Player Matchup

Artemis
Artemis
DIABLO13ORIGINAL
Artemis
Level 103
God Stats
8W - 7L
1,542 SR
Queue Stats
104W - 87L
1,559 Elo+
Party 1
Hachiman
Hachiman
Deku1230
Hachiman
Level 59
God Stats
1W - 3L
1,373 SR
Queue Stats
113W - 108L
1,510 Elo+
Solo
Agni
Agni
XxxSamleoxlxxX
Agni
Level 25
God Stats
0W - 1L
1,279 SR
Queue Stats
16W - 9L
1,546 Elo+
Party 1
Team Averages
Level 62
1,398 SR
1,539 Elo+

VS

Team Averages
Level 134
1,581 SR
1,479 Elo+
Bastet
Bastet
KI11Z4B0T
Bastet
Level 158
God Stats
5W - 2L
1,604 SR
Queue Stats
63W - 75L
1,458 Elo+
Party 2
Chaac
Chaac
korosenaikarma
Chaac
Level 66
God Stats
27W - 18L
1,537 SR
Queue Stats
230W - 214L
1,519 Elo+
Solo
Nu Wa
Nu Wa
ldwbxred
Nu Wa
Level 178
God Stats
8W - 3L
1,604 SR
Queue Stats
49W - 57L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 5
8,001
727
4,846
16,476
13,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Deku1230
Hachiman
12
4 / 7 / 2
9,384
853
7,995
15,034
5,150
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 1 / 1
8,188
744
3,026
5,552
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KI11Z4B0T
Bastet
12
5 / 3 / 5
9,943
904
8,907
8,803
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 1 / 8
10,106
919
9,560
10,544
8,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
ldwbxred
Nu Wa
13
5 / 2 / 10
10,345
940
11,765
5,540
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
15
15
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
L
Hachiman
Deku1230
Hachiman
4
7
2
0.71
W
Bastet
KI11Z4B0T
Bastet
5
3
5
2.5
L
1
1
1
1.5
W
5
1
8
9
W
Nu Wa
ldwbxred
Nu Wa
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,867
Damage
30,232
37,062
Taken
24,887
20,316
Mitigated
13,680
3,502
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,846
1,525
222
1,954
16,476
13,487
0
5,846
10,630
0
17,795
L
Hachiman
Deku1230
Hachiman
7,995
4,290
0
872
15,034
5,150
0
4,536
10,498
0
34,339
W
Bastet
KI11Z4B0T
Bastet
8,907
2,091
0
1,929
8,803
3,362
576
995
7,725
0
37,448
L
3,026
272
0
454
5,552
1,679
0
1,799
3,753
18,487
0
W
9,560
2,304
0
3,193
10,544
8,238
648
2,089
8,230
0
30,489
W
Nu Wa
ldwbxred
Nu Wa
11,765
5,767
0
1,425
5,540
2,080
1,331
248
5,286
43,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
30,394
88
Minions Killed
123
0
Camps Cleared
0
429,616
Distance Traveled
645,087
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,001
727
25
2
0
134,429
0
L
Hachiman
9,384
853
33
3
0
185,183
0
W
Bastet
9,943
904
40
4
0
237,832
6
L
Agni
8,188
744
30
3
0
110,004
0
W
Chaac
10,106
919
26
2
0
198,925
0
W
Nu Wa
10,345
940
57
5
0
208,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role