Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Drewsephh0612
Ne Zha
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 264L
1,480 Elo+
Solo
Olorun
Olorun
NormBangladesh0
Olorun
Level 137
God Stats
4W - 6L
1,595 SR
Queue Stats
577W - 597L
1,493 Elo+
Solo
Jing Wei
Jing Wei
Raca559
Jing Wei
Level 179
God Stats
0W - 8L
968 SR
Queue Stats
348W - 341L
1,481 Elo+
Solo
Ravana
Ravana
SadAsAHatter
Ravana
Level 128
God Stats
3W - 1L
1,758 SR
Queue Stats
198W - 210L
1,401 Elo+
Solo
Team Averages
Level 143
1,464 SR
1,471 Elo+

VS

Team Averages
Level 135
1,358 SR
1,544 Elo+
Eset
Eset
Overlordkoshmar
Eset
Level 115
God Stats
2W - 2L
1,180 SR
Queue Stats
159W - 148L
1,584 Elo+
Solo
Shiva
Shiva
PlasticCutlery
Shiva
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,526 Elo+
Solo
Izanami
Izanami
Smash3dd_U
Izanami
Level 187
God Stats
6W - 7L
1,445 SR
Queue Stats
437W - 430L
1,558 Elo+
Solo
Mulan
Mulan
TheHitman996
Mulan
Level 154
God Stats
1W - 2L
1,475 SR
Queue Stats
95W - 89L
1,522 Elo+
Solo
Zhong Kui
Zhong Kui
final judgemnt
Zhong Kui
Level 142
God Stats
3W - 0L
1,188 SR
Queue Stats
110W - 104L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 4
5,110
1,022
4,321
8,657
6,403
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,308
262
0
0
0
9
0 / 3 / 3
5,053
1,011
3,615
5,261
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Raca559
Jing Wei
11
1 / 2 / 4
5,641
1,128
6,621
4,629
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
11
3 / 3 / 1
5,993
1,199
5,565
6,955
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
6,660
1,332
4,457
3,906
1,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 11
6,205
1,241
4,318
9,426
5,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Smash3dd_U
Izanami
10
2 / 1 / 7
5,664
1,133
3,718
3,318
1,263
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 2 / 9
5,918
1,184
4,631
5,986
5,300
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
final judgemnt
Zhong Kui
11
4 / 1 / 6
6,570
1,314
7,104
8,216
5,513
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
4
Kills
12
12
Deaths
5
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
4
0.5
L
0
0
0
0
L
0
3
3
0.5
W
3
1
9
7.5
W
1
0
11
6.5
L
Jing Wei
Raca559
Jing Wei
1
2
4
1.5
L
Ravana
3
3
1
1.17
W
Izanami
Smash3dd_U
Izanami
2
1
7
5.5
W
2
2
9
3.25
W
Zhong Kui
final judgemnt
Zhong Kui
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,122
Damage
24,228
25,502
Taken
30,852
14,239
Mitigated
18,789
4,983
Healing
12,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,321
288
414
303
8,657
6,403
0
4,831
3,612
8,688
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,615
1,707
880
754
5,261
2,215
0
2,331
2,844
9,324
0
W
4,457
248
657
747
3,906
1,330
356
668
3,238
13,547
0
W
4,318
467
637
4,259
9,426
5,383
426
1,566
7,860
0
8,947
L
Jing Wei
Raca559
Jing Wei
6,621
5,347
0
0
4,629
1,725
0
2,366
2,178
0
12,900
L
Ravana
5,565
988
1,102
1,530
6,955
3,896
0
2,731
4,058
0
9,866
W
Izanami
Smash3dd_U
Izanami
3,718
2,402
140
400
3,318
1,263
1,310
1,235
2,083
0
6,848
W
4,631
816
73
693
5,986
5,300
232
1,550
4,436
698
5,147
W
Zhong Kui
final judgemnt
Zhong Kui
7,104
663
1,484
3,427
8,216
5,513
798
2,917
5,299
14,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,105
Gold Earned
31,017
44
Minions Killed
62
0
Camps Cleared
0
398,949
Distance Traveled
509,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,110
1,022
10
2
0
84,093
0
L
Ne Zha
1,308
262
0
0
0
0
0
L
Olorun
5,053
1,011
10
2
0
103,776
0
W
Eset
6,660
1,332
24
5
0
122,143
0
W
Shiva
6,205
1,241
15
3
0
127,295
0
L
Jing Wei
5,641
1,128
17
3
0
103,992
0
L
Ravana
5,993
1,199
7
1
0
107,088
0
W
Izanami
5,664
1,133
7
1
0
65,101
0
W
Mulan
5,918
1,184
1
0
0
89,388
0
W
Zhong Kui
6,570
1,314
15
3
0
106,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role