Player Matchup

Nu Wa
Nu Wa
GrekerJacks
Nu Wa
Level 128
God Stats
4W - 1L
1,694 SR
Queue Stats
276W - 227L
1,521 Elo+
Party 1
Charon
Charon
HighlightGrute
Charon
Level 94
God Stats
7W - 3L
1,762 SR
Queue Stats
220W - 185L
1,553 Elo+
Party 1
Guan Yu
Guan Yu
Highlight_TK1
Guan Yu
Level 127
God Stats
15W - 7L
1,574 SR
Queue Stats
288W - 254L
1,515 Elo+
Party 1
Nox
Nox
SaltedTears
Nox
Level 124
God Stats
3W - 2L
1,299 SR
Queue Stats
76W - 62L
1,542 Elo+
Party 3
Thanatos
Thanatos
Tuscat
Thanatos
Level 135
God Stats
2W - 3L
1,436 SR
Queue Stats
73W - 60L
1,550 Elo+
Party 3
Team Averages
Level 122
1,553 SR
1,536 Elo+

VS

Team Averages
Level 113
1,561 SR
1,537 Elo+
Thanatos
Thanatos
DeejaySwagga
Thanatos
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
120W - 98L
1,542 Elo+
Party 2
Sol
Sol
EggsASide4Bacon1
Sol
Level 127
God Stats
46W - 35L
1,594 SR
Queue Stats
128W - 117L
1,515 Elo+
Solo
Horus
Horus
MotiionSiikness
Horus
Level 140
God Stats
35W - 30L
1,569 SR
Queue Stats
302W - 269L
1,572 Elo+
Party 2
Izanami
Izanami
TooBlazedToPlay
Izanami
Level 101
God Stats
68W - 54L
1,633 SR
Queue Stats
120W - 110L
1,586 Elo+
Party 2
Sylvanus
Sylvanus
Zararious
Sylvanus
Level 109
God Stats
9W - 10L
1,509 SR
Queue Stats
407W - 372L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
6,678
514
10,805
6,243
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 0 / 1
7,288
561
5,121
2,869
2,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
13
4 / 0 / 3
7,805
600
7,396
10,646
8,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 3
8,008
616
5,011
6,825
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Tuscat
Thanatos
14
8 / 2 / 4
8,363
643
8,631
12,443
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeejaySwagga
Thanatos
11
1 / 4 / 0
6,661
512
2,191
12,514
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 2
7,638
588
6,870
7,683
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 1
6,453
496
1,556
10,809
8,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 0
6,590
507
5,305
7,991
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Zararious
Sylvanus
11
0 / 6 / 0
6,884
530
5,394
14,885
8,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
4
4
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DeejaySwagga
Thanatos
1
4
0
0.25
L
2
4
2
0.75
W
2
1
4
4
W
1
0
1
1.5
W
Guan Yu
4
0
3
5.5
L
0
2
1
0.25
W
2
1
3
3.5
L
1
1
0
1
W
Thanatos
Tuscat
Thanatos
8
2
4
5
L
Sylvanus
Zararious
Sylvanus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,964
Damage
21,316
39,026
Taken
53,882
21,333
Mitigated
27,959
15,063
Healing
22,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DeejaySwagga
Thanatos
2,191
870
0
8,476
12,514
3,976
0
1,021
11,453
0
39,659
L
6,870
1,932
0
991
7,683
2,808
0
3,098
4,395
44,140
6,406
W
10,805
3,579
0
2,751
6,243
2,248
0
0
6,243
61,713
0
W
5,121
753
95
875
2,869
2,431
0
0
2,869
25,600
0
W
Guan Yu
7,396
991
142
2,923
10,646
8,942
0
4,423
6,223
0
55,015
L
1,556
741
1,215
4,417
10,809
8,807
0
7,826
2,983
0
14,598
W
5,011
564
0
219
6,825
2,893
0
4,476
2,349
53,686
0
L
5,305
3,280
0
2,413
7,991
3,705
0
6,884
1,107
0
64,831
W
Thanatos
Tuscat
Thanatos
8,631
3,405
0
8,058
12,443
4,819
23
2,889
9,554
0
70,493
L
Sylvanus
Zararious
Sylvanus
5,394
1,203
0
5,231
14,885
8,663
329
1,822
13,007
36,520
9,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
34,226
437
Minions Killed
372
0
Camps Cleared
0
1,364,824
Distance Traveled
1,221,446
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,661
512
68
5
0
287,339
0
L
Sol
7,638
588
93
7
0
227,865
0
W
Nu Wa
6,678
514
101
8
0
219,782
0
W
Charon
7,288
561
37
3
0
258,436
0
W
Guan Yu
7,805
600
81
6
0
293,860
0
L
Horus
6,453
496
24
2
0
262,030
0
W
Nox
8,008
616
113
9
0
276,383
2
L
Izanami
6,590
507
115
9
0
231,099
0
W
Thanatos
8,363
643
105
8
0
316,363
0
L
Sylvanus
6,884
530
72
6
0
213,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role