Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Bokachu
Discordia
Level 16
God Stats
2W - 3L
1,721 SR
Queue Stats
92W - 101L
1,374 Elo+
Solo
Yemoja
Yemoja
Prukwa
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,568 Elo+
Solo
Ne Zha
Ne Zha
Sauliukxxx
Ne Zha
Level 143
God Stats
2W - 2L
1,288 SR
Queue Stats
360W - 307L
1,493 Elo+
Solo
Medusa
Medusa
cristian231
Medusa
Level 79
God Stats
1W - 2L
1,486 SR
Queue Stats
27W - 30L
1,529 Elo+
Solo
Team Averages
Level 92
1,499 SR
1,493 Elo+

VS

Team Averages
Level 137
1,409 SR
1,529 Elo+
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
L2__AiM
Thoth
Level 129
God Stats
2W - 5L
1,061 SR
Queue Stats
165W - 144L
1,527 Elo+
Party 1
Yemoja
Yemoja
thunderburhop
Yemoja
Level 157
God Stats
22W - 15L
1,655 SR
Queue Stats
1,727W - 1,192L
1,596 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
wileyD
Ah Muzen Cab
Level 124
God Stats
1W - 1L
1,330 SR
Queue Stats
101W - 99L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 0 / 3
8,442
767
3,669
9,703
9,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Discordia
Bokachu
Discordia
13
0 / 2 / 4
6,797
618
6,479
6,091
2,364
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Prukwa
Yemoja
13
0 / 1 / 5
7,265
660
4,646
9,480
6,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
Sauliukxxx
Ne Zha
13
1 / 3 / 3
7,117
647
7,818
8,252
4,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
14
3 / 3 / 2
7,748
704
8,738
11,838
5,688
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 5
8,518
774
11,156
13,618
17,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
12
0 / 2 / 7
7,918
720
4,576
12,526
12,345
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
L2__AiM
Thoth
16
5 / 1 / 4
9,118
829
12,425
7,869
4,236
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 5
8,028
730
4,328
9,499
7,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
wileyD
Ah Muzen Cab
15
1 / 0 / 4
8,223
748
11,107
7,641
4,465
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
5
Kills
9
9
Deaths
5
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
0
3
2.5
W
Chaac
 
Chaac
3
2
5
2.75
W
Geb
 
Geb
0
2
7
1.75
L
Discordia
Bokachu
Discordia
0
2
4
1
W
Thoth
L2__AiM
Thoth
5
1
4
7
L
Yemoja
Prukwa
Yemoja
0
1
5
2.5
L
Ne Zha
Sauliukxxx
Ne Zha
1
3
3
0.83
L
Medusa
3
3
2
1.33
W
0
0
5
2.5
W
Ah Muzen Cab
wileyD
Ah Muzen Cab
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,350
Damage
43,592
45,364
Taken
51,153
28,623
Mitigated
46,125
16,943
Healing
26,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,669
113
1,712
2,305
9,703
9,842
0
3,855
5,848
14,294
0
W
Chaac
 
Chaac
11,156
137
2,082
3,644
13,618
17,496
0
3,849
9,769
0
27,977
W
Geb
 
Geb
4,576
33
831
1,710
12,526
12,345
0
3,401
9,125
6,869
0
L
Discordia
Bokachu
Discordia
6,479
328
1,526
403
6,091
2,364
0
3,021
3,070
15,733
0
W
Thoth
L2__AiM
Thoth
12,425
129
576
777
7,869
4,236
362
3,366
4,503
30,237
0
L
Yemoja
Prukwa
Yemoja
4,646
159
2,040
1,909
9,480
6,476
0
4,911
4,569
7,425
0
L
Ne Zha
Sauliukxxx
Ne Zha
7,818
206
1,787
1,341
8,252
4,253
0
3,801
4,451
0
18,311
L
Medusa
8,738
2,207
896
3,024
11,838
5,688
0
5,741
6,097
0
21,697
W
4,328
462
12,295
3,996
9,499
7,583
74
1,960
7,539
6,682
0
W
Ah Muzen Cab
wileyD
Ah Muzen Cab
11,107
1,172
208
136
7,641
4,465
1,152
2,218
5,423
0
24,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
41,805
102
Minions Killed
119
0
Camps Cleared
0
990,550
Distance Traveled
1,034,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,442
767
19
2
0
190,990
0
W
Chaac
8,518
774
29
3
0
236,974
0
W
Geb
7,918
720
8
1
0
175,000
0
L
Discordia
6,797
618
17
2
0
219,749
0
W
Thoth
9,118
829
49
4
0
207,664
0
L
Yemoja
7,265
660
0
0
0
183,682
0
L
Ne Zha
7,117
647
23
2
0
176,853
0
L
Medusa
7,748
704
43
4
0
219,276
0
W
Yemoja
8,028
730
6
1
0
199,847
0
W
Ah Muzen Cab
8,223
748
27
2
0
214,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role