Player Matchup

Arachne
Arachne
QuezoMG
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,672 Elo+
Party 1
Raijin
Raijin
carry_my_to_dia
Raijin
Level 76
God Stats
13W - 12L
1,547 SR
Queue Stats
66W - 75L
1,345 Elo+
Party 1
Sobek
Sobek
ninjasloth88
Sobek
Level 93
God Stats
0W - 3L
1,256 SR
Queue Stats
121W - 123L
1,374 Elo+
Solo
Team Averages
Level 58
1,435 SR
1,464 Elo+

VS

Team Averages
Level 75
1,633 SR
1,400 Elo+
Ao Kuang
Ao Kuang
Wonderfart
Ao Kuang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 93L
1,479 Elo+
Solo
Artemis
Artemis
opajke
Artemis
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 79L
1,300 Elo+
Solo
Cthulhu
Cthulhu
tatave13
Cthulhu
Level 106
God Stats
2W - 0L
1,899 SR
Queue Stats
49W - 44L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
QuezoMG
Arachne
13
5 / 5 / 2
11,523
768
9,621
13,890
7,273
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 4 / 4
10,708
714
15,670
9,305
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 7
10,083
672
5,902
17,770
20,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Wonderfart
Ao Kuang
14
6 / 2 / 4
12,162
811
5,790
12,286
12,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
opajke
Artemis
15
5 / 4 / 4
11,712
781
16,789
12,505
5,192
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
tatave13
Cthulhu
16
0 / 1 / 11
11,538
769
13,345
15,301
16,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
7
Kills
11
11
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
QuezoMG
Arachne
5
5
2
1.2
W
Ao Kuang
Wonderfart
Ao Kuang
6
2
4
4
L
2
4
4
1
L
0
2
7
1.75
W
Artemis
opajke
Artemis
5
4
4
1.75
W
Cthulhu
tatave13
Cthulhu
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,193
Damage
35,924
40,965
Taken
40,092
31,515
Mitigated
33,780
5,164
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
QuezoMG
Arachne
9,621
5,959
0
2,175
13,890
7,273
169
5,464
8,264
0
21,166
W
Ao Kuang
Wonderfart
Ao Kuang
5,790
1,157
0
2,878
12,286
12,281
840
5,648
6,042
35,016
0
L
15,670
1,228
0
1,035
9,305
4,220
180
4,440
4,746
59,883
0
L
5,902
407
0
1,954
17,770
20,022
72
6,762
10,452
12,896
571
W
Artemis
opajke
Artemis
16,789
8,478
0
1,205
12,505
5,192
1,931
5,227
6,707
0
62,868
W
Cthulhu
tatave13
Cthulhu
13,345
414
131
2,050
15,301
16,307
610
8,946
5,476
46,754
1,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
35,412
116
Minions Killed
214
0
Camps Cleared
0
816,260
Distance Traveled
788,071
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,523
768
30
2
0
260,079
0
W
Ao Kuang
12,162
811
53
4
0
274,822
0
L
Raijin
10,708
714
74
5
0
252,618
3
L
Sobek
10,083
672
12
1
0
303,563
0
W
Artemis
11,712
781
81
5
0
218,627
0
W
Cthulhu
11,538
769
80
5
0
294,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role