Player Matchup

Thanatos
Thanatos
TheUggy
Thanatos
Level 128
God Stats
10W - 7L
1,400 SR
Queue Stats
162W - 151L
1,477 Elo+
Party 3
Anubis
Anubis
UNBREAKABLEBONG
Anubis
Level 137
God Stats
41W - 30L
1,602 SR
Queue Stats
198W - 181L
1,486 Elo+
Party 2
Chaac
Chaac
WHIT3nN3RDY247
Chaac
Level 89
God Stats
2W - 3L
1,447 SR
Queue Stats
7W - 7L
1,450 Elo+
Solo
Fafnir
Fafnir
i a lv50 pooter
Fafnir
Level 136
God Stats
2W - 1L
1,267 SR
Queue Stats
193W - 166L
1,478 Elo+
Party 3
Cupid
Cupid
yomindblown
Cupid
Level 127
God Stats
2W - 1L
1,522 SR
Queue Stats
176W - 148L
1,493 Elo+
Party 2
Team Averages
Level 123
1,447 SR
1,477 Elo+

VS

Team Averages
Level 121
1,706 SR
1,506 Elo+
Ra
Ra
AcidTabsBoi
Ra
Level 129
God Stats
2W - 2L
1,635 SR
Queue Stats
134W - 119L
1,484 Elo+
Party 1
Atlas
Atlas
Ihitthosebro465
Atlas
Level 128
God Stats
14W - 20L
1,448 SR
Queue Stats
196W - 197L
1,510 Elo+
Party 1
Surtr
Surtr
SupporTroll987
Surtr
Level 158
God Stats
27W - 17L
1,672 SR
Queue Stats
334W - 309L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
TTV_MrWaffleFlop
Zhong Kui
Level 90
God Stats
1W - 1L
1,818 SR
Queue Stats
63W - 53L
1,558 Elo+
Solo
Apollo
Apollo
TribeCosmo
Apollo
Level 98
God Stats
5W - 2L
1,956 SR
Queue Stats
60W - 76L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
TheUggy
Thanatos
16
2 / 2 / 5
9,660
604
8,284
15,126
6,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 1 / 6
10,771
673
17,933
14,175
7,677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 2 / 4
8,431
527
5,672
14,161
10,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 8
8,917
557
5,120
16,314
21,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 2
8,894
556
5,302
7,948
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,943
434
4,815
7,569
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 2
7,990
499
8,770
13,987
13,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 4 / 1
8,112
507
7,925
18,548
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zhong Kui
15
3 / 3 / 0
9,161
573
12,451
16,776
15,271
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
TribeCosmo
Apollo
11
1 / 3 / 0
7,318
457
5,225
6,712
3,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
7
7
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
1
2
2
L
2
4
1
0.63
L
Zhong Kui
3
3
0
1
W
Thanatos
TheUggy
Thanatos
2
2
5
2.25
L
Apollo
TribeCosmo
Apollo
1
3
0
0.33
W
8
1
6
11
W
1
2
4
1.5
W
1
1
8
5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,311
Damage
39,186
67,724
Taken
63,592
49,254
Mitigated
42,295
36,238
Healing
21,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,815
139
504
1,686
7,569
2,061
0
5,239
2,330
47,430
0
L
8,770
4,012
0
4,391
13,987
13,444
0
4,721
9,266
34,371
0
L
7,925
2,888
0
5,274
18,548
8,268
64
6,500
12,048
1,590
45,629
L
Zhong Kui
12,451
940
0
7,908
16,776
15,271
0
3,673
13,103
73,112
0
W
Thanatos
TheUggy
Thanatos
8,284
3,994
0
11,967
15,126
6,614
1,039
3,363
11,763
0
84,916
L
Apollo
TribeCosmo
Apollo
5,225
3,435
0
1,834
6,712
3,251
326
2,920
3,792
0
49,883
W
17,933
1,103
0
9,976
14,175
7,677
1,171
5,706
8,307
99,981
0
W
5,672
294
0
5,498
14,161
10,570
652
7,865
6,296
0
49,986
W
5,120
1,622
0
5,237
16,314
21,133
0
6,133
10,181
23,334
0
W
5,302
3,345
540
3,020
7,948
3,260
3,454
3,291
4,657
0
70,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,673
Gold Earned
39,524
500
Minions Killed
417
0
Camps Cleared
0
1,589,933
Distance Traveled
1,410,553
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,943
434
68
4
0
279,993
0
L
Atlas
7,990
499
27
2
0
334,382
7
L
Surtr
8,112
507
83
5
0
296,110
0
L
Zhong Kui
9,161
573
131
8
0
259,973
0
W
Thanatos
9,660
604
124
8
0
354,648
0
L
Apollo
7,318
457
108
7
0
240,095
0
W
Anubis
10,771
673
152
10
0
302,711
2
W
Chaac
8,431
527
83
5
0
329,327
0
W
Fafnir
8,917
557
25
2
0
317,014
1
W
Cupid
8,894
556
116
7
0
286,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role