Player Matchup

Hou Yi
Hou Yi
Gold V
TheAzteckLA
Hou Yi
Gold V
Level 149
God Stats
20W - 12L
1,611 SR
Queue Stats
153W - 157L
1,362 MMR
Solo
Kali
Kali
Silver II
TyDaPlug
Kali
Silver II
Level 46
God Stats
9W - 5L
1,688 SR
Queue Stats
95W - 88L
1,283 MMR
Party 1
Mulan
Mulan
Gold II
VuIgarized
Mulan
Gold II
Level 107
God Stats
24W - 14L
1,616 SR
Queue Stats
194W - 186L
1,351 MMR
Solo
Hades
Hades
Gold V
bugsxhunni
Hades
Gold V
Level 107
God Stats
2W - 2L
1,305 SR
Queue Stats
198W - 215L
1,362 MMR
Solo
Geb
Geb
Silver II
playboyxcartii
Geb
Silver II
Level 44
God Stats
11W - 11L
1,994 SR
Queue Stats
53W - 58L
1,466 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,643 SR
1,365 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,540 SR
1,365 MMR
Bacchus
Bacchus
Gold V
KidJoe
Bacchus
Gold V
Level 147
God Stats
6W - 6L
1,694 SR
Queue Stats
129W - 135L
1,356 MMR
Solo
Lancelot
Lancelot
Gold II
SES44
Lancelot
Gold II
Level 177
God Stats
16W - 28L
1,391 SR
Queue Stats
739W - 730L
1,348 MMR
Solo
Anhur
Anhur
Silver I
Ty_street17
Anhur
Silver I
Level 109
God Stats
0W - 3L
1,626 SR
Queue Stats
37W - 48L
1,354 MMR
Solo
King Arthur
King Arthur
Silver III
boomer494
King Arthur
Silver III
Level 118
God Stats
1W - 3L
1,465 SR
Queue Stats
20W - 29L
1,375 MMR
Solo
Scylla
Scylla
Gold V
ski_cap
Scylla
Gold V
Level 127
God Stats
3W - 7L
1,524 SR
Queue Stats
204W - 214L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
1 / 0 / 0
6,033
603
3,032
3,586
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
11
0 / 2 / 1
5,913
591
2,990
10,494
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
11
2 / 2 / 0
6,721
672
6,883
10,008
9,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
9
0 / 0 / 0
5,339
534
4,572
6,334
2,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 0 / 0
5,071
507
2,287
7,680
3,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
JanusAthenaAo KuangLoki

VS

Bans
BastetAresNikeChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KidJoe
Bacchus
8
1 / 0 / 0
5,241
524
4,313
6,565
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
SES44
Lancelot
8
1 / 1 / 0
5,369
537
3,795
5,798
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 0
5,675
568
1,432
3,972
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
boomer494
King Arthur
11
2 / 2 / 1
6,327
633
7,828
11,105
9,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Scylla
ski_cap
Scylla
10
0 / 0 / 0
5,687
569
2,904
3,749
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
4
4
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
KidJoe
Bacchus
1
0
0
1
L
Lancelot
SES44
Lancelot
1
1
0
1
W
Hou Yi
1
0
0
1
W
Kali
0
2
1
0.25
L
0
0
0
0
W
Mulan
2
2
0
1
L
King Arthur
boomer494
King Arthur
2
2
1
1.25
W
Hades
0
0
0
0
W
0
0
0
0
L
Scylla
ski_cap
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,764
Damage
20,272
38,102
Taken
31,189
20,051
Mitigated
21,178
15,057
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
KidJoe
Bacchus
4,313
577
0
2,547
6,565
6,360
0
2,470
4,095
15,343
0
L
Lancelot
SES44
Lancelot
3,795
981
0
3,048
5,798
2,184
0
1,058
4,740
0
32,306
W
Hou Yi
3,032
1,890
0
1,872
3,586
1,217
0
615
2,971
0
40,478
W
Kali
2,990
1,624
0
2,155
10,494
3,949
0
1,216
9,278
0
51,140
L
1,432
907
0
2,596
3,972
1,611
0
351
3,621
0
42,236
W
Mulan
6,883
1,328
0
3,144
10,008
9,109
0
0
10,008
0
47,487
L
King Arthur
boomer494
King Arthur
7,828
1,271
0
1,280
11,105
9,610
0
0
11,105
0
45,058
W
Hades
4,572
372
60
4,463
6,334
2,508
0
2,791
3,543
38,004
0
W
2,287
171
950
2,413
7,680
3,268
0
2,595
5,085
17,408
0
L
Scylla
ski_cap
Scylla
2,904
717
0
1,650
3,749
1,413
0
2,980
769
40,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,077
Gold Earned
28,299
357
Minions Killed
321
0
Camps Cleared
0
1,086,153
Distance Traveled
1,051,680
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,241
524
19
2
0
229,120
5
L
Lancelot
5,369
537
53
5
0
187,485
0
W
Hou Yi
6,033
603
77
8
0
191,401
2
W
Kali
5,913
591
76
8
0
232,968
4
L
Anhur
5,675
568
80
8
0
181,890
1
W
Mulan
6,721
672
95
10
0
211,825
0
L
King Arthur
6,327
633
72
7
0
238,123
0
W
Hades
5,339
534
87
9
0
223,297
0
W
Geb
5,071
507
22
2
0
226,662
2
L
Scylla
5,687
569
97
10
0
215,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role