Player Matchup

Nemesis
Nemesis
BogeyedSingerr
Nemesis
Level 101
God Stats
16W - 20L
1,533 SR
Queue Stats
130W - 137L
1,368 Elo+
Solo
Sol
Sol
Cpt Sausages
Sol
Level 122
God Stats
12W - 9L
1,561 SR
Queue Stats
211W - 219L
1,410 Elo+
Solo
Achilles
Achilles
exosskys
Achilles
Level 41
God Stats
4W - 5L
1,500 SR
Queue Stats
116W - 127L
1,405 Elo+
Party 2
Atlas
Atlas
thierrymsg
Atlas
Level 54
God Stats
11W - 11L
1,472 SR
Queue Stats
97W - 102L
1,406 Elo+
Party 2
Loki
Loki
tzanidis
Loki
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,229 Elo+
Solo
Team Averages
Level 73
1,513 SR
1,364 Elo+

VS

Team Averages
Level 54
1,582 SR
1,422 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BigSkids
Freya
Level 38
God Stats
4W - 4L
1,729 SR
Queue Stats
46W - 54L
1,447 Elo+
Party 1
Hades
Hades
IronDxn
Hades
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,380 Elo+
Party 1
Ao Kuang
Ao Kuang
ObSiDiAn-GhOsT18
Ao Kuang
Level 81
God Stats
11W - 18L
1,529 SR
Queue Stats
128W - 145L
1,419 Elo+
Solo
Surtr
Surtr
andrea_noel
Surtr
Level 46
God Stats
6W - 2L
1,652 SR
Queue Stats
52W - 68L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
7,071
589
5,395
9,307
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 4
6,763
564
10,139
7,923
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
exosskys
Achilles
10
0 / 0 / 0
5,882
490
6,591
10,029
6,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
8
1 / 5 / 4
6,031
503
4,258
11,614
8,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
8
0 / 4 / 1
4,965
414
1,155
7,176
2,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 4
6,240
520
5,132
12,644
9,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
BigSkids
Freya
10
3 / 3 / 2
6,145
512
6,692
7,224
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
IronDxn
Hades
10
2 / 1 / 0
6,187
516
4,122
5,654
2,270
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
5 / 3 / 1
6,733
561
5,359
9,570
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 2
5,968
497
5,918
9,394
5,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
11
12
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
4
1.5
W
Freya
BigSkids
Freya
3
3
2
1.33
L
6
2
0
3
L
2
1
4
4
W
Hades
IronDxn
Hades
2
1
0
2
W
5
3
1
1.83
W
0
0
2
1
L
Achilles
exosskys
Achilles
0
0
0
0
L
Atlas
1
5
4
0.6
L
Loki
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,538
Damage
27,223
46,049
Taken
44,486
24,207
Mitigated
23,158
12,873
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,132
1,616
1,979
3,549
12,644
9,015
27
7,247
5,397
21,540
0
W
Freya
BigSkids
Freya
6,692
2,146
0
1,337
7,224
2,723
60
4,769
2,455
28,345
0
L
5,395
1,809
0
1,792
9,307
3,817
0
5,111
4,156
0
40,102
L
10,139
4,695
0
5,303
7,923
3,225
1,006
4,183
3,446
45,863
10,562
W
Hades
IronDxn
Hades
4,122
644
226
2,870
5,654
2,270
316
323
5,331
35,549
0
W
5,359
1,309
0
857
9,570
3,350
0
1,313
8,257
45,156
0
W
5,918
2,119
0
2,160
9,394
5,800
0
0
9,394
443
36,423
L
Achilles
exosskys
Achilles
6,591
1,150
0
2,000
10,029
6,412
0
1,661
8,368
0
42,007
L
Atlas
4,258
1,563
397
2,551
11,614
8,729
64
8,353
2,827
14,807
0
L
Loki
1,155
521
0
830
7,176
2,024
304
1,400
5,776
0
15,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
31,273
260
Minions Killed
249
0
Camps Cleared
0
1,071,992
Distance Traveled
1,104,288
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,240
520
15
1
0
205,737
4
W
Freya
6,145
512
51
4
0
224,629
0
L
Nemesis
7,071
589
66
6
0
227,240
2
L
Sol
6,763
564
84
7
0
190,595
3
W
Hades
6,187
516
53
4
0
195,530
0
W
Ao Kuang
6,733
561
72
6
0
240,823
0
W
Surtr
5,968
497
58
5
0
237,569
0
L
Achilles
5,882
490
72
6
0
225,336
0
L
Atlas
6,031
503
11
1
0
226,477
4
L
Loki
4,965
414
27
2
0
202,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role