Player Matchup

Medusa
Medusa
Fr0geye
Medusa
Level 86
God Stats
3W - 2L
1,410 SR
Queue Stats
36W - 45L
1,384 Elo+
Party 1
Aphrodite
Aphrodite
MommaThistle
Aphrodite
Level 50
God Stats
3W - 1L
1,589 SR
Queue Stats
42W - 62L
1,362 Elo+
Party 1
Thanatos
Thanatos
SadBoyBrandon
Thanatos
Level 88
God Stats
19W - 12L
1,638 SR
Queue Stats
246W - 259L
1,448 Elo+
Solo
Sol
Sol
Serg4these_nuts
Sol
Level 134
God Stats
4W - 0L
1,845 SR
Queue Stats
155W - 159L
1,508 Elo+
Solo
Mulan
Mulan
rosiepeeps
Mulan
Level 108
God Stats
5W - 3L
1,494 SR
Queue Stats
24W - 23L
1,432 Elo+
Party 1
Team Averages
Level 93
1,595 SR
1,427 Elo+

VS

Team Averages
Level 110
1,522 SR
1,450 Elo+
Tiamat
Tiamat
CoDustyGamer
Tiamat
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 129L
1,535 Elo+
Solo
Shiva
Shiva
GoneDreamer
Shiva
Level 129
God Stats
6W - 5L
1,642 SR
Queue Stats
260W - 269L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Herrikaine
Baron Samedi
Level 129
God Stats
3W - 6L
1,434 SR
Queue Stats
18W - 23L
1,464 Elo+
Solo
Hun Batz
Hun Batz
amictod
Hun Batz
Level 122
God Stats
4W - 6L
1,446 SR
Queue Stats
120W - 130L
1,370 Elo+
Solo
Jing Wei
Jing Wei
xFour_Twenty420x
Jing Wei
Level 78
God Stats
3W - 4L
1,589 SR
Queue Stats
85W - 98L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fr0geye
Medusa
15
3 / 6 / 1
9,270
488
11,914
16,035
6,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
MommaThistle
Aphrodite
13
1 / 4 / 6
8,957
471
4,660
14,638
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
SadBoyBrandon
Thanatos
17
6 / 1 / 2
10,538
555
7,515
17,117
7,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
0 / 2 / 7
10,177
536
10,093
15,178
5,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
16
3 / 5 / 2
9,697
510
8,804
20,316
12,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 3 / 3
9,324
491
10,089
13,128
7,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 3 / 2
10,061
530
11,142
20,279
15,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Herrikaine
Baron Samedi
14
3 / 4 / 8
9,841
518
10,229
15,277
17,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hun Batz
amictod
Hun Batz
18
3 / 2 / 4
10,179
536
7,065
17,125
7,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 1 / 3
7,705
406
4,503
9,796
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
13
Kills
14
18
Deaths
13
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
3
1.17
W
Medusa
Fr0geye
Medusa
3
6
1
0.58
L
5
3
2
2
L
Baron Samedi
Herrikaine
Baron Samedi
3
4
8
1.75
W
Aphrodite
MommaThistle
Aphrodite
1
4
6
1
W
Thanatos
SadBoyBrandon
Thanatos
6
1
2
7
W
0
2
7
1.75
L
Hun Batz
amictod
Hun Batz
3
2
4
2.5
W
Mulan
3
5
2
0.8
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,986
Damage
43,028
83,284
Taken
75,605
40,645
Mitigated
52,159
41,102
Healing
25,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
10,089
844
0
4,218
13,128
7,998
194
5,200
7,928
58,800
0
W
Medusa
Fr0geye
Medusa
11,914
4,604
237
869
16,035
6,931
3,907
4,344
11,651
0
67,695
L
11,142
2,214
616
3,814
20,279
15,236
625
2,006
18,273
0
72,692
L
Baron Samedi
Herrikaine
Baron Samedi
10,229
762
2,285
5,191
15,277
17,636
320
4,495
10,782
46,302
0
W
Aphrodite
MommaThistle
Aphrodite
4,660
654
3,818
6,047
14,638
7,837
351
5,101
9,425
22,861
0
W
Thanatos
SadBoyBrandon
Thanatos
7,515
2,108
0
15,557
17,117
7,863
0
3,104
13,771
0
75,269
W
10,093
3,625
0
8,068
15,178
5,997
663
5,330
9,332
88,882
5,815
L
Hun Batz
amictod
Hun Batz
7,065
1,222
0
4,500
17,125
7,674
0
1,987
15,138
0
112,736
W
Mulan
8,804
1,191
0
6,506
20,316
12,017
689
1,413
18,787
0
69,792
L
4,503
3,454
128
4,876
9,796
3,615
841
1,828
7,968
0
33,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,639
Gold Earned
47,110
482
Minions Killed
495
0
Camps Cleared
0
1,757,813
Distance Traveled
1,653,374
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,324
491
131
7
0
371,394
0
W
Medusa
9,270
488
89
5
0
325,925
0
L
Shiva
10,061
530
109
6
0
361,383
0
L
Baron Samedi
9,841
518
63
3
0
330,453
1
W
Aphrodite
8,957
471
53
3
0
347,917
2
W
Thanatos
10,538
555
108
6
0
411,804
0
W
Sol
10,177
536
144
8
0
335,233
1
L
Hun Batz
10,179
536
139
7
0
370,717
0
W
Mulan
9,697
510
88
5
0
336,934
6
L
Jing Wei
7,705
406
53
3
0
219,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role