Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Nicky
Ix Chel
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
607W - 163L
2,087 Elo+
Party 1
Kuzenbo
Kuzenbo
tovamessor
Kuzenbo
Level 187
God Stats
1W - 0L
1,142 SR
Queue Stats
39W - 10L
1,949 Elo+
Party 1
Team Averages
Level 192
1,381 SR
1,845 Elo+

VS

Team Averages
Level 140
1,596 SR
1,739 Elo+
Osiris
Osiris
FatboySkippyTTV
Osiris
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 120L
1,783 Elo+
Party 2
Yu Huang
Yu Huang
MadmanPk1
Yu Huang
Level 125
God Stats
14W - 22L
1,550 SR
Queue Stats
328W - 299L
1,677 Elo+
Solo
Guan Yu
Guan Yu
Vaevictum
Guan Yu
Level 148
God Stats
15W - 23L
1,739 SR
Queue Stats
357W - 308L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
4 / 0 / 3
8,798
880
10,714
4,708
2,065
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Nicky
Ix Chel
11
1 / 1 / 6
7,953
795
7,247
6,019
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
tovamessor
Kuzenbo
11
2 / 0 / 5
8,023
802
5,216
9,279
9,017
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
7,051
705
3,830
8,018
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
MadmanPk1
Yu Huang
10
0 / 2 / 0
6,960
696
4,755
7,437
2,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Vaevictum
Guan Yu
10
0 / 3 / 1
7,020
702
5,879
10,858
10,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
7
Kills
1
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
0
3
5.5
L
1
2
0
0.5
L
Yu Huang
MadmanPk1
Yu Huang
0
2
0
0
W
Ix Chel
Nicky
Ix Chel
1
1
6
4
L
Guan Yu
Vaevictum
Guan Yu
0
3
1
0.17
W
Kuzenbo
tovamessor
Kuzenbo
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,177
Damage
14,464
20,006
Taken
26,313
14,912
Mitigated
21,449
10,024
Healing
6,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
10,714
6,812
0
1,681
4,708
2,065
1,400
1,281
3,307
0
51,480
L
3,830
713
0
634
8,018
8,184
0
4,400
3,618
0
13,204
L
Yu Huang
MadmanPk1
Yu Huang
4,755
427
0
1,830
7,437
2,800
0
4,647
2,790
34,958
0
W
Ix Chel
Nicky
Ix Chel
7,247
952
3,710
2,577
6,019
3,830
257
2,612
3,121
28,828
0
L
Guan Yu
Vaevictum
Guan Yu
5,879
396
1,509
3,002
10,858
10,465
0
3,938
6,920
1,487
18,759
W
Kuzenbo
tovamessor
Kuzenbo
5,216
2,423
0
2,056
9,279
9,017
208
1,603
6,793
9,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,774
Gold Earned
21,031
130
Minions Killed
99
0
Camps Cleared
0
583,643
Distance Traveled
568,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,798
880
88
9
0
182,136
0
L
Osiris
7,051
705
14
1
0
193,945
0
L
Yu Huang
6,960
696
55
6
0
171,021
0
W
Ix Chel
7,953
795
40
4
0
195,205
0
L
Guan Yu
7,020
702
30
3
0
203,324
0
W
Kuzenbo
8,023
802
2
0
0
206,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role