Player Matchup

Terra
Terra
Darkfaist
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,446 Elo+
Solo
Chernobog
Chernobog
IDopezilla
Chernobog
Level 134
God Stats
11W - 3L
1,682 SR
Queue Stats
113W - 127L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IG7_-Pelaaa-_o
Morgan Le Fay
Level 155
God Stats
7W - 6L
1,496 SR
Queue Stats
426W - 560L
1,452 Elo+
Party 2
Mercury
Mercury
manue_lopez16
Mercury
Level 87
God Stats
35W - 36L
1,486 SR
Queue Stats
384W - 523L
1,459 Elo+
Party 2
Guan Yu
Guan Yu
santitorress24
Guan Yu
Level 139
God Stats
12W - 10L
1,544 SR
Queue Stats
223W - 313L
1,403 Elo+
Party 2
Team Averages
Level 124
1,541 SR
1,450 Elo+

VS

Team Averages
Level 126
1,423 SR
1,495 Elo+
Sylvanus
Sylvanus
HerCar14
Sylvanus
Level 105
God Stats
6W - 7L
1,506 SR
Queue Stats
165W - 208L
1,527 Elo+
Party 3
Poseidon
Poseidon
Labortamox
Poseidon
Level 129
God Stats
3W - 5L
1,385 SR
Queue Stats
281W - 296L
1,562 Elo+
Party 1
Xbalanque
Xbalanque
Murillo0803
Xbalanque
Level 108
God Stats
7W - 8L
1,498 SR
Queue Stats
79W - 96L
1,428 Elo+
Party 3
Hun Batz
Hun Batz
RENAN-INFAMOUS
Hun Batz
Level 136
God Stats
0W - 5L
1,200 SR
Queue Stats
237W - 235L
1,518 Elo+
Party 1
Surtr
Surtr
SonOfAn4rchy
Surtr
Level 154
God Stats
26W - 28L
1,528 SR
Queue Stats
392W - 374L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Darkfaist
Terra
15
0 / 0 / 6
8,818
464
6,691
13,041
10,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
IDopezilla
Chernobog
16
4 / 2 / 2
9,810
516
16,459
13,852
6,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
IG7_-Pelaaa-_o
Morgan Le Fay
18
4 / 4 / 4
11,099
584
11,920
13,456
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
19
5 / 2 / 4
10,860
572
10,921
14,885
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 5
10,870
572
10,416
18,479
16,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HerCar14
Sylvanus
13
0 / 3 / 1
8,118
427
4,940
19,291
15,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Labortamox
Poseidon
17
3 / 5 / 1
10,534
554
12,774
14,761
5,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
Murillo0803
Xbalanque
13
0 / 2 / 1
7,447
392
7,581
13,699
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
16
6 / 2 / 2
9,740
513
10,464
14,352
6,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 1
8,885
468
8,727
17,337
10,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
9
9
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
Darkfaist
Terra
0
0
6
3
L
Sylvanus
HerCar14
Sylvanus
0
3
1
0.17
W
Chernobog
IDopezilla
Chernobog
4
2
2
2.5
W
Morgan Le Fay
IG7_-Pelaaa-_o
Morgan Le Fay
4
4
4
1.5
L
Poseidon
Labortamox
Poseidon
3
5
1
0.7
L
Xbalanque
Murillo0803
Xbalanque
0
2
1
0.25
L
Hun Batz
6
2
2
3.5
L
0
4
1
0.13
W
Mercury
5
2
4
3.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,407
Damage
44,486
73,713
Taken
79,440
45,369
Mitigated
42,762
22,086
Healing
19,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Darkfaist
Terra
6,691
699
4,156
4,408
13,041
10,855
66
3,816
9,225
15,016
0
L
Sylvanus
HerCar14
Sylvanus
4,940
798
3,771
5,868
19,291
15,380
135
4,276
15,015
31,115
0
W
Chernobog
IDopezilla
Chernobog
16,459
10,787
0
3,379
13,852
6,489
399
4,085
9,767
0
104,688
W
Morgan Le Fay
IG7_-Pelaaa-_o
Morgan Le Fay
11,920
668
0
1,402
13,456
5,178
138
5,707
7,749
84,776
0
L
Poseidon
Labortamox
Poseidon
12,774
1,331
0
1,875
14,761
5,459
776
7,109
7,652
100,779
0
L
Xbalanque
Murillo0803
Xbalanque
7,581
3,000
0
2,770
13,699
5,565
432
3,110
10,589
0
62,771
L
Hun Batz
10,464
2,715
0
918
14,352
6,071
0
3,227
11,125
0
77,252
L
8,727
3,330
0
4,180
17,337
10,287
178
889
16,448
582
65,886
W
Mercury
10,921
8,363
0
1,706
14,885
6,459
155
1,713
13,172
0
106,707
W
10,416
638
1,509
5,526
18,479
16,388
457
2,584
15,895
0
85,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,457
Gold Earned
44,724
612
Minions Killed
533
0
Camps Cleared
0
1,940,584
Distance Traveled
1,625,702
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,818
464
13
1
0
414,615
6
L
Sylvanus
8,118
427
52
3
0
277,886
0
W
Chernobog
9,810
516
177
9
0
354,932
2
W
Morgan Le Fay
11,099
584
145
8
0
351,257
0
L
Poseidon
10,534
554
162
9
0
343,571
4
L
Xbalanque
7,447
392
107
6
0
312,519
4
L
Hun Batz
9,740
513
101
5
0
386,188
0
L
Surtr
8,885
468
111
6
0
305,538
8
W
Mercury
10,860
572
141
7
0
441,755
0
W
Guan Yu
10,870
572
136
7
0
378,025
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role