Player Matchup

Xbalanque
Xbalanque
DarnJohnnyDraco
Xbalanque
Level 159
God Stats
2W - 4L
1,386 SR
Queue Stats
83W - 82L
1,525 Elo+
Party 2
Tiamat
Tiamat
MaliciousQ-
Tiamat
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 104L
1,513 Elo+
Party 2
Skadi
Skadi
N3llyB3lly
Skadi
Level 44
God Stats
2W - 2L
1,568 SR
Queue Stats
144W - 129L
1,528 Elo+
Party 3
Ullr
Ullr
ZΣPHYR
Ullr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 122L
1,555 Elo+
Party 3
Terra
Terra
cristopher2556
Terra
Level 159
God Stats
3W - 4L
1,375 SR
Queue Stats
484W - 512L
1,518 Elo+
Solo
Team Averages
Level 132
1,466 SR
1,528 Elo+

VS

Team Averages
Level 126
1,611 SR
1,473 Elo+
Vulcan
Vulcan
Chavez-Kroos
Vulcan
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,349 Elo+
Solo
Terra
Terra
Hundl3y15
Terra
Level 131
God Stats
3W - 0L
1,821 SR
Queue Stats
227W - 233L
1,423 Elo+
Party 1
Kali
Kali
Streets97
Kali
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
494W - 514L
1,589 Elo+
Solo
Pele
Pele
ThrustCarrot25
Pele
Level 107
God Stats
11W - 7L
1,718 SR
Queue Stats
230W - 232L
1,467 Elo+
Party 1
Neith
Neith
thelastmidget
Neith
Level 129
God Stats
4W - 3L
1,516 SR
Queue Stats
300W - 308L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DarnJohnnyDraco
Xbalanque
14
3 / 3 / 2
7,836
712
12,218
10,836
5,205
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
2 / 3 / 4
7,603
691
4,550
9,199
5,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
14
2 / 3 / 5
8,167
742
7,813
8,435
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
ZΣPHYR
Ullr
14
1 / 3 / 3
7,593
690
8,540
10,550
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 6
8,245
750
6,071
13,847
10,564
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
3 / 0 / 4
8,971
816
9,708
4,979
2,527
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Hundl3y15
Terra
13
2 / 3 / 7
8,785
799
4,770
13,472
11,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
16
6 / 3 / 8
9,946
904
12,486
13,792
9,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 2 / 6
8,337
758
9,016
10,694
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 2 / 10
8,149
741
13,424
8,962
4,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
9
Kills
14
14
Deaths
10
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
0
4
5
L
Xbalanque
DarnJohnnyDraco
Xbalanque
3
3
2
1.33
W
Terra
Hundl3y15
Terra
2
3
7
1.83
L
Tiamat
2
3
4
1.33
L
Skadi
2
3
5
1.5
W
Kali
6
3
8
3.33
W
3
2
6
3
L
Ullr
ZΣPHYR
Ullr
1
3
3
0.83
L
1
2
6
2
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,192
Damage
49,404
52,867
Taken
51,899
29,443
Mitigated
33,098
22,077
Healing
24,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
9,708
3,456
2,677
1,711
4,979
2,527
685
998
3,981
27,440
0
L
Xbalanque
DarnJohnnyDraco
Xbalanque
12,218
5,418
1,220
2,715
10,836
5,205
96
3,234
7,432
0
20,986
W
Terra
Hundl3y15
Terra
4,770
713
4,745
3,440
13,472
11,737
464
2,946
10,526
10,069
0
L
Tiamat
4,550
817
1,357
1,811
9,199
5,787
80
3,333
5,666
14,587
0
L
Skadi
7,813
2,242
223
184
8,435
3,393
0
1,989
6,407
0
26,569
W
Kali
12,486
3,965
0
5,087
13,792
9,196
1,054
2,306
11,486
0
22,575
W
9,016
338
1,753
2,249
10,694
5,305
1,588
1,430
9,264
0
15,476
L
Ullr
ZΣPHYR
Ullr
8,540
2,979
1,172
2,468
10,550
4,494
0
2,309
7,920
0
25,341
L
6,071
169
5,956
4,971
13,847
10,564
0
3,613
9,842
12,404
0
W
13,424
3,062
809
2,454
8,962
4,333
902
2,941
6,021
0
25,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,444
Gold Earned
44,188
140
Minions Killed
126
0
Camps Cleared
0
905,007
Distance Traveled
1,022,159
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,971
816
39
4
0
231,457
0
L
Xbalanque
7,836
712
21
2
0
199,579
0
W
Terra
8,785
799
11
1
0
171,878
0
L
Tiamat
7,603
691
26
2
0
202,161
0
L
Skadi
8,167
742
40
4
0
121,308
2
W
Kali
9,946
904
29
3
0
209,964
0
W
Pele
8,337
758
15
1
0
205,924
0
L
Ullr
7,593
690
36
3
0
155,330
4
L
Terra
8,245
750
17
2
0
226,629
0
W
Neith
8,149
741
32
3
0
202,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role