Player Matchup

Sol
Sol
Blushboy101_
Sol
Level 118
God Stats
22W - 42L
1,465 SR
Queue Stats
762W - 780L
1,453 Elo+
Solo
Ravana
Ravana
GOT DA SKIDDLES
Ravana
Level 148
God Stats
96W - 92L
1,578 SR
Queue Stats
450W - 429L
1,551 Elo+
Solo
Charybdis
Charybdis
Quilgami
Charybdis
Level 154
God Stats
17W - 22L
1,485 SR
Queue Stats
272W - 266L
1,487 Elo+
Party 1
Susano
Susano
luv sic iii
Susano
Level 123
God Stats
3W - 3L
1,652 SR
Queue Stats
112W - 125L
1,402 Elo+
Party 1
Cerberus
Cerberus
squimqy
Cerberus
Level 143
God Stats
3W - 2L
1,738 SR
Queue Stats
223W - 203L
1,478 Elo+
Party 1
Team Averages
Level 137
1,583 SR
1,474 Elo+

VS

Team Averages
Level 129
1,465 SR
1,500 Elo+
Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Atu_servicio43
Freya
Level 126
God Stats
7W - 2L
1,516 SR
Queue Stats
479W - 421L
1,514 Elo+
Solo
Pele
Pele
Dynxsty
Pele
Level 80
God Stats
1W - 1L
1,239 SR
Queue Stats
54W - 41L
1,476 Elo+
Party 2
Thanatos
Thanatos
KinkyJew
Thanatos
Level 106
God Stats
29W - 25L
1,594 SR
Queue Stats
250W - 243L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
lKenpachii-
Cthulhu
Level 186
God Stats
3W - 2L
1,474 SR
Queue Stats
374W - 345L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,458
492
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 1 / 0
3,490
698
2,095
3,952
1,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charybdis
Quilgami
Charybdis
1
0 / 0 / 0
964
193
0
0
0
Susano
6
0 / 0 / 0
3,344
669
524
2,705
826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
squimqy
Cerberus
7
2 / 0 / 0
4,094
819
1,502
2,417
1,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
0 / 0 / 0
3,540
708
154
3,039
839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,634
727
1,477
1,918
484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
Dynxsty
Pele
6
0 / 0 / 0
3,540
708
154
1,906
524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
KinkyJew
Thanatos
6
0 / 2 / 0
3,551
710
769
2,749
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
lKenpachii-
Cthulhu
6
0 / 0 / 1
3,725
745
574
3,278
1,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
0
0
0
W
1
0
0
1
L
0
0
0
0
W
Pele
Dynxsty
Pele
0
0
0
0
L
0
1
0
0
W
Thanatos
KinkyJew
Thanatos
0
2
0
0
L
Charybdis
Quilgami
Charybdis
0
0
0
0
W
Cthulhu
lKenpachii-
Cthulhu
0
0
1
0.5
L
Susano
0
0
0
0
L
Cerberus
squimqy
Cerberus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,121
Damage
3,128
9,074
Taken
12,890
3,589
Mitigated
4,533
4,317
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
154
58
0
924
3,039
839
0
0
3,039
0
18,072
W
1,477
712
0
633
1,918
484
0
0
1,918
19,560
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Pele
Dynxsty
Pele
154
55
0
1,353
1,906
524
0
0
1,906
0
17,133
L
2,095
1,184
0
1,604
3,952
1,540
0
2,051
1,901
0
18,204
W
Thanatos
KinkyJew
Thanatos
769
297
0
1,432
2,749
955
0
1,502
1,247
0
15,971
L
Charybdis
Quilgami
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
lKenpachii-
Cthulhu
574
168
386
1,053
3,278
1,731
0
0
3,278
10,640
0
L
Susano
524
54
0
936
2,705
826
0
0
2,705
0
13,605
L
Cerberus
squimqy
Cerberus
1,502
30
0
1,777
2,417
1,223
0
0
2,417
15,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,350
Gold Earned
17,990
102
Minions Killed
160
0
Camps Cleared
0
299,849
Distance Traveled
482,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,540
708
40
8
0
110,184
0
W
Freya
3,634
727
35
7
0
94,817
0
L
Sol
2,458
492
0
0
0
0
0
W
Pele
3,540
708
38
8
0
116,241
0
L
Ravana
3,490
698
38
8
0
100,826
0
W
Thanatos
3,551
710
30
6
0
91,866
0
L
Charybdis
964
193
0
0
0
0
0
W
Cthulhu
3,725
745
17
3
0
69,308
0
L
Susano
3,344
669
24
5
0
115,978
0
L
Cerberus
4,094
819
40
8
0
83,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role