Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DwarfnarTinyAxe
Ne Zha
Level 190
God Stats
8W - 11L
1,498 SR
Queue Stats
587W - 403L
1,656 Elo+
Party 3
Baron Samedi
Baron Samedi
Gamereaper13
Baron Samedi
Level 156
God Stats
1W - 2L
1,745 SR
Queue Stats
313W - 215L
1,627 Elo+
Party 3
Xing Tian
Xing Tian
Quіnn
Xing Tian
Level 153
God Stats
1W - 1L
1,908 SR
Queue Stats
129W - 65L
1,728 Elo+
Solo
Achilles
Achilles
richpotato224
Achilles
Level 161
God Stats
7W - 6L
1,667 SR
Queue Stats
87W - 95L
1,658 Elo+
Solo
Team Averages
Level 174
1,664 SR
1,634 Elo+

VS

Team Averages
Level 150
1,656 SR
1,613 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Arestian
Nike
Level 149
God Stats
17W - 14L
1,699 SR
Queue Stats
361W - 332L
1,582 Elo+
Party 2
Ix Chel
Ix Chel
Hip_Poh
Ix Chel
Level 144
God Stats
7W - 6L
1,676 SR
Queue Stats
321W - 311L
1,582 Elo+
Party 2
Thanatos
Thanatos
TiddiesMoist
Thanatos
Level 126
God Stats
31W - 24L
1,629 SR
Queue Stats
131W - 112L
1,632 Elo+
Party 1
Janus
Janus
Ziplokk
Janus
Level 221
God Stats
343W - 196L
1,778 SR
Queue Stats
899W - 473L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 2 / 2
5,791
724
3,025
4,256
1,451
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 4 / 6
7,061
883
11,073
10,654
5,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Gamereaper13
Baron Samedi
13
1 / 6 / 5
7,000
875
3,174
8,644
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Quіnn
Xing Tian
13
4 / 1 / 7
7,791
974
5,110
11,434
9,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
richpotato224
Achilles
13
6 / 3 / 4
7,857
982
8,837
11,220
12,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 2 / 9
7,529
941
8,602
10,339
9,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nike
12
1 / 2 / 10
6,739
842
5,144
8,833
5,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Hip_Poh
Ix Chel
12
2 / 3 / 8
6,754
844
8,526
6,348
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
TiddiesMoist
Thanatos
15
6 / 3 / 5
8,120
1,015
6,614
9,912
4,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Ziplokk
Janus
13
2 / 2 / 10
7,381
923
12,383
7,211
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
12
Kills
16
16
Deaths
12
24
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
2
0.5
W
Sun Wukong
 
Sun Wukong
5
2
9
4.75
W
Nike
1
2
10
3
L
1
4
6
1
L
Baron Samedi
Gamereaper13
Baron Samedi
1
6
5
0.58
W
Ix Chel
Hip_Poh
Ix Chel
2
3
8
2
L
Xing Tian
Quіnn
Xing Tian
4
1
7
7.5
W
Thanatos
TiddiesMoist
Thanatos
6
3
5
2.83
W
Janus
Ziplokk
Janus
2
2
10
3.5
L
Achilles
richpotato224
Achilles
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,219
Damage
41,269
46,208
Taken
42,643
31,716
Mitigated
25,195
10,364
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,025
1,311
0
1,087
4,256
1,451
0
2,429
1,621
0
7,470
W
Sun Wukong
 
Sun Wukong
8,602
1,831
0
3,100
10,339
9,581
0
1,661
8,678
694
18,476
W
Nike
5,144
283
0
780
8,833
5,568
0
1,974
6,859
22
15,513
L
11,073
2,979
0
2,659
10,654
5,157
0
3,328
7,080
0
30,396
L
Baron Samedi
Gamereaper13
Baron Samedi
3,174
520
220
363
8,644
3,784
0
2,318
6,130
22,591
0
W
Ix Chel
Hip_Poh
Ix Chel
8,526
1,287
929
964
6,348
2,638
94
1,969
4,379
11,876
0
L
Xing Tian
Quіnn
Xing Tian
5,110
758
964
2,475
11,434
9,105
0
6,091
4,921
8,584
0
W
Thanatos
TiddiesMoist
Thanatos
6,614
1,511
0
4,996
9,912
4,861
0
1,244
8,668
0
22,177
W
Janus
Ziplokk
Janus
12,383
954
155
1,270
7,211
2,547
0
1,436
5,775
30,572
0
L
Achilles
richpotato224
Achilles
8,837
1,601
0
2,596
11,220
12,219
0
5,892
4,933
0
11,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
36,523
117
Minions Killed
164
0
Camps Cleared
0
756,996
Distance Traveled
897,164
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,791
724
8
1
0
82,273
0
W
Sun Wukong
7,529
941
31
4
0
180,130
0
W
Nike
6,739
842
21
3
0
172,157
0
L
Ne Zha
7,061
883
55
7
0
184,873
0
L
Baron Samedi
7,000
875
47
6
0
139,873
1
W
Ix Chel
6,754
844
16
2
0
171,753
0
L
Xing Tian
7,791
974
3
0
0
176,502
0
W
Thanatos
8,120
1,015
38
5
0
188,981
0
W
Janus
7,381
923
58
7
0
184,143
0
L
Achilles
7,857
982
4
1
0
173,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role