Player Matchup

Rama
Rama
Arrius
Rama
Level 29
God Stats
2W - 1L
1,728 SR
Queue Stats
20W - 28L
1,511 Elo+
Party 1
Janus
Janus
BobSlop
Janus
Level 37
God Stats
1W - 1L
1,318 SR
Queue Stats
8W - 33L
1,289 Elo+
Party 1
Athena
Athena
Bubrs
Athena
Level 25
God Stats
1W - 7L
1,044 SR
Queue Stats
20W - 46L
1,343 Elo+
Party 1
Nike
Nike
oophillipoo
Nike
Level 32
God Stats
4W - 7L
1,544 SR
Queue Stats
17W - 41L
1,435 Elo+
Party 1
Nemesis
Nemesis
takezz
Nemesis
Level 18
God Stats
2W - 3L
1,544 SR
Queue Stats
16W - 49L
1,230 Elo+
Party 1
Team Averages
Level 28
1,436 SR
1,362 Elo+

VS

Team Averages
Level 68
1,467 SR
1,430 Elo+
Baron Samedi
Baron Samedi
CorniestSloth49
Baron Samedi
Level 33
God Stats
7W - 15L
1,205 SR
Queue Stats
100W - 117L
1,427 Elo+
Solo
Janus
Janus
Crittir
Janus
Level 8
God Stats
1W - 1L
1,688 SR
Queue Stats
4W - 7L
1,411 Elo+
Party 2
Skadi
Skadi
Gremlin11207582
Skadi
Level 10
God Stats
10W - 9L
1,493 SR
Queue Stats
13W - 18L
1,390 Elo+
Party 3
Achilles
Achilles
osas1738
Achilles
Level 98
God Stats
15W - 19L
1,464 SR
Queue Stats
104W - 92L
1,433 Elo+
Party 2
He Bo
He Bo
rugger875
He Bo
Level 193
God Stats
4W - 4L
1,487 SR
Queue Stats
40W - 43L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arrius
Rama
16
3 / 0 / 4
10,249
641
6,318
6,562
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
BobSlop
Janus
16
5 / 1 / 4
9,847
615
7,585
6,717
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Athena
Bubrs
Athena
13
2 / 0 / 13
9,119
570
6,816
16,310
14,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 0 / 5
9,915
620
11,338
12,597
11,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
takezz
Nemesis
16
5 / 1 / 3
9,600
600
7,438
13,191
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CorniestSloth49
Baron Samedi
10
1 / 3 / 0
6,856
429
5,075
7,624
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Crittir
Janus
13
0 / 2 / 2
7,793
487
6,117
8,172
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 0
7,027
439
5,955
10,270
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
osas1738
Achilles
12
0 / 4 / 0
7,419
464
6,421
18,882
18,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
rugger875
He Bo
14
1 / 3 / 0
8,488
531
6,776
14,193
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
17
Kills
2
2
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
Arrius
Rama
3
0
4
5
W
Janus
BobSlop
Janus
5
1
4
7
W
Athena
Bubrs
Athena
2
0
13
8.5
L
Baron Samedi
CorniestSloth49
Baron Samedi
1
3
0
0.33
L
Janus
Crittir
Janus
0
2
2
0.5
L
0
5
0
0
W
2
0
5
4.5
L
Achilles
osas1738
Achilles
0
4
0
0
L
He Bo
rugger875
He Bo
1
3
0
0.33
W
Nemesis
takezz
Nemesis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,495
Damage
30,344
55,377
Taken
59,141
36,855
Mitigated
33,106
12,727
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Arrius
Rama
6,318
5,441
0
4,288
6,562
2,811
1,164
1,805
4,757
0
82,501
W
Janus
BobSlop
Janus
7,585
290
0
1,000
6,717
2,610
376
3,764
2,727
72,331
0
W
Athena
Bubrs
Athena
6,816
1,764
0
5,411
16,310
14,267
82
7,384
8,728
24,835
0
L
Baron Samedi
CorniestSloth49
Baron Samedi
5,075
768
159
1,666
7,624
3,492
155
1,689
5,919
38,774
0
L
Janus
Crittir
Janus
6,117
206
0
1,246
8,172
2,568
672
3,153
4,859
59,446
0
L
5,955
2,542
0
1,304
10,270
3,195
1,907
3,112
7,031
0
40,053
W
11,338
1,643
0
1,000
12,597
11,484
64
2,521
10,076
1,288
69,967
L
Achilles
osas1738
Achilles
6,421
1,763
0
2,822
18,882
18,736
0
2,464
16,388
0
45,692
L
He Bo
rugger875
He Bo
6,776
564
0
5,231
14,193
5,115
1,134
4,294
9,775
78,246
0
W
Nemesis
takezz
Nemesis
7,438
2,415
0
1,028
13,191
5,683
511
3,059
9,960
0
95,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,730
Gold Earned
37,583
524
Minions Killed
406
0
Camps Cleared
0
1,759,127
Distance Traveled
1,431,065
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,249
641
153
10
0
328,521
2
W
Janus
9,847
615
135
8
0
360,078
0
W
Athena
9,119
570
17
1
0
384,013
12
L
Baron Samedi
6,856
429
66
4
0
195,992
0
L
Janus
7,793
487
100
6
0
330,518
0
L
Skadi
7,027
439
59
4
0
278,029
0
W
Nike
9,915
620
112
7
0
300,545
0
L
Achilles
7,419
464
57
4
0
304,069
0
L
He Bo
8,488
531
124
8
0
322,457
2
W
Nemesis
9,600
600
107
7
0
385,970
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role