Player Matchup

Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
NTXD
Sobek
Level 49
God Stats
10W - 5L
1,584 SR
Queue Stats
126W - 132L
1,395 Elo+
Party 1
Agni
Agni
SirTypealot
Agni
Level 97
God Stats
79W - 82L
1,511 SR
Queue Stats
396W - 431L
1,449 Elo+
Solo
Olorun
Olorun
theduckdragon
Olorun
Level 53
God Stats
6W - 2L
1,713 SR
Queue Stats
130W - 119L
1,434 Elo+
Party 1
Team Averages
Level 98
1,562 SR
1,456 Elo+

VS

Team Averages
Level 102
1,587 SR
1,408 Elo+
Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
All Dilligence
Ymir
Level 148
God Stats
8W - 6L
1,607 SR
Queue Stats
549W - 542L
1,552 Elo+
Solo
Charon
Charon
ChemicalSurge
Charon
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
998 Elo+
Solo
Skadi
Skadi
josebas_carglas3
Skadi
Level 104
God Stats
3W - 1L
1,830 SR
Queue Stats
103W - 106L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 1 / 0
6,691
669
6,346
7,314
4,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
 
Thor
10
3 / 0 / 1
5,737
574
3,060
5,546
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
NTXD
Sobek
9
0 / 0 / 0
5,622
562
1,170
5,618
3,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 1
6,302
630
3,537
6,465
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 1 / 1
5,877
588
5,492
5,480
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 1 / 1
5,513
551
2,721
6,732
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
 
Agni
9
1 / 2 / 0
5,221
522
3,974
5,106
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 2
5,353
535
2,040
4,645
3,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
4,431
443
1,527
6,866
2,924
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
1 / 3 / 0
5,041
504
4,630
6,762
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
10
Kills
3
3
Deaths
10
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
0
4
W
Thor
 
Thor
3
0
1
3.5
L
Nemesis
 
Nemesis
1
1
1
1.5
L
Agni
 
Agni
1
2
0
0.5
L
0
0
2
1
L
0
4
0
0
W
Sobek
NTXD
Sobek
0
0
0
0
W
1
1
1
1.5
L
1
3
0
0.33
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,605
Damage
14,892
30,423
Taken
30,111
14,914
Mitigated
12,534
13,618
Healing
3,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,346
423
0
1,650
7,314
4,497
341
1,440
5,870
0
46,081
W
Thor
 
Thor
3,060
684
0
2,776
5,546
1,874
0
1,266
4,228
0
26,674
L
Nemesis
 
Nemesis
2,721
763
0
301
6,732
2,358
0
662
6,070
0
38,866
L
Agni
 
Agni
3,974
305
0
500
5,106
1,597
0
2,540
2,566
29,487
0
L
2,040
570
0
1,770
4,645
3,356
0
2,864
1,781
17,377
0
L
1,527
357
0
772
6,866
2,924
0
0
6,866
19,209
0
W
Sobek
NTXD
Sobek
1,170
31
1,140
2,471
5,618
3,706
0
1,276
4,324
11,997
0
W
3,537
176
0
2,928
6,465
2,296
0
2,777
3,508
62,331
0
L
4,630
2,500
0
593
6,762
2,299
0
4,002
2,760
0
35,548
W
5,492
3,080
530
2,123
5,480
2,541
0
528
4,952
42,290
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,229
Gold Earned
25,559
325
Minions Killed
239
0
Camps Cleared
0
1,004,154
Distance Traveled
956,972
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,691
669
73
7
0
201,297
0
W
Thor
5,737
574
37
4
0
232,330
4
L
Nemesis
5,513
551
72
7
0
226,364
0
L
Agni
5,221
522
61
6
0
204,724
2
L
Ymir
5,353
535
26
3
0
204,697
2
L
Charon
4,431
443
26
3
0
150,995
0
W
Sobek
5,622
562
16
2
0
197,711
0
W
Agni
6,302
630
107
11
0
191,840
1
L
Skadi
5,041
504
54
5
0
170,192
0
W
Olorun
5,877
588
92
9
0
180,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role