Player Matchup

Baron Samedi
Baron Samedi
Bobito7
Baron Samedi
Level 128
God Stats
6W - 5L
1,644 SR
Queue Stats
470W - 416L
1,506 Elo+
Solo
Ishtar
Ishtar
Gris 59
Ishtar
Level 149
God Stats
1W - 8L
1,152 SR
Queue Stats
183W - 184L
1,513 Elo+
Party 1
Thanatos
Thanatos
Nachoeltripu
Thanatos
Level 63
God Stats
11W - 8L
1,595 SR
Queue Stats
135W - 134L
1,551 Elo+
Solo
Sylvanus
Sylvanus
Quit It Stepdad
Sylvanus
Level 26
God Stats
1W - 3L
1,243 SR
Queue Stats
21W - 24L
1,493 Elo+
Party 1
Tyr
Tyr
ZeekwithaZ
Tyr
Level 151
God Stats
3W - 3L
1,701 SR
Queue Stats
322W - 307L
1,597 Elo+
Solo
Team Averages
Level 103
1,467 SR
1,532 Elo+

VS

Team Averages
Level 134
1,522 SR
1,541 Elo+
Mercury
Mercury
FoxeyIV
Mercury
Level 138
God Stats
1W - 0L
1,663 SR
Queue Stats
72W - 49L
1,597 Elo+
Party 2
Sol
Sol
KiLLaBouTtE-
Sol
Level 108
God Stats
32W - 18L
1,593 SR
Queue Stats
484W - 448L
1,499 Elo+
Solo
Olorun
Olorun
MiiguelRiicardo
Olorun
Level 148
God Stats
55W - 38L
1,635 SR
Queue Stats
149W - 158L
1,496 Elo+
Solo
Horus
Horus
Tragik Dino
Horus
Level 129
God Stats
15W - 15L
1,574 SR
Queue Stats
302W - 275L
1,516 Elo+
Solo
Janus
Janus
sgrimmreaper
Janus
Level 148
God Stats
1W - 2L
1,146 SR
Queue Stats
51W - 39L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bobito7
Baron Samedi
14
3 / 8 / 2
8,758
487
13,866
16,365
8,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Gris 59
Ishtar
15
0 / 3 / 1
8,976
499
6,039
13,082
6,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Nachoeltripu
Thanatos
12
1 / 3 / 0
7,734
430
2,660
12,943
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
14
0 / 3 / 4
8,296
461
6,667
20,258
16,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 8 / 0
8,854
492
9,019
23,178
20,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FoxeyIV
Mercury
19
9 / 0 / 10
11,426
635
17,449
14,661
6,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 1 / 5
12,625
701
21,610
14,574
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
0 / 1 / 5
10,225
568
5,423
8,503
4,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 12
9,120
507
7,266
18,505
21,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
7 / 2 / 6
10,650
592
14,216
10,407
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
63
5
Kills
25
25
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bobito7
Baron Samedi
3
8
2
0.5
W
Mercury
FoxeyIV
Mercury
9
0
10
14
L
Ishtar
Gris 59
Ishtar
0
3
1
0.17
W
7
1
5
9.5
W
0
1
5
2.5
L
Thanatos
Nachoeltripu
Thanatos
1
3
0
0.33
L
Sylvanus
0
3
4
0.67
W
2
1
12
8
L
1
8
0
0.13
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,251
Damage
65,964
85,826
Taken
66,650
56,953
Mitigated
45,261
30,676
Healing
25,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bobito7
Baron Samedi
13,866
886
1,277
2,568
16,365
8,326
0
9,142
6,992
61,640
0
W
Mercury
FoxeyIV
Mercury
17,449
7,592
0
1,794
14,661
6,915
0
3,207
11,454
0
114,452
L
Ishtar
Gris 59
Ishtar
6,039
3,443
0
3,837
13,082
6,552
0
5,048
7,922
0
85,425
W
21,610
9,114
0
9,394
14,574
7,025
4,865
4,558
10,016
108,954
8,991
W
5,423
2,325
680
3,869
8,503
4,698
3,617
1,531
6,972
81,613
5,472
L
Thanatos
Nachoeltripu
Thanatos
2,660
1,080
0
6,147
12,943
5,453
0
4,873
7,944
0
46,299
L
Sylvanus
6,667
1,573
2,823
6,338
20,258
16,012
0
6,330
13,704
30,432
0
W
7,266
3,677
2,372
4,447
18,505
21,873
25
7,626
10,879
0
18,004
L
9,019
304
0
7,686
23,178
20,610
0
13,907
9,179
0
66,126
W
14,216
1,215
0
2,453
10,407
4,750
41
3,611
6,796
85,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,618
Gold Earned
54,046
476
Minions Killed
657
0
Camps Cleared
0
1,572,447
Distance Traveled
1,895,120
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,758
487
82
5
0
311,028
3
W
Mercury
11,426
635
143
8
0
478,285
0
L
Ishtar
8,976
499
156
9
0
319,744
4
W
Sol
12,625
701
185
10
0
300,232
0
W
Olorun
10,225
568
163
9
0
358,481
0
L
Thanatos
7,734
430
79
4
0
271,931
0
L
Sylvanus
8,296
461
42
2
0
306,608
2
W
Horus
9,120
507
33
2
0
370,984
0
L
Tyr
8,854
492
117
7
0
363,136
4
W
Janus
10,650
592
133
7
0
387,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role