Player Matchup

Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DeuceDinero23
Xing Tian
Level 165
God Stats
4W - 11L
1,373 SR
Queue Stats
709W - 702L
1,468 Elo+
Solo
Apollo
Apollo
InFaMoUsChUkE69
Apollo
Level 134
God Stats
1W - 1L
1,489 SR
Queue Stats
39W - 36L
1,505 Elo+
Party 1
Geb
Geb
TFSGhostOfNappa
Geb
Level 155
God Stats
3W - 1L
1,652 SR
Queue Stats
125W - 137L
1,474 Elo+
Party 1
Anubis
Anubis
a-mayes-ing27
Anubis
Level 121
God Stats
4W - 4L
1,568 SR
Queue Stats
299W - 297L
1,446 Elo+
Solo
Team Averages
Level 128
1,516 SR
1,479 Elo+

VS

Team Averages
Level 142
1,500 SR
1,517 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Teddy7u7
Ymir
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 98L
1,548 Elo+
Party 2
Rama
Rama
jhoseth
Rama
Level 129
God Stats
5W - 5L
1,500 SR
Queue Stats
71W - 68L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 1 / 2
8,901
636
8,136
9,087
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
DeuceDinero23
Xing Tian
13
1 / 1 / 2
7,072
505
5,154
10,458
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 1
7,986
570
7,380
10,297
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 2
7,382
527
4,977
13,446
10,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 0 / 2
7,574
541
5,354
7,795
4,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 2 / 2
7,870
562
5,796
12,974
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
 
Anubis
13
1 / 1 / 2
7,589
542
8,212
7,741
3,947
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
 
Nu Wa
11
0 / 2 / 0
7,080
506
5,818
5,733
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
12
0 / 1 / 3
7,044
503
2,801
11,217
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
jhoseth
Rama
13
2 / 2 / 1
8,077
577
6,566
11,691
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
6
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
2
6
L
Ao Kuang
 
Ao Kuang
3
2
2
2
L
Anubis
 
Anubis
1
1
2
2
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Xing Tian
DeuceDinero23
Xing Tian
1
1
2
2
W
1
1
1
1.5
W
1
3
2
0.67
L
Ymir
0
1
3
1.5
W
0
0
2
1
L
Rama
jhoseth
Rama
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,001
Damage
29,193
51,083
Taken
49,356
26,832
Mitigated
25,935
16,253
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,136
4,219
0
2,558
9,087
3,373
0
2,578
6,457
0
87,865
L
Ao Kuang
 
Ao Kuang
5,796
1,593
0
3,371
12,974
5,130
0
2,177
10,751
63,585
3,593
L
Anubis
 
Anubis
8,212
390
0
4,880
7,741
3,947
0
4,662
2,803
62,325
0
L
Nu Wa
 
Nu Wa
5,818
1,338
0
1,327
5,733
1,446
0
3,738
1,995
44,558
0
W
Xing Tian
DeuceDinero23
Xing Tian
5,154
343
0
1,895
10,458
4,596
0
6,845
3,575
42,972
0
W
7,380
4,927
0
4,114
10,297
4,069
3,017
1,444
8,815
0
61,358
W
4,977
343
0
2,381
13,446
10,319
0
7,658
5,750
32,847
0
L
Ymir
2,801
733
0
2,177
11,217
10,825
0
3,514
7,606
28,031
0
W
5,354
189
0
5,305
7,795
4,475
0
3,594
3,881
64,243
0
L
Rama
jhoseth
Rama
6,566
5,800
0
5,419
11,691
4,587
86
975
10,716
0
65,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,915
Gold Earned
37,660
453
Minions Killed
429
0
Camps Cleared
0
1,487,268
Distance Traveled
1,302,930
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,901
636
123
9
0
360,719
0
L
Ao Kuang
7,870
562
90
6
0
317,657
0
L
Anubis
7,589
542
101
7
0
246,885
0
L
Nu Wa
7,080
506
76
5
0
212,955
5
W
Xing Tian
7,072
505
79
6
0
300,831
3
W
Apollo
7,986
570
114
8
0
279,281
0
W
Geb
7,382
527
25
2
0
275,062
1
L
Ymir
7,044
503
48
3
0
288,212
5
W
Anubis
7,574
541
112
8
0
271,375
7
L
Rama
8,077
577
114
8
0
237,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role