Player Matchup

Arachne
Arachne
Mkroll1
Arachne
Level 57
God Stats
28W - 9L
1,807 SR
Queue Stats
43W - 27L
1,572 Elo+
Party 3
Ra
Ra
Monkeyoli75
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 52L
1,551 Elo+
Party 3
Surtr
Surtr
NasirJWilson
Surtr
Level 124
God Stats
25W - 40L
1,391 SR
Queue Stats
236W - 307L
1,431 Elo+
Solo
Guan Yu
Guan Yu
Thronglizer
Guan Yu
Level 49
God Stats
1W - 1L
1,218 SR
Queue Stats
95W - 86L
1,456 Elo+
Party 2
Olorun
Olorun
UrAlllNerddsStop
Olorun
Level 17
God Stats
1W - 1L
1,306 SR
Queue Stats
9W - 9L
1,394 Elo+
Party 2
Team Averages
Level 71
1,444 SR
1,481 Elo+

VS

Team Averages
Level 119
1,466 SR
1,556 Elo+
Merlin
Merlin
Bentley_249
Merlin
Level 142
God Stats
1W - 1L
1,616 SR
Queue Stats
12W - 7L
1,697 Elo+
Party 1
Kali
Kali
Bloodhound6420
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 330L
1,479 Elo+
Solo
Ymir
Ymir
PTsapphire
Ymir
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,625 Elo+
Party 1
Skadi
Skadi
SamSqueaks
Skadi
Level 106
God Stats
0W - 1L
1,564 SR
Queue Stats
4W - 6L
1,448 Elo+
Party 1
Maman Brigitte
Maman Brigitte
monkbrainz
Maman Brigitte
Level 146
God Stats
0W - 1L
1,148 SR
Queue Stats
16W - 18L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mkroll1
Arachne
13
7 / 1 / 3
7,777
707
9,339
8,526
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 3
7,840
713
4,543
4,498
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 0
7,709
701
9,188
12,305
9,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Thronglizer
Guan Yu
11
1 / 0 / 6
6,932
630
5,383
9,417
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 3
6,856
623
5,009
5,194
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 3 / 0
5,930
539
3,708
6,305
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
4 / 5 / 0
6,712
610
5,819
13,134
5,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
0 / 5 / 1
5,039
458
2,330
11,640
5,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
9
0 / 2 / 1
5,237
476
4,573
5,672
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
monkbrainz
Maman Brigitte
11
1 / 4 / 0
6,020
547
5,286
9,443
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
19
Kills
5
5
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
L
4
5
0
0.8
W
Arachne
Mkroll1
Arachne
7
1
3
8.5
W
4
0
3
5.5
W
5
3
0
1.67
L
0
5
1
0.1
L
Skadi
0
2
1
0.25
W
Guan Yu
Thronglizer
Guan Yu
1
0
6
4
W
2
1
3
3.5
L
Maman Brigitte
monkbrainz
Maman Brigitte
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
21,716
39,940
Taken
46,194
24,564
Mitigated
18,709
13,808
Healing
6,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,708
494
0
250
6,305
1,854
0
2,133
4,172
50,647
0
L
5,819
2,236
0
3,368
13,134
5,539
0
530
12,604
0
34,796
W
Arachne
Mkroll1
Arachne
9,339
7,841
0
1,772
8,526
3,515
0
1,917
6,609
0
51,336
W
4,543
742
660
2,184
4,498
1,887
449
2,685
1,813
61,473
0
W
9,188
3,813
0
2,342
12,305
9,523
218
1,973
10,332
3,780
56,321
L
2,330
280
715
631
11,640
5,698
0
3,765
7,875
10,716
0
L
Skadi
4,573
2,068
0
325
5,672
1,845
0
2,587
3,085
0
37,887
W
Guan Yu
Thronglizer
Guan Yu
5,383
1,034
528
3,790
9,417
7,698
409
2,917
6,500
0
24,344
W
5,009
2,000
308
2,224
5,194
1,941
664
1,832
3,362
50,454
5,078
L
Maman Brigitte
monkbrainz
Maman Brigitte
5,286
576
0
777
9,443
3,773
0
1,099
8,344
46,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,114
Gold Earned
28,938
377
Minions Killed
303
0
Camps Cleared
0
1,140,351
Distance Traveled
1,113,432
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,930
539
91
8
0
202,448
1
L
Kali
6,712
610
52
5
0
237,047
0
W
Arachne
7,777
707
81
7
0
256,125
0
W
Ra
7,840
713
111
10
0
241,355
0
W
Surtr
7,709
701
79
7
0
194,808
0
L
Ymir
5,039
458
17
2
0
213,770
3
L
Skadi
5,237
476
51
5
0
204,279
0
W
Guan Yu
6,932
630
25
2
0
244,939
0
W
Olorun
6,856
623
81
7
0
203,124
0
L
Maman Brigitte
6,020
547
92
8
0
255,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role