Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
zDrayKing
Fenrir
Platinum IV
Level 144
God Stats
3W - 2L
1,520 SR
Queue Stats
310W - 311L
1,497 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,504 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,393 SR
1,321 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver II
Aranhinha
Tiamat
Silver II
Level 58
God Stats
2W - 7L
1,202 SR
Queue Stats
35W - 47L
1,169 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
ELRisas
Kuzenbo
Silver III
Level 99
God Stats
6W - 13L
1,263 SR
Queue Stats
97W - 113L
937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
2 / 0 / 2
4,997
714
2,706
2,386
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
 
Chaac
8
1 / 0 / 1
4,868
695
2,790
4,046
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
 
Cernunnos
8
1 / 0 / 1
4,591
656
1,939
2,826
924
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
 
Sylvanus
7
1 / 2 / 4
4,302
615
1,428
4,705
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
zDrayKing
Fenrir
9
4 / 0 / 1
5,088
727
1,933
5,446
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AresAo KuangSusano

VS

Bans
He BoThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 1 / 1
4,372
625
1,893
5,342
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
 
Izanami
6
1 / 2 / 0
4,182
597
419
3,214
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
 
Ne Zha
4
0 / 2 / 0
3,491
499
1,383
4,010
1,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Aranhinha
Tiamat
6
0 / 4 / 1
3,706
529
1,502
4,400
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ELRisas
Kuzenbo
6
1 / 0 / 1
4,410
630
1,505
2,990
2,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
2
2
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
Chaac
 
Chaac
1
0
1
1.5
W
Cernunnos
 
Cernunnos
1
0
1
1.5
W
Sylvanus
 
Sylvanus
1
2
4
1.5
L
Loki
 
Loki
0
1
1
0.5
L
Izanami
 
Izanami
1
2
0
0.5
L
Ne Zha
 
Ne Zha
0
2
0
0
L
Tiamat
Aranhinha
Tiamat
0
4
1
0.13
L
Kuzenbo
ELRisas
Kuzenbo
1
0
1
1.5
W
Fenrir
zDrayKing
Fenrir
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,796
Damage
6,702
19,409
Taken
19,956
8,019
Mitigated
7,585
9,178
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,706
221
0
584
2,386
790
0
1,143
1,243
29,436
0
W
Chaac
 
Chaac
2,790
230
0
1,834
4,046
1,682
554
183
3,863
0
28,880
W
Cernunnos
 
Cernunnos
1,939
984
0
2,267
2,826
924
0
487
2,339
0
26,730
W
Sylvanus
 
Sylvanus
1,428
568
420
1,126
4,705
2,559
0
806
3,899
11,874
8,233
L
Loki
 
Loki
1,893
819
0
2,623
5,342
1,631
0
611
4,731
0
27,948
L
Izanami
 
Izanami
419
381
0
584
3,214
895
0
391
2,823
0
21,614
L
Ne Zha
 
Ne Zha
1,383
404
0
1,415
4,010
1,024
0
120
3,890
0
12,360
L
Tiamat
Aranhinha
Tiamat
1,502
176
0
483
4,400
1,638
0
2,064
2,336
15,719
0
L
Kuzenbo
ELRisas
Kuzenbo
1,505
725
0
879
2,990
2,397
0
824
2,166
10,386
0
W
Fenrir
zDrayKing
Fenrir
1,933
325
0
2,947
5,446
2,064
0
388
5,058
0
27,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,846
Gold Earned
20,161
230
Minions Killed
163
0
Camps Cleared
0
681,473
Distance Traveled
675,920
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
4,997
714
61
9
0
137,767
1
W
Chaac
4,868
695
47
7
0
136,296
1
W
Cernunnos
4,591
656
44
6
0
121,946
0
W
Sylvanus
4,302
615
27
4
0
130,728
1
L
Loki
4,372
625
56
8
0
180,005
0
L
Izanami
4,182
597
35
5
0
124,268
0
L
Ne Zha
3,491
499
19
3
0
97,247
0
L
Tiamat
3,706
529
42
6
0
119,212
0
L
Kuzenbo
4,410
630
11
2
0
155,188
1
W
Fenrir
5,088
727
51
7
0
154,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role