Player Matchup

Izanami
Izanami
Dae no von
Izanami
Level 16
God Stats
22W - 18L
1,587 SR
Queue Stats
22W - 20L
1,439 Elo+
Party 2
Hel
Hel
Pleebiscite
Hel
Level 121
God Stats
1W - 2L
1,203 SR
Queue Stats
15W - 14L
1,444 Elo+
Party 2
Hun Batz
Hun Batz
branular
Hun Batz
Level 139
God Stats
7W - 5L
1,281 SR
Queue Stats
22W - 20L
1,439 Elo+
Party 2
Team Averages
Level 92
1,357 SR
1,441 Elo+

VS

Team Averages
Level 39
1,488 SR
1,336 Elo+
Bacchus
Bacchus
ActiveSumo347
Bacchus
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 97L
1,422 Elo+
Party 1
Izanami
Izanami
Smashkid02
Izanami
Level 22
God Stats
6W - 3L
1,463 SR
Queue Stats
45W - 54L
1,320 Elo+
Party 1
Awilix
Awilix
Xcachimbo-DapazX
Awilix
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 38L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dae no von
Izanami
12
1 / 4 / 6
9,123
760
6,251
9,301
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 6
10,215
851
15,252
11,700
4,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
branular
Hun Batz
12
6 / 2 / 2
9,963
830
9,844
9,193
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
3 / 1 / 6
9,366
781
6,511
13,767
20,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Smashkid02
Izanami
11
1 / 5 / 7
8,613
718
7,888
12,733
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
5 / 5 / 4
9,465
789
9,291
11,964
5,202
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
11
Kills
9
9
Deaths
11
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
3
1
6
6
W
Izanami
Dae no von
Izanami
1
4
6
1
W
4
3
6
2.33
L
Izanami
Smashkid02
Izanami
1
5
7
0.9
L
5
5
4
1.4
W
Hun Batz
branular
Hun Batz
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,347
Damage
23,690
30,194
Taken
38,464
11,633
Mitigated
31,250
9,778
Healing
3,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
6,511
1,284
0
1,447
13,767
20,528
0
5,347
8,420
22,389
0
W
Izanami
Dae no von
Izanami
6,251
4,171
0
585
9,301
3,311
576
2,167
7,134
0
21,823
W
15,252
239
2,710
6,022
11,700
4,470
703
2,439
9,261
66,970
0
L
Izanami
Smashkid02
Izanami
7,888
5,032
0
1,275
12,733
5,520
0
5,683
7,050
0
35,829
L
9,291
3,217
84
457
11,964
5,202
0
5,155
6,809
0
24,534
W
Hun Batz
branular
Hun Batz
9,844
2,850
0
461
9,193
3,852
0
2,046
7,147
0
18,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,301
Gold Earned
27,444
145
Minions Killed
104
0
Camps Cleared
0
582,485
Distance Traveled
609,027
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,366
781
26
2
0
225,970
2
W
Izanami
9,123
760
35
3
0
192,584
0
W
Hel
10,215
851
93
8
0
203,142
1
L
Izanami
8,613
718
49
4
0
187,954
0
L
Awilix
9,465
789
29
2
0
195,103
0
W
Hun Batz
9,963
830
17
1
0
186,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role