Player Matchup

Baron Samedi
Baron Samedi
Nasnasty24
Baron Samedi
Level 165
God Stats
4W - 3L
1,572 SR
Queue Stats
339W - 328L
1,635 Elo+
Party 1
Fenrir
Fenrir
Oliver214
Fenrir
Level 117
God Stats
0W - 4L
1,497 SR
Queue Stats
283W - 214L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
RideMyDisco
Zhong Kui
Level 138
God Stats
0W - 3L
1,199 SR
Queue Stats
136W - 119L
1,596 Elo+
Party 1
Baba Yaga
Baba Yaga
ThxtjuiceJr
Baba Yaga
Level 123
God Stats
7W - 2L
1,891 SR
Queue Stats
200W - 165L
1,587 Elo+
Party 1
Rama
Rama
Waifu4RealLaifu
Rama
Level 146
God Stats
7W - 15L
1,347 SR
Queue Stats
557W - 550L
1,468 Elo+
Party 1
Team Averages
Level 138
1,501 SR
1,577 Elo+

VS

Team Averages
Level 127
1,528 SR
1,516 Elo+
Nike
Nike
BatRat
Nike
Level 36
God Stats
1W - 1L
1,517 SR
Queue Stats
15W - 15L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Defiac
Baron Samedi
Level 161
God Stats
7W - 6L
1,509 SR
Queue Stats
271W - 294L
1,461 Elo+
Party 3
Xbalanque
Xbalanque
MerkinScrubs
Xbalanque
Level 159
God Stats
8W - 10L
1,431 SR
Queue Stats
188W - 185L
1,489 Elo+
Party 3
Merlin
Merlin
Quiznosferatu
Merlin
Level 141
God Stats
5W - 5L
1,574 SR
Queue Stats
244W - 226L
1,607 Elo+
Party 2
Heimdallr
Heimdallr
aydanquinn
Heimdallr
Level 140
God Stats
11W - 9L
1,608 SR
Queue Stats
821W - 814L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nasnasty24
Baron Samedi
20
5 / 6 / 11
11,752
735
18,064
17,428
12,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Oliver214
Fenrir
15
1 / 8 / 10
9,606
600
9,976
22,810
27,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
RideMyDisco
Zhong Kui
17
2 / 10 / 6
10,047
628
13,048
25,430
30,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baba Yaga
ThxtjuiceJr
Baba Yaga
20
6 / 4 / 9
11,873
742
23,325
14,680
8,339
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 6 / 7
11,623
726
7,544
13,685
6,462
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BatRat
Nike
19
4 / 4 / 19
11,735
733
11,040
19,038
22,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Defiac
Baron Samedi
18
2 / 5 / 20
11,348
709
9,737
20,820
24,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Xbalanque
MerkinScrubs
Xbalanque
20
10 / 4 / 15
12,967
810
19,185
18,735
9,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 4 / 11
13,766
860
27,276
13,409
6,234
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
aydanquinn
Heimdallr
19
6 / 3 / 19
12,379
774
14,963
15,289
7,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
117
20
Kills
33
34
Deaths
20
43
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Nike
BatRat
Nike
4
4
19
3.38
W
Baron Samedi
Defiac
Baron Samedi
2
5
20
2.4
W
Xbalanque
MerkinScrubs
Xbalanque
10
4
15
4.38
L
Baron Samedi
Nasnasty24
Baron Samedi
5
6
11
1.75
L
Fenrir
Oliver214
Fenrir
1
8
10
0.75
W
11
4
11
4.13
L
Zhong Kui
RideMyDisco
Zhong Kui
2
10
6
0.5
L
Baba Yaga
ThxtjuiceJr
Baba Yaga
6
4
9
2.63
L
6
6
7
1.58
W
Heimdallr
aydanquinn
Heimdallr
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,957
Damage
82,201
94,033
Taken
87,291
86,089
Mitigated
71,509
24,138
Healing
31,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
BatRat
Nike
11,040
225
1,631
1,024
19,038
22,767
0
11,329
7,485
0
18,047
W
Baron Samedi
Defiac
Baron Samedi
9,737
364
7,068
4,511
20,820
24,908
30
14,506
6,007
23,769
0
W
Xbalanque
MerkinScrubs
Xbalanque
19,185
7,791
1,969
5,301
18,735
9,994
3,103
10,075
8,508
0
46,001
L
Baron Samedi
Nasnasty24
Baron Samedi
18,064
1,158
2,942
4,446
17,428
12,949
592
7,653
9,775
44,166
0
L
Fenrir
Oliver214
Fenrir
9,976
1,492
674
3,684
22,810
27,425
0
8,958
13,852
0
11,662
W
27,276
181
3,571
2,372
13,409
6,234
1,122
7,398
5,993
49,776
0
L
Zhong Kui
RideMyDisco
Zhong Kui
13,048
1,124
616
2,941
25,430
30,914
294
8,043
17,387
24,402
0
L
Baba Yaga
ThxtjuiceJr
Baba Yaga
23,325
1,560
1,711
4,723
14,680
8,339
377
6,710
7,970
43,108
0
L
7,544
4,914
1,145
1,256
13,685
6,462
1,245
5,649
8,036
0
15,960
W
Heimdallr
aydanquinn
Heimdallr
14,963
6,394
452
3,444
15,289
7,606
4,078
10,322
4,861
0
37,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,901
Gold Earned
62,195
151
Minions Killed
195
0
Camps Cleared
0
1,314,677
Distance Traveled
1,506,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,735
733
17
1
0
330,613
0
W
Baron Samedi
11,348
709
15
1
0
308,718
0
W
Xbalanque
12,967
810
60
4
0
269,962
0
L
Baron Samedi
11,752
735
56
4
0
255,526
0
L
Fenrir
9,606
600
8
1
0
317,843
0
W
Merlin
13,766
860
43
3
0
309,305
0
L
Zhong Kui
10,047
628
21
1
0
224,194
0
L
Baba Yaga
11,873
742
45
3
0
296,217
0
L
Rama
11,623
726
21
1
0
220,897
0
W
Heimdallr
12,379
774
60
4
0
287,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role