Player Matchup

Cerberus
Cerberus
BigBlazeRoyalty
Cerberus
Level 114
God Stats
7W - 4L
1,622 SR
Queue Stats
109W - 95L
1,511 Elo+
Party 1
Discordia
Discordia
BlackTzir
Discordia
Level 89
God Stats
2W - 5L
1,194 SR
Queue Stats
281W - 295L
1,438 Elo+
Solo
Horus
Horus
Bratz
Horus
Level 157
God Stats
5W - 2L
1,598 SR
Queue Stats
504W - 531L
1,395 Elo+
Solo
Yu Huang
Yu Huang
DyslexicBanned
Yu Huang
Level 51
God Stats
7W - 4L
1,469 SR
Queue Stats
95W - 121L
1,440 Elo+
Party 1
Sobek
Sobek
mage675
Sobek
Level 54
God Stats
2W - 3L
1,315 SR
Queue Stats
96W - 110L
1,484 Elo+
Party 1
Team Averages
Level 93
1,440 SR
1,453 Elo+

VS

Team Averages
Level 106
1,531 SR
1,487 Elo+
Ishtar
Ishtar
 
Ishtar
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CitrusJerk
Ne Zha
Level 52
God Stats
9W - 12L
1,642 SR
Queue Stats
344W - 364L
1,490 Elo+
Solo
Cthulhu
Cthulhu
CmonVa 2
Cthulhu
Level 103
God Stats
8W - 5L
1,570 SR
Queue Stats
541W - 553L
1,488 Elo+
Solo
Arachne
Arachne
GoldenJoker5
Arachne
Level 85
God Stats
3W - 9L
1,443 SR
Queue Stats
216W - 197L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
7 / 5 / 14
11,217
801
14,964
20,338
29,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
BlackTzir
Discordia
18
10 / 2 / 14
11,725
838
19,101
6,676
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Bratz
Horus
16
5 / 1 / 19
9,977
713
7,725
15,484
15,720
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
18
6 / 0 / 20
10,985
785
17,417
6,065
3,449
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
mage675
Sobek
15
4 / 4 / 19
10,519
751
6,257
18,550
21,125
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
0 / 3 / 5
9,487
678
10,964
11,889
4,909
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
 
Guan Yu
16
0 / 4 / 4
8,686
620
3,852
16,772
10,743
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
CitrusJerk
Ne Zha
9
1 / 17 / 3
7,311
522
2,325
19,445
6,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
CmonVa 2
Cthulhu
16
1 / 2 / 6
9,683
692
10,366
11,141
13,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
GoldenJoker5
Arachne
17
10 / 7 / 1
11,184
799
19,406
17,085
8,221
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
31
32
Kills
12
12
Deaths
33
86
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
5
0.83
L
Guan Yu
 
Guan Yu
0
4
4
0.5
W
Cerberus
7
5
14
2.8
W
Discordia
BlackTzir
Discordia
10
2
14
8.5
W
Horus
Bratz
Horus
5
1
19
14.5
L
Ne Zha
CitrusJerk
Ne Zha
1
17
3
0.15
L
Cthulhu
CmonVa 2
Cthulhu
1
2
6
2
W
Yu Huang
6
0
20
16
L
Arachne
GoldenJoker5
Arachne
10
7
1
1.5
W
Sobek
mage675
Sobek
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,464
Damage
46,913
67,113
Taken
76,332
72,956
Mitigated
43,687
31,508
Healing
19,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,964
6,472
463
815
11,889
4,909
0
10,411
1,478
0
30,327
L
Guan Yu
 
Guan Yu
3,852
555
5,139
6,561
16,772
10,743
0
14,817
1,955
0
12,157
W
Cerberus
14,964
721
692
6,131
20,338
29,097
658
1,930
18,408
42,270
0
W
Discordia
BlackTzir
Discordia
19,101
2,470
626
250
6,676
3,565
958
1,541
5,135
41,725
0
W
Horus
Bratz
Horus
7,725
3,166
8,327
8,142
15,484
15,720
932
2,788
12,696
2,928
12,156
L
Ne Zha
CitrusJerk
Ne Zha
2,325
236
335
415
19,445
6,678
0
10,909
8,536
0
2,436
L
Cthulhu
CmonVa 2
Cthulhu
10,366
31
933
904
11,141
13,136
0
8,435
2,706
24,119
0
W
Yu Huang
17,417
3,842
3,556
1,486
6,065
3,449
1,862
1,861
4,204
40,414
0
L
Arachne
GoldenJoker5
Arachne
19,406
14,279
246
3,319
17,085
8,221
0
14,624
2,461
0
25,508
W
Sobek
mage675
Sobek
6,257
735
381
1,917
18,550
21,125
308
2,246
16,304
10,279
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,423
Gold Earned
46,351
211
Minions Killed
120
0
Camps Cleared
0
1,307,556
Distance Traveled
1,150,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,487
678
57
4
0
224,327
0
L
Guan Yu
8,686
620
19
1
0
286,783
0
W
Cerberus
11,217
801
89
6
0
218,274
0
W
Discordia
11,725
838
51
4
0
245,269
0
W
Horus
9,977
713
20
1
0
290,178
0
L
Ne Zha
7,311
522
0
0
0
205,252
0
L
Cthulhu
9,683
692
27
2
0
221,622
0
W
Yu Huang
10,985
785
44
3
0
284,485
0
L
Arachne
11,184
799
17
1
0
212,208
0
W
Sobek
10,519
751
7
1
0
269,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role