Player Matchup

Anhur
Anhur
 
Anhur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Beast_Kings-_-
Hades
Level 63
God Stats
14W - 4L
1,673 SR
Queue Stats
20W - 6L
1,634 Elo+
Solo
Bellona
Bellona
Insynr8
Bellona
Level 153
God Stats
10W - 6L
1,684 SR
Queue Stats
325W - 309L
1,525 Elo+
Solo
Ravana
Ravana
ItsMechaJesus
Ravana
Level 184
God Stats
1W - 2L
1,723 SR
Queue Stats
291W - 252L
1,616 Elo+
Solo
Bacchus
Bacchus
TeamMagnus
Bacchus
Level 145
God Stats
9W - 3L
1,778 SR
Queue Stats
494W - 442L
1,485 Elo+
Solo
Team Averages
Level 133
1,671 SR
1,552 Elo+

VS

Team Averages
Level 114
1,541 SR
1,498 Elo+
Kuzenbo
Kuzenbo
BananaBread54
Kuzenbo
Level 92
God Stats
6W - 6L
1,574 SR
Queue Stats
75W - 68L
1,561 Elo+
Party 1
Amaterasu
Amaterasu
GatorJesus
Amaterasu
Level 122
God Stats
4W - 3L
1,648 SR
Queue Stats
96W - 99L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
LoSpaghettio
Baron Samedi
Level 131
God Stats
2W - 5L
1,439 SR
Queue Stats
332W - 297L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
MrYeets
Sun Wukong
Level 124
God Stats
2W - 2L
1,634 SR
Queue Stats
49W - 52L
1,509 Elo+
Party 1
Thor
Thor
juliogamer999
Thor
Level 103
God Stats
8W - 8L
1,411 SR
Queue Stats
170W - 163L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 0 / 1
7,922
609
8,127
7,192
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 1 / 4
8,448
650
6,303
11,003
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Insynr8
Bellona
14
1 / 0 / 2
8,537
657
8,952
12,388
13,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 0 / 1
8,874
683
7,269
4,672
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
TeamMagnus
Bacchus
12
1 / 1 / 3
7,277
560
4,417
7,913
6,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
9
0 / 1 / 0
6,136
472
3,121
9,694
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
GatorJesus
Amaterasu
10
0 / 2 / 0
5,778
444
2,007
9,354
6,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
LoSpaghettio
Baron Samedi
11
1 / 2 / 0
6,243
480
5,703
6,824
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MrYeets
Sun Wukong
13
0 / 3 / 0
7,330
564
9,325
14,150
11,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
6,031
464
2,524
12,206
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
2
2
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
1
2.5
L
Kuzenbo
0
1
0
0
W
1
1
4
3
L
Amaterasu
GatorJesus
Amaterasu
0
2
0
0
W
Bellona
Insynr8
Bellona
1
0
2
2
W
7
0
1
7.5
L
Baron Samedi
LoSpaghettio
Baron Samedi
1
2
0
0.5
L
Sun Wukong
MrYeets
Sun Wukong
0
3
0
0
W
Bacchus
TeamMagnus
Bacchus
1
1
3
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,068
Damage
22,680
43,168
Taken
52,228
30,572
Mitigated
35,267
23,118
Healing
14,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,127
4,788
0
2,780
7,192
2,755
1,698
1,667
5,525
0
67,440
L
Kuzenbo
3,121
1,142
0
2,937
9,694
9,212
0
3,709
5,985
28,616
0
W
6,303
552
520
5,372
11,003
5,475
1,727
5,270
5,733
74,770
0
L
Amaterasu
GatorJesus
Amaterasu
2,007
721
0
2,973
9,354
6,549
0
1,301
8,053
0
36,727
W
Bellona
Insynr8
Bellona
8,952
4,915
0
7,512
12,388
13,070
35
0
12,388
0
68,725
W
7,269
2,023
0
2,783
4,672
2,378
13
271
4,401
0
61,595
L
Baron Samedi
LoSpaghettio
Baron Samedi
5,703
956
357
2,422
6,824
2,872
0
2,859
3,965
42,319
0
L
Sun Wukong
MrYeets
Sun Wukong
9,325
2,152
0
4,940
14,150
11,383
0
0
14,150
0
67,382
W
Bacchus
TeamMagnus
Bacchus
4,417
651
1,461
2,690
7,913
6,894
93
1,616
6,297
22,523
0
L
2,524
540
0
1,043
12,206
5,251
0
2,851
9,355
0
38,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,058
Gold Earned
31,518
517
Minions Killed
363
0
Camps Cleared
0
1,293,693
Distance Traveled
1,215,682
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,922
609
133
10
0
241,038
4
L
Kuzenbo
6,136
472
47
4
0
283,448
0
W
Hades
8,448
650
137
11
0
229,347
0
L
Amaterasu
5,778
444
67
5
0
245,986
0
W
Bellona
8,537
657
126
10
0
246,551
3
W
Ravana
8,874
683
94
7
0
303,709
3
L
Baron Samedi
6,243
480
79
6
0
182,376
1
L
Sun Wukong
7,330
564
116
9
0
253,961
0
W
Bacchus
7,277
560
27
2
0
273,048
2
L
Thor
6,031
464
54
4
0
249,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role