Player Matchup

Merlin
Merlin
Draqonr
Merlin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,327 Elo+
Party 2
Bellona
Bellona
ElLoboBorracho
Bellona
Level 146
God Stats
1W - 0L
1,328 SR
Queue Stats
28W - 30L
1,580 Elo+
Party 2
Ganesha
Ganesha
Skadii2Hotii
Ganesha
Level 136
God Stats
3W - 1L
1,586 SR
Queue Stats
23W - 27L
1,549 Elo+
Party 2
Team Averages
Level 128
1,471 SR
1,485 Elo+

VS

Team Averages
Level 128
1,547 SR
1,525 Elo+
Medusa
Medusa
KillerSk1lls
Medusa
Level 157
God Stats
5W - 8L
1,436 SR
Queue Stats
673W - 673L
1,597 Elo+
Solo
Jormungandr
Jormungandr
PapaFransisco
Jormungandr
Level 139
God Stats
85W - 68L
1,625 SR
Queue Stats
441W - 421L
1,459 Elo+
Party 1
Nox
Nox
WackyNazarene
Nox
Level 87
God Stats
36W - 49L
1,582 SR
Queue Stats
157W - 156L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Draqonr
Merlin
12
3 / 2 / 6
9,390
783
10,752
7,785
3,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
11 / 0 / 0
10,623
885
14,134
14,407
14,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
Skadii2Hotii
Ganesha
10
0 / 2 / 5
8,154
680
3,154
9,928
10,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 6 / 2
8,566
714
10,522
14,897
6,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
PapaFransisco
Jormungandr
11
1 / 3 / 3
8,347
696
8,985
14,403
11,124
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

11
1 / 5 / 3
8,161
680
5,148
8,219
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
4
4
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
Draqonr
Merlin
3
2
6
3
W
11
0
0
11
L
Medusa
2
6
2
0.5
L
Jormungandr
PapaFransisco
Jormungandr
1
3
3
0.83
W
Ganesha
Skadii2Hotii
Ganesha
0
2
5
1.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
24,655
32,120
Taken
37,519
28,291
Mitigated
20,454
5,768
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Draqonr
Merlin
10,752
987
0
1,470
7,785
3,175
234
3,855
3,930
39,772
0
W
14,134
4,145
0
2,720
14,407
14,918
785
6,433
7,974
0
43,042
L
Medusa
10,522
5,654
0
4,673
14,897
6,024
40
4,317
10,580
0
34,738
L
Jormungandr
PapaFransisco
Jormungandr
8,985
1,932
0
2,522
14,403
11,124
40
5,615
8,788
24,461
449
W
Ganesha
Skadii2Hotii
Ganesha
3,154
744
374
1,204
9,928
10,198
312
3,928
6,000
9,923
0
L
5,148
665
0
1,071
8,219
3,306
0
4,429
3,790
22,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
25,074
130
Minions Killed
106
0
Camps Cleared
0
645,040
Distance Traveled
654,394
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,390
783
70
6
0
207,196
0
W
Bellona
10,623
885
59
5
0
251,370
1
L
Medusa
8,566
714
47
4
0
189,956
0
L
Jormungandr
8,347
696
24
2
0
243,052
5
W
Ganesha
8,154
680
1
0
0
186,474
6
L
Nox
8,161
680
35
3
0
221,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role