Player Matchup

Athena
Athena
Gold V
 
Athena
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze III
 
Cliodhna
Bronze III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
SoloWombat
Janus
Gold III
Level 86
God Stats
0W - 3L
1,223 SR
Queue Stats
54W - 58L
1,416 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
SplashKinggg
Heimdallr
Gold IV
Level 156
God Stats
2W - 6L
1,790 SR
Queue Stats
358W - 359L
1,300 MMR
Solo
Raijin
Raijin
Silver I
nosoyelkenny
Raijin
Silver I
Level 143
God Stats
3W - 4L
1,489 SR
Queue Stats
84W - 100L
1,208 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,500 SR
1,385 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,574 SR
1,383 MMR
Ne Zha
Ne Zha
Bronze III
 
Ne Zha
Bronze III
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
 
Kuzenbo
Bronze IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
ANCIENT_GODZ_
Nu Wa
Gold V
Level 189
God Stats
53W - 30L
1,624 SR
Queue Stats
695W - 692L
1,312 MMR
Solo
Rama
Rama
Gold III
DrWhoCarez
Rama
Gold III
Level 129
God Stats
10W - 7L
1,613 SR
Queue Stats
391W - 395L
1,297 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
jagernauts
Baron Samedi
Silver IV
Level 115
God Stats
4W - 5L
1,634 SR
Queue Stats
9W - 17L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 0 / 3
6,170
514
2,608
6,400
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
 
Cliodhna
9
0 / 4 / 0
5,466
456
2,981
9,945
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
12
1 / 2 / 0
6,878
573
4,385
6,482
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
SplashKinggg
Heimdallr
12
4 / 1 / 1
7,552
629
8,977
7,896
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
0 / 3 / 0
6,145
512
618
5,641
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FreyaPeleChernobogSurtr

VS

Bans
Ao KuangBastetThanatosBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 2 / 2
7,447
621
6,270
9,605
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
 
Kuzenbo
9
0 / 0 / 5
6,296
525
3,277
7,066
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 0 / 3
7,390
616
4,366
2,784
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 1
7,057
588
4,676
9,981
3,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
jagernauts
Baron Samedi
13
2 / 1 / 1
7,513
626
3,695
7,878
6,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
10
10
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
0
3
2.5
L
Cliodhna
 
Cliodhna
0
4
0
0
W
Ne Zha
 
Ne Zha
5
2
2
3
W
Kuzenbo
 
Kuzenbo
0
0
5
2.5
W
2
0
3
3.5
W
1
3
1
0.5
L
Janus
1
2
0
0.5
L
Heimdallr
SplashKinggg
Heimdallr
4
1
1
4.5
W
Baron Samedi
jagernauts
Baron Samedi
2
1
1
2.5
L
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,569
Damage
22,284
36,364
Taken
37,314
15,898
Mitigated
20,216
11,183
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,608
819
0
2,132
6,400
5,594
0
2,036
4,304
16,398
0
L
Cliodhna
 
Cliodhna
2,981
193
0
3,089
9,945
2,997
0
2,850
7,013
0
31,390
W
Ne Zha
 
Ne Zha
6,270
1,837
0
4,494
9,605
3,647
176
1,595
7,910
0
51,222
W
Kuzenbo
 
Kuzenbo
3,277
1,537
0
1,990
7,066
5,932
0
751
6,313
19,751
0
W
4,366
1,269
0
560
2,784
876
901
83
2,697
57,333
0
W
4,676
3,863
0
3,825
9,981
3,685
0
732
9,249
0
49,210
L
Janus
4,385
111
0
1,654
6,482
2,306
0
2,815
3,623
43,706
0
L
Heimdallr
SplashKinggg
Heimdallr
8,977
4,257
0
2,998
7,896
3,365
1,049
1,268
6,568
0
58,612
W
Baron Samedi
jagernauts
Baron Samedi
3,695
152
0
1,918
7,878
6,076
218
4,344
3,534
53,598
0
L
Raijin
618
81
0
1,310
5,641
1,636
0
1,996
3,518
41,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,211
Gold Earned
35,703
333
Minions Killed
401
0
Camps Cleared
0
1,244,845
Distance Traveled
1,304,993
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,170
514
18
2
0
279,885
4
L
Cliodhna
5,466
456
54
5
0
265,941
0
W
Ne Zha
7,447
621
68
6
0
334,667
0
W
Kuzenbo
6,296
525
25
2
0
265,444
2
W
Nu Wa
7,390
616
109
9
0
232,284
4
W
Rama
7,057
588
103
9
0
256,506
1
L
Janus
6,878
573
83
7
0
247,961
4
L
Heimdallr
7,552
629
93
8
0
218,054
0
W
Baron Samedi
7,513
626
96
8
0
216,092
4
L
Raijin
6,145
512
85
7
0
233,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role