Player Matchup

He Bo
He Bo
 
He Bo
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Aih3nn
Ymir
Level 174
God Stats
2W - 4L
1,710 SR
Queue Stats
178W - 178L
1,560 Elo+
Solo
Ratatoskr
Ratatoskr
Erọs
Ratatoskr
Level 113
God Stats
6W - 6L
1,500 SR
Queue Stats
56W - 63L
1,472 Elo+
Party 2
Tyr
Tyr
GhostGBr
Tyr
Level 154
God Stats
6W - 10L
1,155 SR
Queue Stats
166W - 202L
1,561 Elo+
Solo
Rama
Rama
dLbra
Rama
Level 147
God Stats
5W - 7L
1,347 SR
Queue Stats
131W - 138L
1,507 Elo+
Party 2
Team Averages
Level 151
1,442 SR
1,520 Elo+

VS

Team Averages
Level 130
1,532 SR
1,422 Elo+
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
KingBozo
Ra
Level 83
God Stats
19W - 20L
1,528 SR
Queue Stats
293W - 314L
1,504 Elo+
Party 3
Mulan
Mulan
RaulXSP
Mulan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,293 Elo+
Party 1
Apollo
Apollo
Zoioº
Apollo
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,293 Elo+
Party 1
Kuzenbo
Kuzenbo
hineto
Kuzenbo
Level 124
God Stats
12W - 13L
1,630 SR
Queue Stats
311W - 356L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 1 / 0
6,342
634
3,407
4,914
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Aih3nn
Ymir
9
1 / 0 / 8
6,038
604
2,811
7,865
5,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
Erọs
Ratatoskr
10
6 / 0 / 4
6,156
616
3,477
5,759
1,975
Nettle Acorn

Nettle Acorn

+15
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,918
592
2,967
9,754
8,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
dLbra
Rama
10
3 / 2 / 5
5,930
593
6,127
6,900
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 0 / 1
5,930
593
5,262
9,799
7,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 1
6,034
603
1,737
3,646
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
RaulXSP
Mulan
9
1 / 4 / 1
5,200
520
3,928
10,059
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Zoioº
Apollo
9
3 / 5 / 0
5,128
513
4,880
7,357
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
hineto
Kuzenbo
7
0 / 3 / 2
5,039
504
3,297
8,068
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
4
4
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
0
2
L
Achilles
 
Achilles
0
0
1
0.5
W
Ymir
Aih3nn
Ymir
1
0
8
5
W
Ratatoskr
Erọs
Ratatoskr
6
0
4
8
W
0
1
0
0
L
0
0
1
0.5
L
Mulan
RaulXSP
Mulan
1
4
1
0.38
L
Apollo
Zoioº
Apollo
3
5
0
0.6
W
Rama
dLbra
Rama
3
2
5
2.75
L
Kuzenbo
hineto
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,789
Damage
19,104
35,192
Taken
38,929
20,589
Mitigated
23,151
13,189
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,407
220
0
645
4,914
1,548
59
1,197
3,717
42,613
0
L
Achilles
 
Achilles
5,262
1,222
0
2,289
9,799
7,211
0
306
9,493
0
46,780
W
Ymir
Aih3nn
Ymir
2,811
1,115
0
2,535
7,865
5,915
0
1,100
6,765
20,996
0
W
Ratatoskr
Erọs
Ratatoskr
3,477
707
0
2,863
5,759
1,975
0
1,006
4,753
0
35,803
W
2,967
206
0
4,607
9,754
8,486
0
0
9,754
744
45,495
L
1,737
92
246
1,381
3,646
1,194
0
1,979
1,437
47,773
0
L
Mulan
RaulXSP
Mulan
3,928
850
0
3,187
10,059
4,577
0
1,603
8,392
0
32,553
L
Apollo
Zoioº
Apollo
4,880
2,742
0
1,014
7,357
2,427
0
592
6,765
0
21,752
W
Rama
dLbra
Rama
6,127
5,473
0
2,539
6,900
2,665
0
1,731
5,169
0
40,005
L
Kuzenbo
hineto
Kuzenbo
3,297
1,463
0
1,979
8,068
7,742
0
1,768
6,300
15,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,384
Gold Earned
27,331
314
Minions Killed
275
0
Camps Cleared
0
1,068,753
Distance Traveled
1,038,203
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,342
634
87
9
0
210,883
1
L
Achilles
5,930
593
77
8
0
224,300
2
W
Ymir
6,038
604
35
4
0
207,537
3
W
Ratatoskr
6,156
616
50
5
0
242,213
0
W
Tyr
5,918
592
75
8
0
214,998
0
L
Ra
6,034
603
94
9
0
222,039
1
L
Mulan
5,200
520
60
6
0
195,500
0
L
Apollo
5,128
513
26
3
0
187,728
1
W
Rama
5,930
593
67
7
0
193,122
0
L
Kuzenbo
5,039
504
18
2
0
208,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role