Player Matchup

Hel
Hel
 
Hel
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Itz_DaykerKiller
King Arthur
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 3
Izanami
Izanami
PandorasActor18
Izanami
Level 17
God Stats
1W - 4L
1,564 SR
Queue Stats
1W - 5L
1,328 Elo+
Party 1
Cabrakan
Cabrakan
RagingRatMan
Cabrakan
Level 40
God Stats
1W - 3L
1,511 SR
Queue Stats
2W - 8L
1,328 Elo+
Party 1
Set
Set
og x3 og dj og
Set
Level 128
God Stats
1W - 2L
1,402 SR
Queue Stats
149W - 150L
1,440 Elo+
Party 3
Team Averages
Level 42
1,495 SR
1,366 Elo+

VS

Team Averages
Level 71
1,591 SR
1,456 Elo+
Zhong Kui
Zhong Kui
Bigmememanz
Zhong Kui
Level 26
God Stats
2W - 2L
1,705 SR
Queue Stats
63W - 56L
1,468 Elo+
Party 2
Charon
Charon
Dampishpenny3
Charon
Level 78
God Stats
7W - 3L
1,674 SR
Queue Stats
36W - 23L
1,535 Elo+
Party 2
Maman Brigitte
Maman Brigitte
FrenzyMan16
Maman Brigitte
Level 47
God Stats
31W - 20L
1,512 SR
Queue Stats
119W - 130L
1,356 Elo+
Solo
Sol
Sol
SackSoaka
Sol
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
90W - 103L
1,455 Elo+
Party 2
Apollo
Apollo
Texas2376
Apollo
Level 157
God Stats
1W - 2L
1,565 SR
Queue Stats
73W - 68L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 4 / 0
3,723
532
1,467
4,441
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Itz_DaykerKiller
King Arthur
1
0 / 0 / 0
3,041
434
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 4 / 1
3,515
502
2,594
5,586
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
RagingRatMan
Cabrakan
5
0 / 1 / 1
3,726
532
1,515
5,166
3,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 1 / 0
4,360
623
1,898
5,288
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bigmememanz
Zhong Kui
9
0 / 0 / 0
5,379
768
509
1,856
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 0 / 5
5,435
776
3,202
4,192
2,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maman Brigitte
FrenzyMan16
Maman Brigitte
10
1 / 0 / 2
5,273
753
886
3,973
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 0
5,704
815
2,821
3,295
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Texas2376
Apollo
8
4 / 1 / 2
5,362
766
4,688
4,304
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
10
10
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
0
0
W
Zhong Kui
Bigmememanz
Zhong Kui
0
0
0
0
W
1
0
5
3.5
W
Maman Brigitte
FrenzyMan16
Maman Brigitte
1
0
2
2
L
King Arthur
Itz_DaykerKiller
King Arthur
0
0
0
0
L
0
4
1
0.13
L
Cabrakan
RagingRatMan
Cabrakan
0
1
1
0.5
W
4
0
0
4
W
Apollo
Texas2376
Apollo
4
1
2
5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,474
Damage
12,106
20,481
Taken
17,620
9,239
Mitigated
7,236
3,367
Healing
8,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,467
248
0
914
4,441
1,492
0
2,984
1,457
16,564
0
W
Zhong Kui
Bigmememanz
Zhong Kui
509
335
0
1,289
1,856
1,435
0
0
1,856
27,622
5,998
W
3,202
901
173
1,630
4,192
2,156
252
654
3,538
12,794
0
W
Maman Brigitte
FrenzyMan16
Maman Brigitte
886
0
0
2,647
3,973
1,337
0
373
3,600
33,536
0
L
King Arthur
Itz_DaykerKiller
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
2,594
2,172
0
262
5,586
1,867
0
1,269
4,317
0
20,272
L
Cabrakan
RagingRatMan
Cabrakan
1,515
499
475
881
5,166
3,652
0
1,426
3,740
4,687
0
W
2,821
1,967
0
1,769
3,295
995
940
844
2,451
33,570
0
W
Apollo
Texas2376
Apollo
4,688
2,919
0
1,451
4,304
1,313
517
1,111
3,193
0
28,879
L
1,898
918
0
835
5,288
2,228
0
1,637
3,651
0
26,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,365
Gold Earned
27,153
116
Minions Killed
242
0
Camps Cleared
0
623,520
Distance Traveled
734,804
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,723
532
27
4
0
137,170
2
W
Zhong Kui
5,379
768
65
9
0
140,891
0
W
Charon
5,435
776
13
2
0
127,413
0
W
Maman Brigitte
5,273
753
59
8
0
185,140
0
L
King Arthur
3,041
434
0
0
0
0
0
L
Izanami
3,515
502
26
4
0
158,550
0
L
Cabrakan
3,726
532
9
1
0
169,166
5
W
Sol
5,704
815
58
8
0
142,575
1
W
Apollo
5,362
766
47
7
0
138,785
1
L
Set
4,360
623
54
8
0
158,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role