Player Matchup

Shiva
Shiva
ATRDadidou
Shiva
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 13L
1,197 Elo+
Party 1
Anubis
Anubis
ERZT
Anubis
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 12L
1,282 Elo+
Party 1
Ares
Ares
FeralWendy
Ares
Level 68
God Stats
2W - 0L
1,579 SR
Queue Stats
43W - 53L
1,494 Elo+
Solo
Charybdis
Charybdis
ICory
Charybdis
Level 6
God Stats
2W - 2L
1,313 SR
Queue Stats
2W - 6L
1,062 Elo+
Party 1
Agni
Agni
Slandermann
Agni
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,355 Elo+
Party 1
Team Averages
Level 36
1,478 SR
1,278 Elo+

VS

Team Averages
Level 104
1,504 SR
1,433 Elo+
Chang'e
Chang'e
AbstractBroom3
Chang'e
Level 108
God Stats
27W - 16L
1,655 SR
Queue Stats
612W - 602L
1,497 Elo+
Solo
Bakasura
Bakasura
CH1Р
Bakasura
Level 147
God Stats
0W - 2L
1,311 SR
Queue Stats
66W - 77L
1,408 Elo+
Solo
Charon
Charon
Kromha
Charon
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 86L
1,367 Elo+
Solo
Thanatos
Thanatos
Tavou
Thanatos
Level 44
God Stats
32W - 31L
1,533 SR
Queue Stats
43W - 43L
1,455 Elo+
Solo
Charybdis
Charybdis
TheMandalorian10
Charybdis
Level 101
God Stats
14W - 15L
1,522 SR
Queue Stats
615W - 602L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
2 / 3 / 0
6,072
607
5,832
8,720
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
ERZT
Anubis
11
3 / 1 / 2
6,536
654
3,438
3,604
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 5
5,246
525
2,450
6,734
4,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
ICory
Charybdis
9
3 / 3 / 2
5,400
540
6,094
6,977
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 2
6,804
680
5,784
4,313
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 0
5,035
504
1,649
3,849
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
CH1Р
Bakasura
9
1 / 2 / 1
5,018
502
4,127
8,531
4,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
Kromha
Charon
7
1 / 3 / 2
5,176
518
3,035
8,262
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Tavou
Thanatos
9
1 / 3 / 1
5,279
528
2,142
8,500
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
8
3 / 2 / 1
5,298
530
4,586
6,104
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
9
9
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
2
3
0
0.67
L
3
1
0
3
L
Bakasura
CH1Р
Bakasura
1
2
1
0.75
W
Anubis
ERZT
Anubis
3
1
2
4
W
0
1
5
2.5
W
Charybdis
ICory
Charybdis
3
3
2
1.33
L
Charon
Kromha
Charon
1
3
2
0.67
W
3
1
2
4
L
Thanatos
Tavou
Thanatos
1
3
1
0.5
L
Charybdis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,598
Damage
15,539
30,348
Taken
35,246
15,467
Mitigated
15,565
7,393
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
5,832
1,647
0
658
8,720
5,428
0
385
7,308
90
35,960
L
1,649
4
120
2,340
3,849
1,237
0
2,155
1,694
23,270
0
L
Bakasura
CH1Р
Bakasura
4,127
2,733
0
2,465
8,531
4,518
0
1,292
7,239
0
15,801
W
Anubis
ERZT
Anubis
3,438
333
0
2,090
3,604
1,647
75
418
3,186
49,630
0
W
2,450
297
0
1,791
6,734
4,762
169
1,393
5,341
10,598
0
W
Charybdis
ICory
Charybdis
6,094
3,897
0
2,104
6,977
2,376
744
1,409
5,568
0
32,174
L
Charon
Kromha
Charon
3,035
875
71
1,761
8,262
5,074
0
2,870
5,392
15,669
0
W
5,784
751
0
750
4,313
1,254
132
1,079
3,234
46,499
0
L
Thanatos
Tavou
Thanatos
2,142
527
0
5,438
8,500
2,856
0
3,456
5,044
0
25,841
L
Charybdis
4,586
1,875
0
2,353
6,104
1,880
155
1,989
4,115
0
29,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,058
Gold Earned
25,806
305
Minions Killed
201
0
Camps Cleared
0
996,806
Distance Traveled
965,017
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,072
607
70
7
0
157,255
0
L
Chang'e
5,035
504
41
4
0
163,566
0
L
Bakasura
5,018
502
44
4
0
198,076
1
W
Anubis
6,536
654
92
9
0
201,615
0
W
Ares
5,246
525
11
1
0
223,493
1
W
Charybdis
5,400
540
42
4
0
193,943
0
L
Charon
5,176
518
14
1
0
193,960
0
W
Agni
6,804
680
90
9
0
220,500
1
L
Thanatos
5,279
528
48
5
0
215,618
4
L
Charybdis
5,298
530
54
5
0
193,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role