Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Diamond III
Fontaíne
Set
Diamond III
Level 125
God Stats
11W - 0L
1,899 SR
Queue Stats
58W - 20L
2,741 MMR
Party 1
Geb
Geb
Diamond III
temp-355249
Geb
Diamond III
Level 87
God Stats
9W - 8L
1,660 SR
Queue Stats
187W - 176L
2,288 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,687 SR
2,176 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 76
1,810 SR
2,241 MMR
Gilgamesh
Gilgamesh
Diamond II
FrostBurn818
Gilgamesh
Diamond II
Level 44
God Stats
20W - 9L
1,948 SR
Queue Stats
129W - 109L
2,169 MMR
Party 2
Fenrir
Fenrir
Diamond V
Paquin11
Fenrir
Diamond V
Level 83
God Stats
0W - 1L
1,664 SR
Queue Stats
130W - 101L
2,182 MMR
Party 2
Raijin
Raijin
Diamond II
PhobosAnomaly
Raijin
Diamond II
Level 102
God Stats
19W - 11L
1,820 SR
Queue Stats
183W - 150L
2,373 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
5 / 0 / 7
11,365
812
13,768
7,731
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 0 / 5
12,314
880
20,983
13,176
11,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 11
9,986
713
5,098
16,531
18,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
KuzenboCharonNe ZhaThothPersephone

VS

Bans
AchillesBacchusHou YiCabrakanShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FrostBurn818
Gilgamesh
12
1 / 4 / 0
9,135
653
6,927
14,257
12,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Paquin11
Fenrir
11
0 / 6 / 2
8,767
626
6,401
17,486
18,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 1
9,208
658
10,675
12,928
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
7
8.5
W
8
0
5
10.5
L
Gilgamesh
FrostBurn818
Gilgamesh
1
4
0
0.25
L
Fenrir
Paquin11
Fenrir
0
6
2
0.17
L
1
3
1
0.5
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,849
Damage
24,003
37,438
Taken
44,671
32,522
Mitigated
35,622
11,663
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,768
1,796
0
1,058
7,731
3,280
943
2,260
5,067
55,559
0
W
20,983
9,443
0
5,464
13,176
11,046
1,502
3,771
8,720
0
72,069
L
Gilgamesh
FrostBurn818
Gilgamesh
6,927
1,700
307
1,809
14,257
12,406
0
7,026
6,835
0
20,984
L
Fenrir
Paquin11
Fenrir
6,401
1,322
0
1,379
17,486
18,718
0
6,477
10,568
0
10,919
L
10,675
863
0
2,376
12,928
4,498
0
4,679
7,994
61,347
0
W
5,098
66
0
5,141
16,531
18,196
409
4,811
11,242
13,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,665
Gold Earned
27,110
176
Minions Killed
128
0
Camps Cleared
0
816,717
Distance Traveled
733,206
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,365
812
73
5
0
277,523
0
W
Set
12,314
880
95
7
0
265,159
0
L
Gilgamesh
9,135
653
43
3
0
253,637
0
L
Fenrir
8,767
626
8
1
0
251,101
0
L
Raijin
9,208
658
77
6
0
228,468
0
W
Geb
9,986
713
8
1
0
274,035
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role