Player Matchup

Achilles
Achilles
DeePinYuh_Bih
Achilles
Level 39
God Stats
2W - 10L
1,250 SR
Queue Stats
26W - 36L
1,293 Elo+
Solo
Chang'e
Chang'e
Grendelshins
Chang'e
Level 159
God Stats
14W - 6L
1,679 SR
Queue Stats
556W - 504L
1,416 Elo+
Party 1
Bacchus
Bacchus
Hazabi05
Bacchus
Level 66
God Stats
8W - 8L
1,554 SR
Queue Stats
31W - 41L
1,370 Elo+
Party 2
Izanami
Izanami
Leptit_LOBSTER
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 103L
1,488 Elo+
Party 2
Mercury
Mercury
MadMontague
Mercury
Level 147
God Stats
2W - 4L
1,411 SR
Queue Stats
395W - 373L
1,441 Elo+
Party 1
Team Averages
Level 104
1,479 SR
1,402 Elo+

VS

Team Averages
Level 131
1,500 SR
1,469 Elo+
Thanatos
Thanatos
Kenevich
Thanatos
Level 120
God Stats
31W - 45L
1,439 SR
Queue Stats
658W - 643L
1,509 Elo+
Solo
Ishtar
Ishtar
Lock-In-Ken
Ishtar
Level 153
God Stats
9W - 9L
1,565 SR
Queue Stats
468W - 464L
1,494 Elo+
Solo
Eset
Eset
PINKUSPONKUS
Eset
Level 84
God Stats
5W - 1L
1,403 SR
Queue Stats
127W - 102L
1,485 Elo+
Solo
Ne Zha
Ne Zha
Val-R-01
Ne Zha
Level 129
God Stats
24W - 27L
1,424 SR
Queue Stats
507W - 495L
1,378 Elo+
Solo
Ares
Ares
xFoXstRoLogY
Ares
Level 168
God Stats
5W - 2L
1,669 SR
Queue Stats
452W - 434L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeePinYuh_Bih
Achilles
14
2 / 1 / 0
7,795
520
7,868
12,306
13,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Grendelshins
Chang'e
12
2 / 5 / 1
7,516
501
7,044
11,900
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Hazabi05
Bacchus
11
3 / 1 / 4
7,656
510
6,566
14,769
15,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 4 / 5
8,350
557
7,775
10,939
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
MadMontague
Mercury
12
0 / 2 / 2
6,664
444
2,583
11,083
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kenevich
Thanatos
14
7 / 3 / 2
8,764
584
6,603
11,305
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
14
1 / 5 / 4
8,370
558
11,961
12,912
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
3 / 0 / 3
8,132
542
7,916
8,291
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Val-R-01
Ne Zha
14
1 / 3 / 0
8,465
564
6,340
17,333
10,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 4
7,356
490
6,481
13,234
11,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
11
Kills
13
13
Deaths
12
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
DeePinYuh_Bih
Achilles
2
1
0
2
L
Chang'e
Grendelshins
Chang'e
2
5
1
0.5
L
Bacchus
Hazabi05
Bacchus
3
1
4
5
W
Thanatos
Kenevich
Thanatos
7
3
2
2.67
L
4
4
5
1.63
W
Ishtar
1
5
4
0.6
L
Mercury
MadMontague
Mercury
0
2
2
0.5
W
3
0
3
4.5
W
Ne Zha
Val-R-01
Ne Zha
1
3
0
0.33
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,836
Damage
39,301
60,997
Taken
63,075
41,146
Mitigated
36,791
11,895
Healing
23,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DeePinYuh_Bih
Achilles
7,868
2,449
0
2,850
12,306
13,096
0
0
12,306
447
53,795
L
Chang'e
Grendelshins
Chang'e
7,044
0
252
3,146
11,900
4,217
224
6,044
5,856
43,595
0
L
Bacchus
Hazabi05
Bacchus
6,566
428
297
2,888
14,769
15,429
0
4,597
10,172
23,116
0
W
Thanatos
Kenevich
Thanatos
6,603
1,353
0
7,445
11,305
4,527
175
2,487
8,672
0
53,114
L
7,775
5,305
0
1,657
10,939
4,545
378
1,421
9,518
0
47,040
W
Ishtar
11,961
7,060
0
3,458
12,912
6,378
803
4,297
8,549
0
77,354
L
Mercury
MadMontague
Mercury
2,583
857
80
725
11,083
3,859
0
2,335
8,748
0
47,823
W
7,916
373
392
3,284
8,291
3,527
622
3,100
5,021
65,406
0
W
Ne Zha
Val-R-01
Ne Zha
6,340
2,447
0
6,540
17,333
10,441
615
395
16,938
0
63,825
W
6,481
821
0
2,198
13,234
11,918
0
4,150
8,870
25,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,981
Gold Earned
41,087
323
Minions Killed
427
0
Camps Cleared
0
1,464,043
Distance Traveled
1,406,832
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,795
520
76
5
0
273,528
1
L
Chang'e
7,516
501
77
5
0
305,014
6
L
Bacchus
7,656
510
18
1
0
305,552
0
W
Thanatos
8,764
584
86
6
0
313,115
6
L
Izanami
8,350
557
81
5
0
259,766
0
W
Ishtar
8,370
558
123
8
0
248,848
2
L
Mercury
6,664
444
71
5
0
320,183
0
W
Eset
8,132
542
92
6
0
274,947
5
W
Ne Zha
8,465
564
100
7
0
266,803
0
W
Ares
7,356
490
26
2
0
303,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role