Player Matchup

Achilles
Achilles
Hyist
Achilles
Level 102
God Stats
11W - 7L
1,676 SR
Queue Stats
71W - 56L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
IxSlUmBeRxI
Baron Samedi
Level 169
God Stats
4W - 3L
1,663 SR
Queue Stats
30W - 21L
1,558 Elo+
Party 1
Anhur
Anhur
jdaviss24
Anhur
Level 129
God Stats
15W - 7L
1,625 SR
Queue Stats
497W - 430L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
outletpower
Zhong Kui
Level 159
God Stats
2W - 0L
1,564 SR
Queue Stats
6W - 4L
1,503 Elo+
Party 1
Mulan
Mulan
rdschampion
Mulan
Level 115
God Stats
15W - 19L
1,515 SR
Queue Stats
203W - 237L
1,386 Elo+
Solo
Team Averages
Level 135
1,609 SR
1,504 Elo+

VS

Team Averages
Level 109
1,493 SR
1,491 Elo+
Sol
Sol
Mini Mellows742
Sol
Level 46
God Stats
1W - 4L
1,464 SR
Queue Stats
50W - 52L
1,483 Elo+
Solo
Jing Wei
Jing Wei
NsaneGorillaMan
Jing Wei
Level 107
God Stats
23W - 26L
1,519 SR
Queue Stats
82W - 65L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
XXplosiveOG3
Sylvanus
Level 129
God Stats
3W - 5L
1,396 SR
Queue Stats
184W - 132L
1,534 Elo+
Party 2
Susano
Susano
awesome2006072
Susano
Level 144
God Stats
9W - 11L
1,565 SR
Queue Stats
37W - 44L
1,407 Elo+
Solo
Bacchus
Bacchus
iAngxl01
Bacchus
Level 119
God Stats
5W - 7L
1,518 SR
Queue Stats
515W - 504L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hyist
Achilles
13
8 / 1 / 3
8,348
642
8,549
10,628
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
IxSlUmBeRxI
Baron Samedi
12
2 / 0 / 5
7,305
562
7,414
6,288
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
jdaviss24
Anhur
12
1 / 0 / 2
7,532
579
7,345
9,178
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
outletpower
Zhong Kui
16
7 / 0 / 2
9,739
749
13,050
11,028
9,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 3
6,678
514
3,181
9,675
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,759
443
7,210
9,985
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
10
1 / 3 / 0
6,266
482
7,182
10,872
2,495
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
XXplosiveOG3
Sylvanus
10
0 / 2 / 1
6,209
478
3,283
11,468
6,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 0
5,913
455
4,038
11,475
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
iAngxl01
Bacchus
10
0 / 7 / 0
5,812
447
4,432
12,455
9,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
19
Kills
2
2
Deaths
19
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
Hyist
Achilles
8
1
3
9.5
W
Baron Samedi
IxSlUmBeRxI
Baron Samedi
2
0
5
4.5
L
0
3
0
0
L
Jing Wei
1
3
0
0.33
L
Sylvanus
XXplosiveOG3
Sylvanus
0
2
1
0.25
L
1
4
0
0.25
L
Bacchus
iAngxl01
Bacchus
0
7
0
0
W
Anhur
jdaviss24
Anhur
1
0
2
2
W
Zhong Kui
outletpower
Zhong Kui
7
0
2
8
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,539
Damage
26,145
46,797
Taken
56,255
29,065
Mitigated
26,965
19,247
Healing
17,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Hyist
Achilles
8,549
3,510
0
1,876
10,628
4,776
0
2,668
7,960
0
64,754
W
Baron Samedi
IxSlUmBeRxI
Baron Samedi
7,414
468
268
2,270
6,288
3,292
320
3,390
2,898
50,505
0
L
7,210
2,611
0
3,478
9,985
3,915
0
5,674
4,311
39,184
8,700
L
Jing Wei
7,182
5,842
0
3,522
10,872
2,495
320
0
10,872
0
45,872
L
Sylvanus
XXplosiveOG3
Sylvanus
3,283
1,271
2,845
2,898
11,468
6,432
0
1,905
9,563
20,237
0
L
4,038
746
0
4,415
11,475
4,392
0
2,543
8,932
0
40,554
L
Bacchus
iAngxl01
Bacchus
4,432
822
0
740
12,455
9,731
0
9,565
2,890
28,195
0
W
Anhur
jdaviss24
Anhur
7,345
4,712
0
3,723
9,178
3,442
0
1,136
8,042
0
56,032
W
Zhong Kui
outletpower
Zhong Kui
13,050
4,015
0
7,686
11,028
9,957
234
3,444
7,584
81,484
14,344
W
3,181
238
0
3,424
9,675
7,598
111
4,335
5,340
0
22,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,602
Gold Earned
29,959
453
Minions Killed
302
0
Camps Cleared
0
1,254,337
Distance Traveled
1,182,716
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,348
642
82
6
0
280,864
3
W
Baron Samedi
7,305
562
81
6
0
233,884
0
L
Sol
5,759
443
77
6
0
222,095
0
L
Jing Wei
6,266
482
81
6
0
226,532
2
L
Sylvanus
6,209
478
29
2
0
234,558
0
L
Susano
5,913
455
75
6
0
270,433
0
L
Bacchus
5,812
447
40
3
0
229,098
5
W
Anhur
7,532
579
108
8
0
233,982
2
W
Zhong Kui
9,739
749
149
11
0
234,460
3
W
Mulan
6,678
514
33
3
0
271,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role