Player Matchup

Skadi
Skadi
AsuMaru1
Skadi
Level 89
God Stats
1W - 1L
1,669 SR
Queue Stats
41W - 39L
1,526 Elo+
Party 2
Surtr
Surtr
Galays03
Surtr
Level 123
God Stats
0W - 1L
1,478 SR
Queue Stats
23W - 25L
1,471 Elo+
Solo
Ix Chel
Ix Chel
GoldDragon27
Ix Chel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ScarNoir
Xing Tian
Level 198
God Stats
0W - 5L
1,129 SR
Queue Stats
138W - 157L
1,568 Elo+
Party 2
Fafnir
Fafnir
narsilblade
Fafnir
Level 142
God Stats
1W - 8L
1,184 SR
Queue Stats
451W - 459L
1,508 Elo+
Solo
Team Averages
Level 139
1,392 SR
1,515 Elo+

VS

Team Averages
Level 119
1,590 SR
1,522 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlphaWolfTR
Cthulhu
Level 93
God Stats
4W - 3L
1,837 SR
Queue Stats
51W - 65L
1,524 Elo+
Party 1
Mercury
Mercury
ChinaRollin
Mercury
Level 126
God Stats
2W - 1L
1,267 SR
Queue Stats
101W - 98L
1,533 Elo+
Solo
Hera
Hera
Danieru2221
Hera
Level 118
God Stats
2W - 1L
1,849 SR
Queue Stats
146W - 155L
1,531 Elo+
Party 1
Jing Wei
Jing Wei
Matihtayu
Jing Wei
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 46L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AsuMaru1
Skadi
16
2 / 8 / 7
9,944
622
16,289
18,252
9,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
Galays03
Surtr
19
6 / 3 / 5
10,583
661
15,147
18,099
22,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
GoldDragon27
Ix Chel
16
0 / 5 / 9
9,366
585
8,973
20,346
16,047
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xing Tian
ScarNoir
Xing Tian
18
2 / 4 / 9
11,088
693
8,430
21,139
26,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fafnir
17
5 / 4 / 6
10,446
653
13,398
17,676
23,507
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
0 / 4 / 15
9,634
602
7,688
18,416
19,795
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
AlphaWolfTR
Cthulhu
20
2 / 2 / 19
11,746
734
16,450
15,120
17,556
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
ChinaRollin
Mercury
17
8 / 3 / 10
11,244
703
16,162
13,313
6,961
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 3 / 13
12,470
779
30,924
10,242
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Matihtayu
Jing Wei
17
7 / 4 / 11
10,857
679
16,467
13,558
7,193
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
92
15
Kills
24
24
Deaths
16
36
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
4
15
1.88
W
Cthulhu
AlphaWolfTR
Cthulhu
2
2
19
5.75
L
Skadi
AsuMaru1
Skadi
2
8
7
0.69
W
Mercury
ChinaRollin
Mercury
8
3
10
4.33
W
7
3
13
4.5
L
Surtr
Galays03
Surtr
6
3
5
2.83
L
Ix Chel
GoldDragon27
Ix Chel
0
5
9
0.9
W
Jing Wei
Matihtayu
Jing Wei
7
4
11
3.13
L
Xing Tian
ScarNoir
Xing Tian
2
4
9
1.63
L
Fafnir
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,237
Damage
87,691
95,512
Taken
70,649
98,280
Mitigated
56,942
30,495
Healing
32,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,688
978
7,671
5,013
18,416
19,795
310
9,018
8,883
15,280
0
W
Cthulhu
AlphaWolfTR
Cthulhu
16,450
242
6,342
4,482
15,120
17,556
320
5,981
8,922
39,787
0
L
Skadi
AsuMaru1
Skadi
16,289
5,913
1,363
721
18,252
9,999
0
10,946
7,306
0
35,841
W
Mercury
ChinaRollin
Mercury
16,162
4,719
1,048
3,348
13,313
6,961
484
5,463
7,491
0
27,404
W
30,924
5,306
1,598
713
10,242
5,437
1,235
4,677
5,324
62,903
0
L
Surtr
Galays03
Surtr
15,147
5,285
810
6,366
18,099
22,283
0
12,072
6,027
1,047
37,055
L
Ix Chel
GoldDragon27
Ix Chel
8,973
869
2,334
6,208
20,346
16,047
0
12,160
8,186
30,539
0
W
Jing Wei
Matihtayu
Jing Wei
16,467
12,375
1,293
955
13,558
7,193
1,038
4,873
8,539
0
29,614
L
Xing Tian
ScarNoir
Xing Tian
8,430
413
343
5,058
21,139
26,444
0
11,251
9,888
17,321
0
L
Fafnir
13,398
3,735
2,188
5,104
17,676
23,507
0
8,633
9,043
20,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,427
Gold Earned
55,951
173
Minions Killed
222
0
Camps Cleared
0
1,450,584
Distance Traveled
1,631,461
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,634
602
14
1
0
280,152
0
W
Cthulhu
11,746
734
63
4
0
359,262
0
L
Skadi
9,944
622
49
3
0
274,506
0
W
Mercury
11,244
703
30
2
0
354,890
0
W
Hera
12,470
779
83
5
0
332,911
0
L
Surtr
10,583
661
31
2
0
313,224
5
L
Ix Chel
9,366
585
35
2
0
288,659
0
W
Jing Wei
10,857
679
32
2
0
304,246
0
L
Xing Tian
11,088
693
38
2
0
295,634
0
L
Fafnir
10,446
653
20
1
0
278,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role