Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AwsomeChedda
Neith
Level 84
God Stats
8W - 10L
1,348 SR
Queue Stats
144W - 169L
1,409 Elo+
Party 2
Serqet
Serqet
Cindr Chickn
Serqet
Level 174
God Stats
3W - 3L
1,472 SR
Queue Stats
132W - 134L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
TawnyWolfe
Zhong Kui
Level 158
God Stats
7W - 2L
1,847 SR
Queue Stats
220W - 251L
1,476 Elo+
Party 2
Charon
Charon
llZAYDEll
Charon
Level 86
God Stats
6W - 3L
1,500 SR
Queue Stats
267W - 240L
1,460 Elo+
Solo
Team Averages
Level 112
1,533 SR
1,463 Elo+

VS

Team Averages
Level 121
1,520 SR
1,482 Elo+
Thoth
Thoth
 
Thoth
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
KingVuaqz
Jormungandr
Level 92
God Stats
4W - 2L
1,660 SR
Queue Stats
18W - 20L
1,478 Elo+
Party 1
Horus
Horus
Kwiznohs
Horus
Level 120
God Stats
1W - 2L
1,659 SR
Queue Stats
178W - 167L
1,480 Elo+
Party 1
Pele
Pele
wayofzay
Pele
Level 146
God Stats
1W - 4L
1,322 SR
Queue Stats
468W - 471L
1,495 Elo+
Solo
Hachiman
Hachiman
xmx4799
Hachiman
Level 117
God Stats
13W - 15L
1,461 SR
Queue Stats
414W - 400L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 0
5,865
533
2,522
9,624
4,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 0
5,668
515
5,198
7,702
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
11
3 / 1 / 2
6,467
588
3,122
7,859
2,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
TawnyWolfe
Zhong Kui
11
3 / 0 / 1
6,365
579
4,497
5,806
3,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
llZAYDEll
Charon
9
0 / 0 / 5
6,266
570
3,693
5,084
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
0 / 2 / 0
4,731
430
2,348
4,001
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
KingVuaqz
Jormungandr
10
3 / 2 / 0
6,591
599
5,409
7,715
5,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Kwiznohs
Horus
8
0 / 2 / 4
5,529
503
2,708
8,608
6,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pele
10
2 / 1 / 2
5,844
531
4,305
8,143
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
xmx4799
Hachiman
11
2 / 1 / 1
6,727
612
4,495
6,041
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
7
7
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
0
0.25
L
Thoth
 
Thoth
0
2
0
0
W
1
2
0
0.5
W
Serqet
3
1
2
4
L
Jormungandr
KingVuaqz
Jormungandr
3
2
0
1.5
L
Horus
Kwiznohs
Horus
0
2
4
1
W
Zhong Kui
TawnyWolfe
Zhong Kui
3
0
1
3.5
W
Charon
llZAYDEll
Charon
0
0
5
2.5
L
Pele
2
1
2
3
L
Hachiman
xmx4799
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,032
Damage
19,265
36,075
Taken
34,508
17,511
Mitigated
17,856
12,396
Healing
8,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,522
152
0
3,628
9,624
4,310
0
5,051
4,573
34,263
0
L
Thoth
 
Thoth
2,348
116
0
625
4,001
1,035
0
1,086
2,617
22,135
0
W
5,198
1,847
0
769
7,702
2,422
0
0
7,702
0
35,918
W
Serqet
3,122
459
0
2,250
7,859
2,744
0
628
7,231
0
48,488
L
Jormungandr
KingVuaqz
Jormungandr
5,409
1,717
0
1,254
7,715
5,192
0
3,171
4,544
45,289
69
L
Horus
Kwiznohs
Horus
2,708
1,179
360
2,281
8,608
6,380
0
3,766
4,575
0
16,474
W
Zhong Kui
TawnyWolfe
Zhong Kui
4,497
337
0
4,003
5,806
3,907
178
1,590
4,216
42,708
0
W
Charon
llZAYDEll
Charon
3,693
231
0
1,746
5,084
4,128
81
419
4,665
25,823
71
L
Pele
4,305
939
0
1,409
8,143
2,725
0
2,123
6,020
0
39,089
L
Hachiman
xmx4799
Hachiman
4,495
3,153
0
2,568
6,041
2,524
0
495
5,546
0
40,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
29,422
306
Minions Killed
273
0
Camps Cleared
0
1,121,865
Distance Traveled
1,062,540
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,865
533
55
5
0
216,209
1
L
Thoth
4,731
430
42
4
0
154,103
2
W
Neith
5,668
515
58
5
0
189,931
0
W
Serqet
6,467
588
80
7
0
268,660
0
L
Jormungandr
6,591
599
72
7
0
217,223
0
L
Horus
5,529
503
23
2
0
233,959
2
W
Zhong Kui
6,365
579
81
7
0
226,508
0
W
Charon
6,266
570
32
3
0
220,557
0
L
Pele
5,844
531
63
6
0
259,303
5
L
Hachiman
6,727
612
73
7
0
197,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role