Player Matchup

Surtr
Surtr
Armandorx7
Surtr
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Glukh
Martichoras
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 143L
1,448 Elo+
Solo
Chaac
Chaac
Ktalin13
Chaac
Level 148
God Stats
2W - 4L
1,202 SR
Queue Stats
758W - 749L
1,415 Elo+
Solo
Odin
Odin
MCGambit06
Odin
Level 143
God Stats
20W - 15L
1,419 SR
Queue Stats
738W - 735L
1,381 Elo+
Solo
Anubis
Anubis
dragonshadow03
Anubis
Level 122
God Stats
2W - 0L
1,806 SR
Queue Stats
85W - 85L
1,483 Elo+
Solo
Team Averages
Level 123
1,485 SR
1,445 Elo+

VS

Team Averages
Level 103
1,518 SR
1,480 Elo+
Nemesis
Nemesis
Anikies
Nemesis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 368L
1,419 Elo+
Solo
Janus
Janus
ChaneleSenpai
Janus
Level 153
God Stats
4W - 2L
1,708 SR
Queue Stats
170W - 98L
1,593 Elo+
Solo
Tiamat
Tiamat
Sack_Sniper_
Tiamat
Level 89
God Stats
1W - 2L
1,499 SR
Queue Stats
564W - 592L
1,430 Elo+
Party 1
Athena
Athena
TunnelMeDaddy69_
Athena
Level 28
God Stats
1W - 1L
1,547 SR
Queue Stats
51W - 54L
1,527 Elo+
Solo
Ganesha
Ganesha
aussietrippa
Ganesha
Level 88
God Stats
1W - 4L
1,338 SR
Queue Stats
565W - 595L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
1 / 3 / 8
6,797
1,133
5,980
6,450
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Martichoras
Glukh
Martichoras
13
2 / 1 / 10
7,052
1,175
6,295
5,190
2,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Ktalin13
Chaac
13
3 / 2 / 7
7,082
1,180
3,844
10,304
5,899
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 9
6,526
1,088
2,947
6,036
6,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 3 / 5
7,363
1,227
8,337
6,179
2,926
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anikies
Nemesis
12
4 / 3 / 2
6,649
1,108
6,533
6,995
4,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 3 / 2
6,920
1,153
6,366
4,910
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
6
0 / 1 / 1
4,723
787
639
1,637
516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 4
5,681
947
3,071
6,167
5,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
aussietrippa
Ganesha
12
2 / 4 / 6
6,506
1,084
4,216
10,137
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
12
Kills
8
12
Deaths
13
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Anikies
Nemesis
4
3
2
1.67
W
Surtr
1
3
8
1.67
L
2
3
2
1
W
Martichoras
Glukh
Martichoras
2
1
10
7
W
Chaac
Ktalin13
Chaac
3
2
7
3.25
W
1
3
9
1.83
L
Tiamat
0
1
1
0.5
L
0
2
4
1
L
Ganesha
aussietrippa
Ganesha
2
4
6
1.25
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,403
Damage
20,825
34,159
Taken
29,846
20,692
Mitigated
22,607
7,866
Healing
5,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Anikies
Nemesis
6,533
1,751
1,112
1,187
6,995
4,419
0
1,950
5,045
0
13,192
W
Surtr
5,980
2,477
0
460
6,450
3,589
926
3,249
3,201
240
9,077
L
6,366
284
0
32
4,910
1,871
0
970
3,940
22,136
0
W
Martichoras
Glukh
Martichoras
6,295
2,447
197
1,336
5,190
2,209
1,800
2,799
2,391
0
14,361
W
Chaac
Ktalin13
Chaac
3,844
422
749
2,812
10,304
5,899
918
2,668
7,636
0
10,649
W
2,947
808
143
637
6,036
6,069
238
1,889
4,147
0
4,749
L
Tiamat
639
0
0
83
1,637
516
0
486
1,151
639
0
L
3,071
562
536
1,460
6,167
5,746
0
1,808
4,359
5,627
0
L
Ganesha
aussietrippa
Ganesha
4,216
320
588
871
10,137
10,055
0
3,332
6,805
6,974
0
W
8,337
808
84
1,448
6,179
2,926
1,318
3,687
2,492
18,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
30,479
65
Minions Killed
72
0
Camps Cleared
0
629,312
Distance Traveled
515,791
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,649
1,108
22
4
0
137,333
1
W
Surtr
6,797
1,133
11
2
0
128,644
0
L
Janus
6,920
1,153
47
8
0
123,393
0
W
Martichoras
7,052
1,175
15
3
0
119,831
0
W
Chaac
7,082
1,180
15
3
0
141,145
3
W
Odin
6,526
1,088
4
1
0
129,775
0
L
Tiamat
4,723
787
0
0
0
33,451
0
L
Athena
5,681
947
2
0
0
95,960
0
L
Ganesha
6,506
1,084
1
0
0
125,654
0
W
Anubis
7,363
1,227
20
3
0
109,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role