Player Matchup

Bellona
Bellona
AirForceGaming
Bellona
Level 67
God Stats
9W - 5L
1,631 SR
Queue Stats
106W - 85L
1,332 Elo+
Solo
Danzaburou
Danzaburou
Murdaaa60
Danzaburou
Level 60
God Stats
5W - 4L
1,513 SR
Queue Stats
95W - 112L
1,301 Elo+
Solo
Chang'e
Chang'e
REDheaded_MOSIAH
Chang'e
Level 68
God Stats
6W - 5L
1,208 SR
Queue Stats
464W - 567L
1,307 Elo+
Solo
Team Averages
Level 65
1,451 SR
1,313 Elo+

VS

Team Averages
Level 66
1,435 SR
1,332 Elo+
Gilgamesh
Gilgamesh
bertodonX
Gilgamesh
Level 66
God Stats
10W - 21L
1,374 SR
Queue Stats
160W - 197L
1,316 Elo+
Solo
Pele
Pele
shilerz
Pele
Level 46
God Stats
7W - 5L
1,652 SR
Queue Stats
33W - 33L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
whalepwn
Cthulhu
Level 86
God Stats
0W - 1L
1,278 SR
Queue Stats
29W - 29L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
8,044
804
6,043
8,957
8,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Murdaaa60
Danzaburou
11
4 / 1 / 6
8,541
854
8,084
4,920
2,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 6
8,575
858
7,352
4,413
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
bertodonX
Gilgamesh
9
0 / 4 / 1
6,798
680
2,202
7,885
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
shilerz
Pele
10
1 / 4 / 0
7,281
728
6,446
8,097
3,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
whalepwn
Cthulhu
9
0 / 2 / 1
7,035
704
4,514
9,286
8,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Danzaburou
Murdaaa60
Danzaburou
4
1
6
7
W
4
0
6
7
L
Gilgamesh
bertodonX
Gilgamesh
0
4
1
0.13
L
Pele
shilerz
Pele
1
4
0
0.25
L
Cthulhu
whalepwn
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,479
Damage
13,162
18,290
Taken
25,268
12,346
Mitigated
17,853
7,999
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,043
1,433
0
1,325
8,957
8,699
186
2,289
6,668
0
26,230
W
Danzaburou
Murdaaa60
Danzaburou
8,084
2,732
0
1,012
4,920
2,093
0
1,814
3,106
0
34,033
W
7,352
200
2,846
2,816
4,413
1,554
183
814
3,599
28,089
0
L
Gilgamesh
bertodonX
Gilgamesh
2,202
78
239
377
7,885
6,126
0
1,897
5,651
0
9,483
L
Pele
shilerz
Pele
6,446
642
0
692
8,097
3,362
0
2,667
5,237
0
29,833
L
Cthulhu
whalepwn
Cthulhu
4,514
241
0
748
9,286
8,365
0
3,092
5,857
22,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
21,114
108
Minions Killed
84
0
Camps Cleared
0
613,527
Distance Traveled
573,104
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,044
804
32
3
0
204,662
3
W
Danzaburou
8,541
854
36
4
0
196,009
1
W
Chang'e
8,575
858
40
4
0
212,856
2
L
Gilgamesh
6,798
680
12
1
0
187,883
2
L
Pele
7,281
728
46
5
0
187,711
0
L
Cthulhu
7,035
704
26
3
0
197,510
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role