Player Matchup

Nu Wa
Nu Wa
Deevice007
Nu Wa
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 112L
1,274 Elo+
Party 2
Xing Tian
Xing Tian
Silentclap30
Xing Tian
Level 29
God Stats
3W - 4L
1,289 SR
Queue Stats
10W - 27L
1,149 Elo+
Party 2
Ravana
Ravana
TikoSchild69
Ravana
Level 82
God Stats
2W - 3L
1,282 SR
Queue Stats
202W - 216L
1,321 Elo+
Party 2
Team Averages
Level 46
1,357 SR
1,248 Elo+

VS

Team Averages
Level 51
1,335 SR
1,298 Elo+
Loki
Loki
EdukingYT
Loki
Level 47
God Stats
7W - 13L
983 SR
Queue Stats
134W - 156L
1,344 Elo+
Solo
Bacchus
Bacchus
jerem159
Bacchus
Level 17
God Stats
5W - 2L
1,500 SR
Queue Stats
42W - 54L
1,249 Elo+
Party 1
Nu Wa
Nu Wa
x lnSatiaBle
Nu Wa
Level 89
God Stats
215W - 188L
1,521 SR
Queue Stats
282W - 296L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 0 / 5
7,651
765
4,751
6,163
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Silentclap30
Xing Tian
11
1 / 0 / 4
7,660
766
4,281
8,017
7,089
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
11
5 / 2 / 2
8,500
850
8,459
6,741
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
5
0 / 1 / 0
6,028
603
1,320
3,046
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
jerem159
Bacchus
10
0 / 2 / 1
6,716
672
5,971
12,324
11,769
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 4 / 0
7,575
758
8,213
6,377
1,847
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
2
2
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
0
5
3.5
L
Loki
0
1
0
0
W
Xing Tian
Silentclap30
Xing Tian
1
0
4
3
W
Ravana
5
2
2
3
L
Bacchus
jerem159
Bacchus
0
2
1
0.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,491
Damage
15,504
20,921
Taken
21,747
12,184
Mitigated
14,408
3,104
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
4,751
1,951
0
602
6,163
2,236
670
4,962
1,201
30,022
0
L
Loki
1,320
341
0
537
3,046
792
0
863
2,183
0
4,636
W
Xing Tian
Silentclap30
Xing Tian
4,281
438
0
779
8,017
7,089
171
5,486
2,531
19,455
0
W
Ravana
8,459
2,846
0
1,723
6,741
2,859
740
4,096
2,645
0
31,458
L
Bacchus
jerem159
Bacchus
5,971
992
0
3,614
12,324
11,769
0
6,835
5,489
15,400
0
L
8,213
2,217
0
0
6,377
1,847
32
1,521
4,856
37,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,811
Gold Earned
20,319
106
Minions Killed
71
0
Camps Cleared
0
527,310
Distance Traveled
386,254
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,651
765
42
4
0
163,611
0
L
Loki
6,028
603
11
1
0
70,040
2
W
Xing Tian
7,660
766
27
3
0
177,876
0
W
Ravana
8,500
850
37
4
0
185,823
0
L
Bacchus
6,716
672
9
1
0
169,730
0
L
Nu Wa
7,575
758
51
5
0
146,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role