Player Matchup

Baron Samedi
Baron Samedi
Bodharas
Baron Samedi
Level 61
God Stats
7W - 6L
1,554 SR
Queue Stats
84W - 98L
1,443 Elo+
Party 1
Jing Wei
Jing Wei
Shonk14
Jing Wei
Level 49
God Stats
64W - 51L
1,592 SR
Queue Stats
286W - 275L
1,532 Elo+
Solo
Atlas
Atlas
twogoodtyler
Atlas
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
162W - 151L
1,489 Elo+
Party 1
Team Averages
Level 59
1,549 SR
1,488 Elo+

VS

Team Averages
Level 80
1,597 SR
1,526 Elo+
Sol
Sol
Ja5hGamer
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,460 Elo+
Party 2
Thor
Thor
Okramsaa
Thor
Level 141
God Stats
3W - 1L
1,634 SR
Queue Stats
37W - 24L
1,608 Elo+
Party 2
Ymir
Ymir
TheEleventhDay
Ymir
Level 10
God Stats
3W - 1L
1,657 SR
Queue Stats
16W - 11L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bodharas
Baron Samedi
13
9 / 1 / 3
10,799
900
11,614
11,687
12,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Shonk14
Jing Wei
12
1 / 3 / 5
9,310
776
8,077
10,697
3,704
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 10
9,848
821
11,283
14,455
12,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
8,177
681
11,695
11,217
5,110
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thor
13
5 / 4 / 1
9,588
799
11,687
13,041
6,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 4
8,687
724
7,371
13,294
14,580
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
6
6
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bodharas
Baron Samedi
9
1
3
10.5
W
0
5
4
0.4
W
Thor
5
4
1
1.38
L
Jing Wei
Shonk14
Jing Wei
1
3
5
1.17
W
1
3
4
1
L
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,974
Damage
30,753
36,839
Taken
37,552
28,733
Mitigated
25,942
10,073
Healing
2,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bodharas
Baron Samedi
11,614
1,503
2,395
2,716
11,687
12,462
62
6,515
5,172
33,028
488
W
11,695
3,373
0
2,157
11,217
5,110
0
7,468
3,749
37,329
0
W
Thor
11,687
2,309
0
500
13,041
6,252
0
5,901
7,140
0
41,206
L
Jing Wei
Shonk14
Jing Wei
8,077
5,156
0
2,098
10,697
3,704
1,321
3,248
7,449
0
37,371
W
7,371
579
0
0
13,294
14,580
0
8,402
4,892
23,442
0
L
11,283
3,780
0
2,864
14,455
12,567
0
9,771
4,684
25,042
991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,957
Gold Earned
26,452
125
Minions Killed
124
0
Camps Cleared
0
678,545
Distance Traveled
615,978
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,799
900
60
5
0
223,067
1
W
Sol
8,177
681
47
4
0
206,660
0
W
Thor
9,588
799
51
4
0
200,733
0
L
Jing Wei
9,310
776
46
4
0
240,587
0
W
Ymir
8,687
724
26
2
0
208,585
0
L
Atlas
9,848
821
19
2
0
214,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role