Player Matchup

Janus
Janus
BlitzAce209
Janus
Level 88
God Stats
18W - 32L
1,388 SR
Queue Stats
423W - 455L
1,387 Elo+
Party 2
Chaac
Chaac
EpicShotzLT
Chaac
Level 62
God Stats
2W - 2L
1,456 SR
Queue Stats
24W - 30L
1,284 Elo+
Solo
Medusa
Medusa
HymnOfTheFayth88
Medusa
Level 84
God Stats
143W - 159L
1,415 SR
Queue Stats
349W - 377L
1,383 Elo+
Party 2
Team Averages
Level 78
1,420 SR
1,351 Elo+

VS

Team Averages
Level 64
1,477 SR
1,359 Elo+
Chaac
Chaac
Ghoen
Chaac
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,278 Elo+
Party 1
Bacchus
Bacchus
MARQUIZZ12
Bacchus
Level 26
God Stats
5W - 2L
1,308 SR
Queue Stats
20W - 15L
1,278 Elo+
Party 1
Zhong Kui
Zhong Kui
sempreSenz
Zhong Kui
Level 107
God Stats
4W - 0L
1,623 SR
Queue Stats
60W - 51L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 4
10,097
721
9,845
13,496
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 1
10,513
751
9,827
16,634
14,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 6 / 4
10,920
780
11,492
13,494
5,345
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ghoen
Chaac
14
3 / 4 / 14
11,429
816
11,002
16,192
16,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
MARQUIZZ12
Bacchus
15
4 / 1 / 13
11,642
832
7,722
11,469
18,240
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
sempreSenz
Zhong Kui
16
12 / 3 / 6
13,067
933
19,906
18,240
14,500
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
19
19
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
3
5
1
0.7
W
Chaac
Ghoen
Chaac
3
4
14
2.5
L
2
6
4
0.67
W
Bacchus
MARQUIZZ12
Bacchus
4
1
13
10.5
W
Zhong Kui
sempreSenz
Zhong Kui
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,164
Damage
38,630
43,624
Taken
45,901
25,047
Mitigated
49,221
3,284
Healing
14,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,845
633
0
516
13,496
5,433
90
10,148
3,348
44,761
0
L
9,827
2,226
0
2,057
16,634
14,269
0
9,967
6,667
0
32,946
W
Chaac
Ghoen
Chaac
11,002
2,195
0
2,767
16,192
16,481
892
4,381
11,811
0
38,554
L
11,492
5,929
0
711
13,494
5,345
466
8,251
5,243
0
29,521
W
Bacchus
MARQUIZZ12
Bacchus
7,722
750
80
3,157
11,469
18,240
454
3,260
8,209
24,123
0
W
Zhong Kui
sempreSenz
Zhong Kui
19,906
778
0
8,825
18,240
14,500
1,555
3,124
15,025
57,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,530
Gold Earned
36,138
130
Minions Killed
115
0
Camps Cleared
0
684,702
Distance Traveled
781,618
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,097
721
48
3
0
211,070
2
L
Chaac
10,513
751
48
3
0
245,164
0
W
Chaac
11,429
816
34
2
0
250,549
0
L
Medusa
10,920
780
34
2
0
228,468
0
W
Bacchus
11,642
832
21
2
0
272,553
0
W
Zhong Kui
13,067
933
60
4
0
258,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role