Player Matchup

Odin
Odin
 
Odin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
An AngryBelgian
Ravana
Level 86
God Stats
1W - 1L
1,718 SR
Queue Stats
181W - 171L
1,545 Elo+
Party 1
Susano
Susano
KronicDarkSoulYT
Susano
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 37L
1,557 Elo+
Solo
Medusa
Medusa
netslayer5k
Medusa
Level 142
God Stats
3W - 2L
1,660 SR
Queue Stats
150W - 156L
1,535 Elo+
Party 1
Yemoja
Yemoja
sirerics0n
Yemoja
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,506 Elo+
Party 1
Team Averages
Level 96
1,576 SR
1,529 Elo+

VS

Team Averages
Level 71
1,636 SR
1,535 Elo+
Ymir
Ymir
Dreykhonen
Ymir
Level 87
God Stats
1W - 0L
1,496 SR
Queue Stats
38W - 38L
1,472 Elo+
Solo
Hel
Hel
Nobody4tall
Hel
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 144L
1,478 Elo+
Solo
Charon
Charon
RoboDoDo
Charon
Level 40
God Stats
2W - 0L
1,775 SR
Queue Stats
65W - 53L
1,565 Elo+
Party 2
Ravana
Ravana
SSMAN22
Ravana
Level 136
God Stats
6W - 1L
1,655 SR
Queue Stats
137W - 106L
1,577 Elo+
Party 2
Scylla
Scylla
StorybookComet6
Scylla
Level 63
God Stats
6W - 2L
1,755 SR
Queue Stats
109W - 82L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 6 / 1
7,438
620
10,576
14,232
14,609
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 3
7,817
651
10,560
16,310
12,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 7 / 1
8,140
678
17,026
14,491
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
13
0 / 6 / 2
7,588
632
14,849
14,865
6,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
sirerics0n
Yemoja
17
2 / 2 / 2
9,264
772
7,950
14,715
12,702
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 18
8,870
739
10,691
15,964
19,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 11
8,475
706
4,779
12,096
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon
RoboDoDo
Charon
17
1 / 0 / 24
10,215
851
10,800
18,047
13,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
SSMAN22
Ravana
19
17 / 0 / 9
11,211
934
22,376
21,375
13,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 0 / 20
8,922
744
18,335
9,074
4,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
108
4
Kills
26
26
Deaths
4
9
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
6
1
0.08
L
0
5
3
0.3
W
2
1
18
11
L
2
7
1
0.36
W
3
3
11
2.83
W
Charon
RoboDoDo
Charon
1
0
24
13
W
Ravana
SSMAN22
Ravana
17
0
9
21.5
W
3
0
20
13
L
Medusa
0
6
2
0.17
L
Yemoja
sirerics0n
Yemoja
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,961
Damage
66,981
74,613
Taken
76,556
53,388
Mitigated
57,065
20,692
Healing
41,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
10,576
186
863
886
14,232
14,609
0
8,352
5,880
0
16,984
L
10,560
2,416
193
5,058
16,310
12,696
0
9,279
7,031
0
16,204
W
10,691
2,646
2,006
3,087
15,964
19,833
0
2,047
13,917
19,182
0
L
17,026
2,580
1,257
719
14,491
6,686
0
7,791
6,700
0
29,609
W
4,779
357
9,143
6,223
12,096
5,848
0
1,336
10,760
9,198
0
W
Charon
RoboDoDo
Charon
10,800
830
0
7,631
18,047
13,054
15
1,911
16,136
24,229
0
W
Ravana
SSMAN22
Ravana
22,376
6,776
1,589
9,487
21,375
13,636
0
1,690
19,451
0
36,870
W
18,335
1,853
1,769
1,055
9,074
4,694
0
966
8,108
29,626
0
L
Medusa
14,849
4,609
929
1,351
14,865
6,695
0
9,138
5,727
0
31,232
L
Yemoja
sirerics0n
Yemoja
7,950
2,692
6,175
3,261
14,715
12,702
0
10,045
4,670
19,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
47,693
128
Minions Killed
126
0
Camps Cleared
0
1,128,424
Distance Traveled
1,197,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,438
620
12
1
0
232,015
0
L
Ravana
7,817
651
11
1
0
241,710
0
W
Ymir
8,870
739
25
2
0
242,706
0
L
Susano
8,140
678
36
3
0
226,402
0
W
Hel
8,475
706
11
1
0
169,087
0
W
Charon
10,215
851
25
2
0
281,938
0
W
Ravana
11,211
934
38
3
0
254,423
0
W
Scylla
8,922
744
27
2
0
248,866
0
L
Medusa
7,588
632
31
3
0
227,548
0
L
Yemoja
9,264
772
38
3
0
200,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role