Player Matchup

Kuzenbo
Kuzenbo
LosDeimos
Kuzenbo
Level 24
God Stats
2W - 3L
1,650 SR
Queue Stats
81W - 64L
1,522 Elo+
Party 2
Arachne
Arachne
Mkroll1
Arachne
Level 57
God Stats
28W - 9L
1,829 SR
Queue Stats
43W - 27L
1,566 Elo+
Party 3
Scylla
Scylla
Monkeyoli75
Scylla
Level 105
God Stats
5W - 5L
1,664 SR
Queue Stats
66W - 52L
1,543 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Pieci5
Cu Chulainn
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Artemis
Artemis
THEEGOATED
Artemis
Level 89
God Stats
1W - 4L
1,720 SR
Queue Stats
109W - 88L
1,558 Elo+
Party 2
Team Averages
Level 62
1,673 SR
1,461 Elo+

VS

Team Averages
Level 93
1,593 SR
1,494 Elo+
Thanatos
Thanatos
 
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ChicoMalo42
Bacchus
Level 86
God Stats
8W - 8L
1,748 SR
Queue Stats
478W - 433L
1,508 Elo+
Solo
He Bo
He Bo
Fonsoneitor98
He Bo
Level 86
God Stats
13W - 14L
1,483 SR
Queue Stats
246W - 243L
1,501 Elo+
Party 1
Shiva
Shiva
carlosalvarez99
Shiva
Level 124
God Stats
17W - 7L
1,822 SR
Queue Stats
452W - 439L
1,475 Elo+
Party 1
Olorun
Olorun
chavillegas
Olorun
Level 122
God Stats
3W - 3L
1,413 SR
Queue Stats
314W - 324L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LosDeimos
Kuzenbo
9
0 / 0 / 1
5,819
485
3,126
5,406
4,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Mkroll1
Arachne
11
3 / 5 / 0
6,796
566
9,075
10,879
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
10
0 / 6 / 0
6,142
512
4,242
7,982
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Pieci5
Cu Chulainn
8
1 / 2 / 0
5,294
441
2,560
6,422
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
THEEGOATED
Artemis
9
0 / 2 / 1
5,509
459
4,017
6,999
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 2 / 3
7,419
618
6,270
12,768
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
ChicoMalo42
Bacchus
13
2 / 1 / 0
7,554
630
4,192
6,708
7,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 1 / 4
7,830
653
5,379
6,311
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 2
6,868
572
2,655
8,683
6,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
11
2 / 0 / 0
6,489
541
3,447
6,453
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
15
15
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
2
3
3.25
W
Bacchus
ChicoMalo42
Bacchus
2
1
0
2
W
5
1
4
7
L
Kuzenbo
LosDeimos
Kuzenbo
0
0
1
0.5
L
Arachne
Mkroll1
Arachne
3
5
0
0.6
L
Scylla
0
6
0
0
L
Cu Chulainn
Pieci5
Cu Chulainn
1
2
0
0.5
L
Artemis
THEEGOATED
Artemis
0
2
1
0.25
W
1
0
2
2
W
Olorun
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,020
Damage
21,943
37,688
Taken
40,923
16,211
Mitigated
22,888
6,054
Healing
17,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,270
2,296
0
8,156
12,768
4,929
0
1,604
11,164
0
58,370
W
Bacchus
ChicoMalo42
Bacchus
4,192
662
0
2,756
6,708
7,118
0
1,266
5,072
43,850
0
W
5,379
340
0
1,496
6,311
2,107
0
1,827
4,484
57,805
0
L
Kuzenbo
LosDeimos
Kuzenbo
3,126
1,240
0
1,680
5,406
4,181
12
1,587
3,688
24,089
0
L
Arachne
Mkroll1
Arachne
9,075
7,602
0
1,144
10,879
3,474
0
2,274
8,605
0
43,728
L
Scylla
4,242
654
0
780
7,982
2,564
0
3,907
4,075
45,348
0
L
Cu Chulainn
Pieci5
Cu Chulainn
2,560
672
0
1,315
6,422
3,812
0
3,054
2,974
0
17,968
L
Artemis
THEEGOATED
Artemis
4,017
789
0
1,135
6,999
2,180
0
1,636
5,363
0
37,260
W
2,655
221
345
2,633
8,683
6,450
208
1,847
6,836
0
28,062
W
Olorun
3,447
1,646
60
1,944
6,453
2,284
331
824
5,629
43,441
3,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
36,160
286
Minions Killed
406
0
Camps Cleared
0
1,066,739
Distance Traveled
1,206,666
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,419
618
79
7
0
282,639
0
W
Bacchus
7,554
630
84
7
0
182,096
0
W
He Bo
7,830
653
110
9
0
257,289
0
L
Kuzenbo
5,819
485
44
4
0
242,820
2
L
Arachne
6,796
566
70
6
0
250,877
0
L
Scylla
6,142
512
74
6
0
222,154
0
L
Cu Chulainn
5,294
441
34
3
0
121,926
0
L
Artemis
5,509
459
64
5
0
228,962
1
W
Shiva
6,868
572
40
3
0
253,583
1
W
Olorun
6,489
541
93
8
0
231,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role