Player Matchup

Jing Wei
Jing Wei
Ellixtt
Jing Wei
Level 64
God Stats
1W - 0L
1,327 SR
Queue Stats
3W - 1L
1,674 Elo+
Party 1
King Arthur
King Arthur
Flixrrr
King Arthur
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,388 Elo+
Party 1
Maman Brigitte
Maman Brigitte
JJ2519
Maman Brigitte
Level 64
God Stats
2W - 2L
1,571 SR
Queue Stats
32W - 16L
1,480 Elo+
Solo
Team Averages
Level 64
1,466 SR
1,514 Elo+

VS

Team Averages
Level 48
1,468 SR
1,405 Elo+
Odin
Odin
Marksthename
Odin
Level 25
God Stats
0W - 2L
1,389 SR
Queue Stats
54W - 59L
1,357 Elo+
Party 2
Janus
Janus
SkiZPoWer47
Janus
Level 66
God Stats
12W - 13L
1,513 SR
Queue Stats
89W - 84L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Totaku18
Kuzenbo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ellixtt
Jing Wei
13
0 / 3 / 8
9,613
801
7,952
10,379
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Flixrrr
King Arthur
13
2 / 2 / 8
9,703
809
5,848
10,600
8,550
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
JJ2519
Maman Brigitte
13
11 / 3 / 1
11,423
952
10,533
10,591
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
9,584
799
8,950
14,509
12,669
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
5 / 4 / 3
10,475
873
9,268
10,440
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Totaku18
Kuzenbo
8
0 / 3 / 4
7,933
661
2,152
5,534
3,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
13
Kills
8
8
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Ellixtt
Jing Wei
0
3
8
1.33
W
King Arthur
Flixrrr
King Arthur
2
2
8
3
W
Maman Brigitte
JJ2519
Maman Brigitte
11
3
1
3.83
L
3
6
5
0.92
L
5
4
3
1.63
L
Kuzenbo
Totaku18
Kuzenbo
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,333
Damage
20,370
31,570
Taken
30,483
18,023
Mitigated
20,467
3,802
Healing
1,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Ellixtt
Jing Wei
7,952
5,835
0
2,937
10,379
4,511
1,826
3,690
6,060
0
54,939
W
King Arthur
Flixrrr
King Arthur
5,848
627
0
315
10,600
8,550
269
3,860
5,884
0
13,868
W
Maman Brigitte
JJ2519
Maman Brigitte
10,533
829
0
550
10,591
4,962
625
3,073
6,755
39,244
0
L
8,950
2,340
0
724
14,509
12,669
0
5,813
8,696
204
18,095
L
9,268
122
0
0
10,440
3,807
0
3,899
6,541
43,623
0
L
Kuzenbo
Totaku18
Kuzenbo
2,152
928
85
987
5,534
3,991
0
1,321
4,213
5,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
27,992
144
Minions Killed
91
0
Camps Cleared
0
702,706
Distance Traveled
523,106
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,613
801
94
8
0
222,775
0
W
King Arthur
9,703
809
10
1
0
237,644
0
W
Maman Brigitte
11,423
952
40
3
0
242,287
0
L
Odin
9,584
799
24
2
0
210,527
0
L
Janus
10,475
873
60
5
0
239,065
5
L
Kuzenbo
7,933
661
7
1
0
73,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role