Player Matchup

Ah Puch
Ah Puch
ComradeJeri
Ah Puch
Level 16
God Stats
2W - 3L
1,269 SR
Queue Stats
36W - 24L
1,611 Elo+
Party 2
Jing Wei
Jing Wei
NSGmagix
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,700 Elo+
Party 3
Kuzenbo
Kuzenbo
Pillár
Kuzenbo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 188L
1,596 Elo+
Party 2
Artemis
Artemis
SouthernWeather
Artemis
Level 15
God Stats
15W - 4L
1,884 SR
Queue Stats
27W - 14L
1,697 Elo+
Party 2
Set
Set
YungTechScam
Set
Level 29
God Stats
6W - 1L
1,500 SR
Queue Stats
48W - 42L
1,700 Elo+
Party 3
Team Averages
Level 50
1,531 SR
1,661 Elo+

VS

Team Averages
Level 73
1,690 SR
1,579 Elo+
Izanami
Izanami
HangNegros
Izanami
Level 6
God Stats
15W - 8L
1,694 SR
Queue Stats
35W - 33L
1,616 Elo+
Party 4
Charon
Charon
HostileLemur915
Charon
Level 28
God Stats
14W - 7L
1,730 SR
Queue Stats
125W - 108L
1,551 Elo+
Party 1
Set
Set
Kaisereich
Set
Level 107
God Stats
10W - 3L
1,774 SR
Queue Stats
458W - 412L
1,641 Elo+
Party 4
Hel
Hel
Mercy of Hel
Hel
Level 155
God Stats
83W - 41L
1,703 SR
Queue Stats
384W - 304L
1,567 Elo+
Party 1
Mercury
Mercury
TexasLife6234
Mercury
Level 68
God Stats
1W - 1L
1,549 SR
Queue Stats
370W - 334L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ComradeJeri
Ah Puch
14
5 / 5 / 1
8,458
564
11,307
16,748
10,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
NSGmagix
Jing Wei
12
0 / 2 / 0
6,830
455
2,032
7,116
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Pillár
Kuzenbo
11
1 / 2 / 2
7,183
479
2,928
11,431
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 1
8,278
552
11,967
10,393
4,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 5 / 1
6,877
458
4,025
13,378
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HangNegros
Izanami
14
1 / 0 / 3
8,944
596
4,837
4,283
1,676
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 6
8,733
582
6,842
11,157
9,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
8 / 3 / 2
9,580
639
9,042
12,304
8,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 5 / 2
9,399
627
11,705
14,100
7,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Mercury
14
1 / 1 / 5
8,426
562
3,463
12,344
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
17
17
Deaths
10
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
ComradeJeri
Ah Puch
5
5
1
1.1
W
Izanami
HangNegros
Izanami
1
0
3
2.5
W
2
1
6
5
W
8
3
2
3
W
5
5
2
1.2
L
Jing Wei
NSGmagix
Jing Wei
0
2
0
0
L
Kuzenbo
Pillár
Kuzenbo
1
2
2
1
L
4
3
1
1.5
W
Mercury
1
1
5
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,259
Damage
35,889
59,066
Taken
54,188
34,678
Mitigated
31,603
10,986
Healing
13,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
ComradeJeri
Ah Puch
11,307
338
0
5,734
16,748
10,591
0
9,194
6,683
53,737
0
W
Izanami
HangNegros
Izanami
4,837
3,867
0
2,069
4,283
1,676
1,615
685
3,598
0
85,006
W
6,842
637
0
1,232
11,157
9,298
206
1,607
9,385
26,616
739
W
9,042
3,914
0
1,775
12,304
8,279
0
1,314
10,929
0
69,659
W
11,705
597
1,532
5,852
14,100
7,772
0
5,320
7,498
61,630
0
L
Jing Wei
NSGmagix
Jing Wei
2,032
1,473
0
658
7,116
2,932
0
988
6,128
0
52,040
L
Kuzenbo
Pillár
Kuzenbo
2,928
1,081
0
2,088
11,431
11,113
24
2,014
9,417
19,305
0
L
11,967
5,257
0
2,146
10,393
4,239
0
2,612
7,642
0
76,013
W
Mercury
3,463
2,070
0
947
12,344
4,578
396
3,835
8,060
0
64,518
L
4,025
2,250
0
360
13,378
5,803
0
1,938
11,388
0
60,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,626
Gold Earned
45,082
403
Minions Killed
491
0
Camps Cleared
0
1,421,699
Distance Traveled
1,562,627
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,458
564
90
6
0
259,967
1
W
Izanami
8,944
596
167
11
0
298,155
5
W
Charon
8,733
582
32
2
0
292,361
0
W
Set
9,580
639
104
7
0
305,633
0
W
Hel
9,399
627
90
6
0
272,188
2
L
Jing Wei
6,830
455
88
6
0
297,713
6
L
Kuzenbo
7,183
479
20
1
0
298,140
3
L
Artemis
8,278
552
114
8
0
253,175
0
W
Mercury
8,426
562
98
7
0
394,290
0
L
Set
6,877
458
91
6
0
312,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role