Player Matchup

Xing Tian
Xing Tian
BoomyBaby
Xing Tian
Level 3
God Stats
4W - 10L
1,148 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
rob-hog-dog
Zhong Kui
Level 126
God Stats
8W - 8L
1,540 SR
Queue Stats
110W - 121L
1,385 Elo+
Party 1
Rama
Rama
xXInBreaDXx
Rama
Level 107
God Stats
1W - 2L
1,234 SR
Queue Stats
52W - 55L
1,398 Elo+
Party 1
Team Averages
Level 79
1,308 SR
1,428 Elo+

VS

Team Averages
Level 92
1,389 SR
1,396 Elo+
Olorun
Olorun
Aries-Senpai_713
Olorun
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,459 Elo+
Party 2
Lancelot
Lancelot
Drippy_Sensei8
Lancelot
Level 83
God Stats
14W - 11L
1,252 SR
Queue Stats
378W - 392L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
shaanj
Gilgamesh
Level 85
God Stats
2W - 1L
1,416 SR
Queue Stats
99W - 102L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BoomyBaby
Xing Tian
12
0 / 3 / 5
9,043
696
4,802
15,825
14,560
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Zhong Kui
rob-hog-dog
Zhong Kui
12
3 / 5 / 1
9,337
718
16,003
13,569
8,769
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 1
10,098
777
9,887
11,210
4,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
11,659
897
17,467
11,493
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
13
4 / 3 / 8
10,340
795
9,034
14,126
6,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
shaanj
Gilgamesh
12
1 / 3 / 9
9,548
734
7,513
16,073
8,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
12
12
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Xing Tian
BoomyBaby
Xing Tian
0
3
5
0.83
W
Lancelot
4
3
8
2.67
L
Zhong Kui
rob-hog-dog
Zhong Kui
3
5
1
0.7
W
Gilgamesh
shaanj
Gilgamesh
1
3
9
1.83
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,692
Damage
34,014
40,604
Taken
41,692
27,575
Mitigated
20,000
4,222
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,467
8,852
480
6,091
11,493
5,138
1,870
6,372
5,121
71,952
7,499
L
Xing Tian
BoomyBaby
Xing Tian
4,802
259
0
74
15,825
14,560
0
7,717
8,108
14,495
0
W
Lancelot
9,034
1,945
0
4,371
14,126
6,229
416
7,943
6,183
0
31,219
L
Zhong Kui
rob-hog-dog
Zhong Kui
16,003
283
73
3,527
13,569
8,769
130
4,434
9,135
43,965
0
W
Gilgamesh
shaanj
Gilgamesh
7,513
1,873
80
3,157
16,073
8,633
349
7,090
8,983
0
28,938
L
9,887
6,178
0
548
11,210
4,246
741
5,179
6,031
0
35,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,478
Gold Earned
31,547
111
Minions Killed
163
0
Camps Cleared
0
599,267
Distance Traveled
724,194
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,659
897
108
8
0
225,779
1
L
Xing Tian
9,043
696
23
2
0
205,563
0
W
Lancelot
10,340
795
29
2
0
285,175
2
L
Zhong Kui
9,337
718
45
3
0
206,724
0
W
Gilgamesh
9,548
734
26
2
0
213,240
0
L
Rama
10,098
777
43
3
0
186,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role