Player Matchup

Raijin
Raijin
Bishreksual
Raijin
Level 65
God Stats
32W - 39L
1,526 SR
Queue Stats
116W - 118L
1,518 Elo+
Party 1
Freya
Freya
MrNewFallout
Freya
Level 70
God Stats
6W - 2L
1,450 SR
Queue Stats
289W - 285L
1,477 Elo+
Solo
Serqet
Serqet
Pmb250
Serqet
Level 129
God Stats
15W - 6L
1,601 SR
Queue Stats
329W - 308L
1,539 Elo+
Party 2
Da Ji
Da Ji
Sapphigo
Da Ji
Level 86
God Stats
2W - 2L
1,302 SR
Queue Stats
73W - 74L
1,514 Elo+
Party 1
Geb
Geb
TiG3Rs101
Geb
Level 110
God Stats
8W - 5L
1,775 SR
Queue Stats
320W - 309L
1,499 Elo+
Party 2
Team Averages
Level 92
1,531 SR
1,509 Elo+

VS

Team Averages
Level 98
1,483 SR
1,483 Elo+
Athena
Athena
CaydooWrld
Athena
Level 44
God Stats
0W - 3L
1,224 SR
Queue Stats
33W - 50L
1,351 Elo+
Solo
Nu Wa
Nu Wa
Kiwicobb
Nu Wa
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,512 Elo+
Solo
Skadi
Skadi
Lek Doido
Skadi
Level 162
God Stats
156W - 139L
1,586 SR
Queue Stats
766W - 735L
1,521 Elo+
Solo
Fenrir
Fenrir
PounaniMucher
Fenrir
Level 39
God Stats
6W - 4L
1,633 SR
Queue Stats
259W - 234L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
SuperNatural361
Sun Wukong
Level 105
God Stats
2W - 5L
1,474 SR
Queue Stats
431W - 475L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
3 / 1 / 1
6,685
669
2,810
5,291
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 2
5,886
589
4,071
5,658
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Pmb250
Serqet
11
1 / 0 / 0
6,159
616
4,439
7,901
3,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Sapphigo
Da Ji
10
3 / 0 / 2
5,964
596
2,228
5,826
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 0 / 5
5,657
566
2,383
6,340
3,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CaydooWrld
Athena
8
0 / 1 / 0
5,551
555
1,843
5,424
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Kiwicobb
Nu Wa
11
1 / 2 / 0
6,048
605
6,012
4,221
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
Lek Doido
Skadi
9
0 / 0 / 0
5,175
518
4,074
3,071
1,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 6 / 0
4,692
469
1,736
9,506
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
SuperNatural361
Sun Wukong
10
0 / 1 / 0
5,838
584
4,324
8,315
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
3
1
1
3.5
L
Athena
CaydooWrld
Athena
0
1
0
0
L
Nu Wa
Kiwicobb
Nu Wa
1
2
0
0.5
L
Skadi
Lek Doido
Skadi
0
0
0
0
W
2
0
2
3
W
Serqet
Pmb250
Serqet
1
0
0
1
L
0
6
0
0
W
Da Ji
Sapphigo
Da Ji
3
0
2
4
L
Sun Wukong
SuperNatural361
Sun Wukong
0
1
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,931
Damage
17,989
31,016
Taken
30,537
12,939
Mitigated
13,242
10,534
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
2,810
228
0
1,020
5,291
1,465
54
2,378
2,673
56,483
0
L
Athena
CaydooWrld
Athena
1,843
552
45
2,415
5,424
3,108
0
2,718
2,706
16,745
0
L
Nu Wa
Kiwicobb
Nu Wa
6,012
1,076
0
500
4,221
1,403
0
2,125
1,880
42,291
0
L
Skadi
Lek Doido
Skadi
4,074
1,256
0
402
3,071
1,039
433
1,468
1,575
0
40,255
W
4,071
1,719
0
2,703
5,658
2,265
0
1,438
4,092
39,035
0
W
Serqet
Pmb250
Serqet
4,439
1,435
0
2,750
7,901
3,850
0
471
7,342
0
41,784
L
1,736
134
0
250
9,506
3,350
0
2,307
7,139
0
27,061
W
Da Ji
Sapphigo
Da Ji
2,228
198
0
553
5,826
2,219
0
1,010
4,678
0
35,062
L
Sun Wukong
SuperNatural361
Sun Wukong
4,324
717
0
2,303
8,315
4,342
0
342
7,385
0
40,963
W
2,383
118
1,293
2,215
6,340
3,140
0
1,800
4,376
13,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
27,304
334
Minions Killed
296
0
Camps Cleared
0
1,141,560
Distance Traveled
1,033,624
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,685
669
112
11
0
209,215
5
L
Athena
5,551
555
27
3
0
234,066
0
L
Nu Wa
6,048
605
86
9
0
202,325
2
L
Skadi
5,175
518
74
7
0
202,591
0
W
Freya
5,886
589
72
7
0
213,572
0
W
Serqet
6,159
616
79
8
0
237,370
0
L
Fenrir
4,692
469
40
4
0
192,908
0
W
Da Ji
5,964
596
55
6
0
253,606
0
L
Sun Wukong
5,838
584
69
7
0
201,734
3
W
Geb
5,657
566
16
2
0
227,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role