Player Matchup

Hou Yi
Hou Yi
Grictor
Hou Yi
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,114 Elo+
Party 2
Thanatos
Thanatos
WallyWall
Thanatos
Level 13
God Stats
1W - 4L
1,174 SR
Queue Stats
6W - 16L
1,114 Elo+
Party 2
Cerberus
Cerberus
coffeedate
Cerberus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 17L
1,114 Elo+
Party 2
Team Averages
Level 52
1,391 SR
1,114 Elo+

VS

Team Averages
Level 26
1,500 SR
1,113 Elo+
Mulan
Mulan
JadedBeing
Mulan
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,113 Elo+
Party 1
Jormungandr
Jormungandr
LiteSabuR
Jormungandr
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,113 Elo+
Party 1
Olorun
Olorun
SirDogWaterr
Olorun
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 8L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Grictor
Hou Yi
14
5 / 4 / 1
10,217
786
13,121
10,101
4,675
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
WallyWall
Thanatos
12
2 / 4 / 3
9,708
747
3,456
12,283
5,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
coffeedate
Cerberus
12
0 / 5 / 4
8,817
678
3,763
14,635
14,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
2 / 2 / 9
9,987
768
7,236
12,395
10,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
LiteSabuR
Jormungandr
15
10 / 1 / 3
12,565
967
13,689
9,285
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
12
1 / 4 / 11
10,358
797
7,236
8,078
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
13
13
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Grictor
Hou Yi
5
4
1
1.38
W
Mulan
2
2
9
3.25
W
Jormungandr
LiteSabuR
Jormungandr
10
1
3
11.5
W
Olorun
1
4
11
1.63
L
Thanatos
WallyWall
Thanatos
2
4
3
0.88
L
Cerberus
coffeedate
Cerberus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
28,161
37,019
Taken
29,758
24,466
Mitigated
19,048
3,484
Healing
3,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Grictor
Hou Yi
13,121
3,462
0
0
10,101
4,675
0
5,884
4,171
0
47,929
W
Mulan
7,236
1,070
0
219
12,395
10,194
622
1,368
11,027
0
17,192
W
Jormungandr
LiteSabuR
Jormungandr
13,689
2,276
145
715
9,285
5,220
824
1,996
7,289
70,307
0
W
Olorun
7,236
4,013
1,288
1,178
8,078
3,634
1,080
746
7,332
29,235
0
L
Thanatos
WallyWall
Thanatos
3,456
1,103
0
2,475
12,283
5,458
0
7,097
5,173
0
23,324
L
Cerberus
coffeedate
Cerberus
3,763
123
0
1,009
14,635
14,333
0
8,262
6,260
18,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,742
Gold Earned
32,910
114
Minions Killed
140
0
Camps Cleared
0
731,333
Distance Traveled
702,220
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,217
786
54
4
0
240,239
4
W
Mulan
9,987
768
12
1
0
240,016
0
W
Jormungandr
12,565
967
94
7
0
234,048
0
W
Olorun
10,358
797
34
3
0
228,156
0
L
Thanatos
9,708
747
24
2
0
253,584
0
L
Cerberus
8,817
678
36
3
0
237,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role