Player Matchup

Zhong Kui
Zhong Kui
Arborous7
Zhong Kui
Level 86
God Stats
2W - 5L
1,237 SR
Queue Stats
35W - 34L
1,378 Elo+
Party 2
Hercules
Hercules
AtlastheClouded
Hercules
Level 112
God Stats
2W - 2L
1,571 SR
Queue Stats
34W - 39L
1,340 Elo+
Party 2
Lancelot
Lancelot
D Daddy M
Lancelot
Level 123
God Stats
4W - 0L
1,916 SR
Queue Stats
193W - 209L
1,500 Elo+
Solo
Team Averages
Level 107
1,575 SR
1,406 Elo+

VS

Team Averages
Level 80
1,581 SR
1,462 Elo+
Janus
Janus
Chhoww
Janus
Level 49
God Stats
81W - 75L
1,501 SR
Queue Stats
159W - 178L
1,412 Elo+
Solo
Surtr
Surtr
GeeMazo
Surtr
Level 86
God Stats
44W - 32L
1,597 SR
Queue Stats
189W - 183L
1,491 Elo+
Party 1
Kali
Kali
StarkotheButcher
Kali
Level 106
God Stats
37W - 23L
1,646 SR
Queue Stats
271W - 267L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arborous7
Zhong Kui
16
5 / 1 / 5
12,332
822
15,619
9,585
7,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
15
3 / 3 / 7
11,080
739
6,233
13,231
12,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
D Daddy M
Lancelot
11
3 / 2 / 6
10,298
687
6,294
12,277
4,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chhoww
Janus
13
1 / 6 / 2
10,354
690
11,455
10,772
3,837
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
GeeMazo
Surtr
11
1 / 5 / 2
9,660
644
8,511
15,171
15,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 0 / 0
10,567
704
5,478
8,777
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
6
6
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Arborous7
Zhong Kui
5
1
5
7.5
W
Hercules
3
3
7
2.17
L
Janus
Chhoww
Janus
1
6
2
0.33
W
Lancelot
D Daddy M
Lancelot
3
2
6
3
L
Surtr
GeeMazo
Surtr
1
5
2
0.4
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,146
Damage
25,444
35,093
Taken
34,720
24,710
Mitigated
23,057
9,133
Healing
5,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Arborous7
Zhong Kui
15,619
566
0
3,867
9,585
7,395
0
3,718
5,491
67,181
0
W
Hercules
6,233
1,038
244
4,687
13,231
12,756
0
6,035
6,665
0
23,319
L
Janus
Chhoww
Janus
11,455
625
0
105
10,772
3,837
0
4,962
5,810
41,173
0
W
Lancelot
D Daddy M
Lancelot
6,294
931
0
335
12,277
4,559
1,287
2,946
9,046
0
43,661
L
Surtr
GeeMazo
Surtr
8,511
2,002
0
3,203
15,171
15,684
27
6,247
8,924
690
24,751
L
5,478
1,670
0
1,992
8,777
3,536
886
5,107
3,670
0
25,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
30,581
192
Minions Killed
120
0
Camps Cleared
0
870,279
Distance Traveled
817,222
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,332
822
117
8
0
284,522
4
W
Hercules
11,080
739
28
2
0
297,459
2
L
Janus
10,354
690
63
4
0
270,320
0
W
Lancelot
10,298
687
47
3
0
288,298
0
L
Surtr
9,660
644
28
2
0
262,933
0
L
Kali
10,567
704
29
2
0
283,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role