Player Matchup

Danzaburou
Danzaburou
DanteUnbound55
Danzaburou
Level 61
God Stats
1W - 1L
1,721 SR
Queue Stats
12W - 5L
1,691 Elo+
Party 1
Ah Puch
Ah Puch
KlLLAA
Ah Puch
Level 102
God Stats
1W - 1L
1,670 SR
Queue Stats
54W - 59L
1,531 Elo+
Party 1
Freya
Freya
NACHO_COOL_1
Freya
Level 124
God Stats
0W - 1L
1,290 SR
Queue Stats
17W - 9L
1,601 Elo+
Party 1
Set
Set
Rageman54
Set
Level 140
God Stats
1W - 3L
1,327 SR
Queue Stats
35W - 22L
1,613 Elo+
Party 1
Serqet
Serqet
SlayingPeaches4
Serqet
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,542 Elo+
Party 1
Team Averages
Level 113
1,502 SR
1,596 Elo+

VS

Team Averages
Level 113
1,535 SR
1,617 Elo+
Scylla
Scylla
DoctorWars86
Scylla
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 73L
1,439 Elo+
Solo
Erlang Shen
Erlang Shen
ShankaFlank
Erlang Shen
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 121L
1,590 Elo+
Solo
Hachiman
Hachiman
Slayther
Hachiman
Level 247
God Stats
10W - 1L
1,978 SR
Queue Stats
423W - 141L
1,732 Elo+
Party 2
Hades
Hades
WestCoastMenace
Hades
Level 80
God Stats
1W - 0L
1,662 SR
Queue Stats
13W - 4L
1,826 Elo+
Party 2
Loki
Loki
lAppleChickenl
Loki
Level 121
God Stats
4W - 8L
1,033 SR
Queue Stats
291W - 279L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanteUnbound55
Danzaburou
16
2 / 6 / 6
9,633
876
9,811
12,909
5,964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
KlLLAA
Ah Puch
17
4 / 6 / 4
10,211
928
14,403
12,401
5,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 6
8,572
779
4,891
12,554
5,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 9 / 9
8,098
736
7,493
15,174
7,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 6 / 7
9,416
856
5,323
12,916
16,459
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 3 / 15
8,591
781
4,519
7,737
2,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
ShankaFlank
Erlang Shen
16
5 / 5 / 24
9,579
871
9,475
14,807
16,659
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Slayther
Hachiman
17
10 / 3 / 20
10,694
972
20,335
9,014
4,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
12 / 4 / 19
11,427
1,039
19,168
15,811
13,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 1 / 24
9,790
890
7,596
11,105
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
136
14
Kills
34
34
Deaths
16
32
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DanteUnbound55
Danzaburou
2
6
6
0.83
W
Scylla
2
3
15
3.17
L
Ah Puch
KlLLAA
Ah Puch
4
6
4
1
L
2
7
6
0.71
L
2
9
9
0.72
W
Erlang Shen
ShankaFlank
Erlang Shen
5
5
24
3.4
L
4
6
7
1.25
W
Hachiman
Slayther
Hachiman
10
3
20
6.67
W
12
4
19
5.38
W
5
1
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,921
Damage
61,093
65,954
Taken
58,474
41,198
Mitigated
44,810
12,276
Healing
21,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DanteUnbound55
Danzaburou
9,811
4,443
0
2,748
12,909
5,964
0
4,295
8,614
0
29,908
W
Scylla
4,519
590
772
1,818
7,737
2,681
2,518
4,061
3,676
20,333
0
L
Ah Puch
KlLLAA
Ah Puch
14,403
399
298
2,276
12,401
5,980
0
3,228
9,173
34,743
0
L
4,891
1,147
877
1,722
12,554
5,110
0
5,045
7,509
8,643
0
L
7,493
2,419
250
1,509
15,174
7,685
0
4,596
10,578
0
11,131
W
Erlang Shen
ShankaFlank
Erlang Shen
9,475
2,319
1,031
1,881
14,807
16,659
1,115
4,175
10,542
0
14,352
L
5,323
341
954
1,642
12,916
16,459
0
6,523
6,393
3,881
3,089
W
Hachiman
Slayther
Hachiman
20,335
9,670
0
388
9,014
4,378
2,743
3,038
5,831
0
32,905
W
19,168
1,189
2,719
7,525
15,811
13,522
1,551
6,090
9,580
38,922
0
W
7,596
1,006
2,969
2,109
11,105
7,570
942
4,604
6,361
0
18,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,930
Gold Earned
50,081
111
Minions Killed
140
0
Camps Cleared
0
934,207
Distance Traveled
1,039,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,633
876
55
5
0
170,518
0
W
Scylla
8,591
781
40
4
0
205,771
0
L
Ah Puch
10,211
928
39
4
0
189,231
0
L
Freya
8,572
779
8
1
0
186,435
0
L
Set
8,098
736
5
0
0
202,352
0
W
Erlang Shen
9,579
871
5
0
0
204,075
0
L
Serqet
9,416
856
4
0
0
185,671
0
W
Hachiman
10,694
972
25
2
0
170,906
0
W
Hades
11,427
1,039
51
5
0
198,220
0
W
Loki
9,790
890
19
2
0
260,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role