Player Matchup

Izanami
Izanami
ArBy_HERO
Izanami
Level 61
God Stats
13W - 9L
1,555 SR
Queue Stats
57W - 72L
1,418 Elo+
Party 2
Bastet
Bastet
K_L_Z_64
Bastet
Level 125
God Stats
8W - 10L
1,457 SR
Queue Stats
289W - 292L
1,471 Elo+
Party 2
Janus
Janus
Meshari2v
Janus
Level 148
God Stats
8W - 5L
1,651 SR
Queue Stats
278W - 286L
1,473 Elo+
Party 2
King Arthur
King Arthur
lll9mohanadlll75
King Arthur
Level 91
God Stats
4W - 9L
1,300 SR
Queue Stats
157W - 199L
1,436 Elo+
Party 2
Bacchus
Bacchus
zMz7x
Bacchus
Level 43
God Stats
10W - 14L
1,523 SR
Queue Stats
11W - 16L
1,436 Elo+
Party 2
Team Averages
Level 94
1,497 SR
1,447 Elo+

VS

Team Averages
Level 92
1,407 SR
1,489 Elo+
Nemesis
Nemesis
 
Nemesis
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ankh404
Izanami
Level 6
God Stats
0W - 4L
1,249 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Ymir
Ymir
Vllr
Ymir
Level 106
God Stats
0W - 2L
1,275 SR
Queue Stats
48W - 51L
1,514 Elo+
Party 1
Hercules
Hercules
flavourdave1986
Hercules
Level 157
God Stats
22W - 24L
1,551 SR
Queue Stats
452W - 448L
1,463 Elo+
Solo
Poseidon
Poseidon
wranglerstarr
Poseidon
Level 157
God Stats
10W - 16L
1,458 SR
Queue Stats
514W - 508L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArBy_HERO
Izanami
11
2 / 0 / 1
5,975
598
4,997
5,589
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
K_L_Z_64
Bastet
11
4 / 0 / 4
6,625
663
6,067
7,774
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Meshari2v
Janus
12
5 / 0 / 2
7,222
722
6,680
3,644
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
lll9mohanadlll75
King Arthur
11
1 / 1 / 0
6,303
630
7,782
7,657
6,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
zMz7x
Bacchus
10
1 / 0 / 4
6,255
626
1,967
4,327
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 5 / 0
4,369
437
2,016
8,542
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Ankh404
Izanami
9
0 / 3 / 0
4,858
486
2,308
7,058
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Vllr
Ymir
7
0 / 1 / 0
4,814
481
1,542
8,341
5,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
11
0 / 0 / 1
5,518
552
2,896
11,911
5,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
wranglerstarr
Poseidon
11
1 / 4 / 0
6,063
606
4,085
7,166
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
1
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
5
0
0
L
Izanami
Ankh404
Izanami
0
3
0
0
W
Izanami
ArBy_HERO
Izanami
2
0
1
2.5
W
Bastet
K_L_Z_64
Bastet
4
0
4
6
W
Janus
Meshari2v
Janus
5
0
2
6
L
Ymir
Vllr
Ymir
0
1
0
0
L
Hercules
0
0
1
0.5
W
King Arthur
lll9mohanadlll75
King Arthur
1
1
0
1
L
Poseidon
wranglerstarr
Poseidon
1
4
0
0.25
W
Bacchus
zMz7x
Bacchus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,493
Damage
12,847
28,991
Taken
43,018
15,522
Mitigated
17,329
13,760
Healing
11,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,016
992
0
508
8,542
2,072
0
1,721
6,687
0
15,568
L
Izanami
Ankh404
Izanami
2,308
1,660
0
1,734
7,058
2,202
0
1,438
5,592
0
34,393
W
Izanami
ArBy_HERO
Izanami
4,997
3,439
0
2,482
5,589
1,826
1,275
892
4,697
0
56,375
W
Bastet
K_L_Z_64
Bastet
6,067
1,812
0
5,403
7,774
2,690
0
1,451
6,323
0
45,887
W
Janus
Meshari2v
Janus
6,680
681
0
2,134
3,644
1,266
0
1,564
2,080
55,604
0
L
Ymir
Vllr
Ymir
1,542
109
0
2,262
8,341
5,037
0
2,463
5,749
11,594
0
L
Hercules
2,896
951
0
5,000
11,911
5,960
0
155
11,756
0
34,422
W
King Arthur
lll9mohanadlll75
King Arthur
7,782
716
0
1,390
7,657
6,102
0
687
6,970
292
42,996
L
Poseidon
wranglerstarr
Poseidon
4,085
922
0
2,360
7,166
2,058
0
2,519
4,432
48,332
0
W
Bacchus
zMz7x
Bacchus
1,967
65
0
2,351
4,327
3,638
189
1,033
3,294
10,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,380
Gold Earned
25,622
350
Minions Killed
251
0
Camps Cleared
0
1,108,245
Distance Traveled
990,181
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,369
437
22
2
0
193,860
0
L
Izanami
4,858
486
60
6
0
176,912
0
W
Izanami
5,975
598
91
9
0
185,939
0
W
Bastet
6,625
663
72
7
0
256,771
0
W
Janus
7,222
722
100
10
0
225,337
0
L
Ymir
4,814
481
23
2
0
210,475
2
L
Hercules
5,518
552
64
6
0
201,960
0
W
King Arthur
6,303
630
65
7
0
224,310
6
L
Poseidon
6,063
606
82
8
0
206,974
2
W
Bacchus
6,255
626
22
2
0
215,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role