Player Matchup

Izanami
Izanami
AoA Envy
Izanami
Level 88
God Stats
6W - 5L
1,897 SR
Queue Stats
377W - 381L
1,406 Elo+
Party 2
Bacchus
Bacchus
AoA Necro
Bacchus
Level 42
God Stats
31W - 38L
1,425 SR
Queue Stats
42W - 71L
1,320 Elo+
Party 2
Thanatos
Thanatos
Chikirrarri_PR
Thanatos
Level 59
God Stats
92W - 97L
1,465 SR
Queue Stats
209W - 250L
1,389 Elo+
Solo
Vulcan
Vulcan
Drew_Danko
Vulcan
Level 66
God Stats
145W - 148L
1,483 SR
Queue Stats
311W - 330L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
KingMykal
Zhong Kui
Level 99
God Stats
16W - 10L
1,309 SR
Queue Stats
400W - 397L
1,424 Elo+
Party 2
Team Averages
Level 71
1,516 SR
1,386 Elo+

VS

Team Averages
Level 47
1,403 SR
1,338 Elo+
Zeus
Zeus
D0N MARI0
Zeus
Level 79
God Stats
5W - 5L
1,418 SR
Queue Stats
347W - 374L
1,412 Elo+
Solo
Kali
Kali
FoxTrott29er
Kali
Level 39
God Stats
15W - 12L
1,418 SR
Queue Stats
43W - 45L
1,374 Elo+
Party 3
Ah Puch
Ah Puch
Lt7_lihue
Ah Puch
Level 40
God Stats
1W - 3L
1,279 SR
Queue Stats
26W - 40L
1,258 Elo+
Party 1
Nemesis
Nemesis
Tjslav
Nemesis
Level 64
God Stats
7W - 6L
1,590 SR
Queue Stats
111W - 97L
1,398 Elo+
Party 3
Surtr
Surtr
ssac2007
Surtr
Level 14
God Stats
3W - 6L
1,309 SR
Queue Stats
19W - 23L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AoA Envy
Izanami
14
2 / 3 / 1
8,545
570
5,832
8,140
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
AoA Necro
Bacchus
12
1 / 1 / 9
7,772
518
4,449
12,298
11,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
15
11 / 3 / 4
9,579
639
13,465
16,014
6,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Drew_Danko
Vulcan
15
6 / 0 / 9
9,498
633
13,863
7,565
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
KingMykal
Zhong Kui
16
8 / 1 / 4
10,668
711
11,534
9,917
8,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 9 / 0
6,629
442
4,419
12,679
3,942
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 5 / 3
6,669
445
5,431
14,377
5,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ah Puch
Lt7_lihue
Ah Puch
11
3 / 6 / 3
6,926
462
5,481
10,416
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Tjslav
Nemesis
12
2 / 5 / 0
7,213
481
4,855
13,882
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
ssac2007
Surtr
10
2 / 4 / 4
6,528
435
9,726
15,512
11,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
28
Kills
8
8
Deaths
29
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
AoA Envy
Izanami
2
3
1
0.83
W
Bacchus
AoA Necro
Bacchus
1
1
9
5.5
W
Thanatos
11
3
4
4.33
L
Zeus
1
9
0
0.11
W
Vulcan
Drew_Danko
Vulcan
6
0
9
10.5
L
0
5
3
0.3
W
Zhong Kui
KingMykal
Zhong Kui
8
1
4
10
L
Ah Puch
Lt7_lihue
Ah Puch
3
6
3
0.75
L
Nemesis
Tjslav
Nemesis
2
5
0
0.4
L
Surtr
ssac2007
Surtr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,143
Damage
29,912
53,934
Taken
66,866
33,724
Mitigated
29,550
23,400
Healing
9,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AoA Envy
Izanami
5,832
4,324
0
2,149
8,140
3,407
1,052
1,556
6,584
0
76,817
W
Bacchus
AoA Necro
Bacchus
4,449
591
0
2,733
12,298
11,643
258
4,033
8,265
12,366
0
W
Thanatos
13,465
5,522
0
12,279
16,014
6,892
0
262
15,752
0
86,631
L
Zeus
4,419
1,139
0
1,365
12,679
3,942
0
8,096
4,583
45,060
0
W
Vulcan
Drew_Danko
Vulcan
13,863
7,756
0
2,036
7,565
3,427
1,212
2,767
4,798
78,617
0
L
5,431
3,145
0
1,793
14,377
5,236
0
5,016
9,361
0
41,096
W
Zhong Kui
KingMykal
Zhong Kui
11,534
2,871
0
4,203
9,917
8,355
3,398
1,674
8,243
77,290
11,180
L
Ah Puch
Lt7_lihue
Ah Puch
5,481
714
0
1,381
10,416
3,010
426
3,488
6,928
30,440
0
L
Nemesis
Tjslav
Nemesis
4,855
2,459
0
3,397
13,882
5,820
0
7,259
6,623
0
38,183
L
Surtr
ssac2007
Surtr
9,726
3,026
116
1,682
15,512
11,542
172
5,314
10,198
468
35,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,062
Gold Earned
33,965
559
Minions Killed
273
0
Camps Cleared
0
1,434,122
Distance Traveled
1,309,653
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,545
570
157
10
0
259,024
0
W
Bacchus
7,772
518
20
1
0
283,799
1
W
Thanatos
9,579
639
116
8
0
317,023
0
L
Zeus
6,629
442
59
4
0
219,733
0
W
Vulcan
9,498
633
129
9
0
314,873
0
L
Kali
6,669
445
55
4
0
292,952
0
W
Zhong Kui
10,668
711
137
9
0
259,403
3
L
Ah Puch
6,926
462
39
3
0
244,215
0
L
Nemesis
7,213
481
68
5
0
286,469
0
L
Surtr
6,528
435
52
3
0
266,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role